跳到正文
cccskills
免费在 GitHub 公开

game-playtest

Test browser games through player actions and screenshot review. It checks startup, controls, scene changes, and interface visibility, then reports concrete issues with severity, reproduction steps, and the likely responsible subsystem.

中文简介正在准备中。当前显示英语简介。

原文查看原文说明

Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.

查看安装方法

适用场景

  • Check startup and core gameplay actions
  • Review HUD visibility and playfield obstruction
  • Test 3D camera and menu interactions
  • Check mobile layouts and browser behavior
  • Document bugs with reproduction steps

包含的文件(2)

  • SKILL.md2.8 KB
  • agents/openai.yaml225 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Game Playtest

Overview

Use this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.

Preferred Workflow

  1. Boot the game and confirm the first actionable screen.
  2. Exercise the main verbs.
  3. Capture screenshots from representative states.
  4. Check the UI layer independently from the render layer.
  5. Report findings in severity order with reproduction steps.

Tooling Guidance

  • Prefer Playwright or equivalent browser automation already available in the repo.
  • When the game is canvas or WebGL heavy, screenshots are mandatory because DOM assertions alone miss visual regressions.
  • Use screenshots to judge playfield obstruction and HUD weight, not just correctness of text or layout.
  • When deterministic automation is not practical, do a structured manual pass and capture evidence.
  • For 3D rendering bugs or unexplained frame cost, use SpectorJS and browser performance tooling rather than guessing from code alone.

Common Checks

2D checks

  • sprite alignment and baseline consistency
  • hit or hurt animation readability
  • HUD overlap with the playfield
  • command menu state changes
  • tile or platform readability
  • input-state feedback and turn-state clarity

3D checks

  • first-load playability versus dashboard-like chrome
  • persistent overlay weight versus playfield visibility
  • camera control and camera reset behavior
  • pointer-lock or drag-look transitions when menus and overlays open
  • depth readability and silhouette clarity
  • secondary panels collapsed or dismissible during normal play
  • resize behavior
  • WebGL context loss or renderer fallback behavior
  • material or lighting regressions
  • GLB or texture streaming stalls
  • collision proxy or physics mismatch
  • performance cliffs tied to post-processing or asset load

Responsive and Browser Checks

  • desktop and mobile viewport sanity
  • safe-area and notch issues where relevant
  • reduced-motion behavior for UI transitions
  • keyboard, pointer, and pause-state handling
  • React state and scene state synchronization when the project uses React Three Fiber

Reporting Standard

Lead with findings. Keep each finding concrete:

  • what the user sees
  • how to reproduce it
  • why it matters
  • what likely subsystem owns it

References

  • Shared architecture: ../web-game-foundations/SKILL.md
  • Frontend review cues: ../game-ui-frontend/SKILL.md
  • 3D debugging notes: ../../references/webgl-debugging-and-performance.md
  • Full checklist: ../../references/playtest-checklist.md

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Review charts, diagrams, and dashboards for accessibility, including color contrast, keyboard access, and text alternatives. Get specific guidance for preserving key findings in screen readers, static exports, and reduced-motion views.

中文简介正在准备中。当前显示英语简介。

  • Reviewing dashboard colors and keyboard access
  • Writing chart alt text and long descriptions
  • Preparing accessible figures for PDF reports
openai/plugins75032026年10月8日 更新

Give a photo collection a consistent look using Adobe tools to adjust color, tone, presets, and optional crops. Review a before-and-after sample before processing the full set, then receive links to the edited images.

中文简介正在准备中。当前显示英语简介。

  • Giving travel photos a consistent look
  • Unifying photos taken in mixed lighting
  • Applying a warm or cinematic style across a photo set
openai/plugins75032026年10月8日 更新

Visualize a logo, sketch, or design on products such as mugs, shirts, and business cards. Review a pilot image, generate a visually consistent set, and collect the results on a shareable Firefly Board.

中文简介正在准备中。当前显示英语简介。

  • Preview a logo on mugs and shirts
  • Turn a hand-drawn sketch into product mockups
  • Create consistent brand presentation images
openai/plugins75032026年10月8日 更新

Prepare images and videos for social platforms using Adobe tools. Create image crops that keep the subject in view, expand backgrounds when available, preview a full-set sample, and resize videos while preserving their aspect ratio.

中文简介正在准备中。当前显示英语简介。

  • Creating image variants for multiple social platforms
  • Cropping photos for Instagram Stories
  • Preparing LinkedIn images and YouTube thumbnails
openai/plugins75032026年10月8日 更新

Create flyers, social posts, business cards, and other visuals from Adobe Express templates. Choose a template, customize its text and background color, and receive a design link, with additional editing and export options depending on the available tools.

中文简介正在准备中。当前显示英语简介。

  • Creating an event flyer
  • Designing an Instagram post
  • Customizing business card text and colors
openai/plugins75032026年10月8日 更新

Turn an uploaded video into three highlight edits with Adobe Quick Cut. Choose a target length and style, then compare versions that feature different moments and download the ones you prefer.

中文简介正在准备中。当前显示英语简介。

  • Creating a short highlight video for social media
  • Condensing interview footage into a highlight reel
  • Comparing three edits with different moment selections
openai/plugins75032026年10月8日 更新

查看 openai 的全部技能

报告此技能的问题