使用Hyperframes的HTML模板制作复古像素风格的三场景视频,替换标题、标签和配色,同时保留场景转换节奏及可重复的动画时序。
- 制作像素风格的介绍视频
- 替换三场景视频中的内容
- 通过HTML预览场景转换
设计具有工业手册或老式终端风格的网页,采用严格网格、悬殊字号、密集数据与红色点缀。可选择明亮纸面或深色终端布局,并加入纸张、网点或扫描线质感。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
实测评分 未实测
查看安装方法industrial-brutalist-ui设计让人联想到工业手册、航空或军用终端的网页。每个界面选择一种风格:在明亮纸面上放置粗重标题,或在深色背景上用等宽字体密集展示数据。设计以严格网格、直角边框和红色点缀为核心,也会加入网点或模拟显像管扫描线的质感。
适合制作数据量大的仪表盘、带有工业气息的作品集,以及文章网站原型。通过大字与小号元数据的对比组织信息,可用于希望呈现技术图纸或老式仪表外观的页面。
面向桌面网页原型,配置要求使用设计系统。同一界面不要混用明暗两种风格,应避免圆角、柔和阴影与半透明效果。文字和图片的质感通过CSS、SVG滤镜等方式表现。
本介绍由 AI(OpenAI Codex)根据公开的 SKILL.md 撰写。准确的规格请查看下方原文。
AI 根据 SKILL.md 的内容检查了需要注意的操作和使用前提。评分只依据实际运行的结果(实测对比)。
不计入评分。 由 AI(OpenAI Codex)于 2026年10月20日 评估。仅供参考,安装前请同时查看原文。
安装前可以查看交给 AI 代理的指令内容。
Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.
The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.
Derived from 1960s corporate identity systems and heavy machinery blueprints.
Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).
Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing.
clamp(4rem, 10vw, 15rem)).-0.03em to -0.06em), forcing glyphs to form solid architectural blocks.0.85 to 0.95).10px to 14px / 0.7rem to 0.875rem).0.05em to 0.1em) to simulate mechanical typewriter spacing or terminal matrices.1.2 to 1.4).The color architecture is uncompromising. Gradients, soft drop shadows, and modern translucency are strictly prohibited. Colors simulate physical media or primitive emissive displays.
CRITICAL: Choose ONE substrate palette per project and use it consistently. Never mix light and dark substrates within the same interface.
#F4F4F0 or #EAE8E3 (Matte, unbleached documentation paper).#050505 to #111111 (Carbon Ink).#E61919 or #FF2A2A (Aviation/Hazard Red). This is the ONLY accent color. Used for strike-throughs, thick structural dividing lines, or vital data highlights.#0A0A0A or #121212 (Deactivated CRT. Avoid pure #000000).#EAEAEA (White phosphor). This is the primary text color.#E61919 or #FF2A2A (Aviation/Hazard Red). Same red, same rules.#4AF626): Optional. Use ONLY for a single specific UI element (e.g., one status indicator or one data readout) — never as a general text color. If it doesn't serve a clear purpose, omit it entirely.The layout must appear mathematically engineered. It rejects conventional web padding in favor of visible compartmentalization.
1px or 2px solid) to delineate distinct zones of information. Horizontal rules (<hr>) frequently span the entire container width to segregate operational units.border-radius. All corners must be exactly 90 degrees to enforce mechanical rigidity.Standard web UI conventions are replaced with utilitarian, industrial graphic elements.
[ DELIVERY SYSTEMS ], < RE-IND >>>>, ///, \\\\®), copyright (©), and trademark (™) symbols functioning as structural geometric elements rather than legal text.+) at grid intersections, repeating vertical lines (barcodes), thick horizontal warning stripes, and randomized string data (e.g., REV 2.6, UNIT / D-01) to simulate active mechanical processes.To prevent the design from appearing purely digital, simulated analog degradation is engineered into the frontend via CSS and SVG filters.
mix-blend-mode: multiply overlays combined with SVG radial dot patterns.repeating-linear-gradient to the background to simulate horizontal electron beam sweeps (e.g., repeating-linear-gradient(0deg, transparent, transparent 2px, rgba(0,0,0,0.1) 2px, rgba(0,0,0,0.1) 4px)).display: grid; gap: 1px; with contrasting parent/child background colors to generate mathematically perfect, razor-thin dividing lines without complex border declarations.<data>, <samp>, <kbd>, <output>, <dl>) to accurately reflect the technical nature of the telemetry.clamp() functions exclusively for macro-typography to ensure massive text scales aggressively while maintaining structural integrity across viewports.还没有评价。欢迎分享你的使用感受。
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使用Hyperframes的HTML模板制作复古像素风格的三场景视频,替换标题、标签和配色,同时保留场景转换节奏及可重复的动画时序。
为社交媒体广告和搜索广告撰写标题、说明及正文,并反复调整措辞。可用于准备广告文案备选版本,以及检查现有文案并考虑修改方案。
以深色背景和衬线字体制作时尚杂志风格的三页动态展示,结合文字逐步显现与章节转场,最终生成内嵌CSS和JavaScript的单个HTML文件。
通过浏览器查看页面,执行点击、输入、截图和信息提取。主要用于检查OpenDesign的本地预览,以及核查网页应用的运行情况与质量。
用于AI音乐专辑制作,涵盖概念构思、歌词初稿、曲目排序和导出,适合独立专辑实验或品牌音乐企划;完整制作流程需另行安装上游资源包。
使用p5.js,根据计算规则与随机数创作生成艺术。固定随机种子即可重现相同画面,适合制作海报、表现动感的静态图像和艺术构图草案。