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unikit-commit

Custom commit skill replacing the base unikit-commit

中文简介正在准备中。当前显示原文说明。

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包含的文件(1)

  • SKILL.md179 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Custom Commit (from extension)

This skill replaces the base unikit-commit skill.

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同一仓库的技能

A test skill from an extension (v2)

中文简介正在准备中。当前显示原文说明。

NintendaDev/unikit-ai192026年10月14日 更新

A test skill from an extension

中文简介正在准备中。当前显示原文说明。

NintendaDev/unikit-ai192026年10月14日 更新

unikit

免费

Initialize the UniKit framework in a project. Scans the current project to detect the engine and real tech stack, then generates the base framework documents that give AI agents context about the project — the resolved project description, the architecture doc, AGENTS.md, and the user-editable .unikit/config.yaml. This is the one-time, whole-project setup run before any other unikit skill. Use whenever the user wants to initialize, set up, or onboard the framework, e.g. "initialize unikit", "init the framework", "set up unikit", "set up the project", "configure AI context", "scan my project and set it up", "bootstrap the project". It also actualizes the config of a project already set up — say "update the config", "add missing settings", "actualize configuration", "fix my config".

中文简介正在准备中。当前显示原文说明。

NintendaDev/unikit-ai192026年10月14日 更新

Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.

中文简介正在准备中。当前显示原文说明。

NintendaDev/unikit-ai192026年10月14日 更新

Archive completed plans. Moves finished folder plans from .unikit/code/plans/<folder>/ to .unikit/code/archive/plans/<folder>/, so plan lookup and the plan lists stop offering them; an unfinished plan moves only when the user picks it, and is marked as unfinished. Lists every plan with its created and last-change dates; plans can be picked by number or by date. Never deletes, renames or commits. Use when user says "archive plans", "archive completed", "archive old plans", "clean up plans", or "show archived plans". Not for .unikit/code/PLAN.md or FIX_PLAN.md; to check that a plan is really done use /unikit-verify, to commit the move use /unikit-commit.

中文简介正在准备中。当前显示原文说明。

NintendaDev/unikit-ai192026年10月14日 更新

Create conventional commit messages for {{engine_name}} projects by analyzing staged changes. Handles engine-specific concerns like companion file pairing, binary assets, and linking the related plan. ALWAYS use this skill when the user asks to commit, save changes, or create a commit. Trigger phrases include "commit", "create commit", "commit this", "save changes", "save my work". Even if the user simply says "commit" or asks you to commit after finishing a task — invoke this skill, do NOT commit manually via git.

中文简介正在准备中。当前显示原文说明。

NintendaDev/unikit-ai192026年10月14日 更新

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