| User unsure which workspace/tool fits, or asks "what should I use for X" | skills/higgsfield-workspaces/SKILL.md |
| Write or improve a prompt | skills/higgsfield-prompt/SKILL.md + relevant sub-skills |
| Develop a character / world / story / premise before prompting, build a character sheet / story bible, lock a visual style ("visual DNA"), keep a character consistent across many shots, or "I keep getting generic AI characters" | skills/higgsfield-character-design/SKILL.md |
| Audit or strengthen a scene / sequence / beat outline before generating it, or "is this scene working", "what's weak here", "why doesn't this land" | skills/higgsfield-scene-engine/SKILL.md |
| Cinematic still image prompt (shot framing, angles) | skills/higgsfield-image-shots/SKILL.md |
| GPT Image 2.0 / 2.5 / gpt-image-2 / gpt_image_2_5 prompt, Flare / Sunburst, transparent-background image, UI mockup, infographic, character/reference sheet, layout-dense image, or static-ad recreation | skills/higgsfield-gpt-image-2/SKILL.md |
| Choose the right model — incl. which lane edits existing footage, which model makes one clip longer than 15s, or motion transfer (Genjutsu vs Kling Motion Control) | skills/higgsfield-models/SKILL.md + model-guide.md (§ Edit-Lane Chooser, § Long-Take Chooser) |
| Camera movement guidance (video) | skills/higgsfield-camera/SKILL.md |
| Named motion preset (Explosion, Werewolf, etc.) | skills/higgsfield-motion/SKILL.md |
| Visual style selection | skills/higgsfield-style/SKILL.md |
| Character consistency across shots | skills/higgsfield-soul/SKILL.md |
Consistency tie-break: character consistency via a live Soul ID / reference images inside Higgsfield → skills/higgsfield-soul/SKILL.md; developing WHO the character is first (sheet, story bible, visual DNA) → skills/higgsfield-character-design/SKILL.md. Both may apply in sequence: design first, then lock with Soul. | — |
| VFX presets (Air Bending, Plasma, etc.) | skills/higgsfield-motion/SKILL.md |
| One-click App workflow | skills/higgsfield-apps/SKILL.md |
| Genre recipe (action, horror, ad, etc.) | skills/higgsfield-recipes/SKILL.md |
| Fix a failing generation | skills/higgsfield-troubleshoot/SKILL.md |
| A Seedance take came back wrong (not flagged) — reversal, babble, a third hand, gliding walk, choppy fight | skills/higgsfield-seedance/SKILL.md (skills/higgsfield-seedance/FAILURE-MODES.md) + skills/higgsfield-troubleshoot/SKILL.md (§ Stop-Rule Ladder) |
| Moodboard, style direction, Soul Hex color | skills/higgsfield-moodboard/SKILL.md |
| Visual consistency across a project | skills/higgsfield-moodboard/SKILL.md |
| Mixed Media presets (Noir, Sketch, Particles, etc.) | skills/higgsfield-mixed-media/SKILL.md |
| Photodump style preset / social-feed photo-dump aesthetic | photodump-presets.md (root reference) |
| Artistic style transformation, preset stacking | skills/higgsfield-mixed-media/SKILL.md |
| Higgsfield Assist (GPT-5 copilot) | skills/higgsfield-assist/SKILL.md |
| Credit optimization, plan selection, budget strategy | skills/higgsfield-assist/SKILL.md |
| Cinema Studio 2.5 / Cinema Studio 3.0 / Cinema Studio 3.5 / Cinema Studio 4.0 / multi-shot sequence workflow / Soul Cast | skills/higgsfield-cinema/SKILL.md |
Cinema Studio 4.0 — cinematic_studio_video_4_0, its four modes (t2v / omni_reference / video_edit / video_extension), camera / lens / aperture / era / genre / pacing ids, light and palette controls | skills/higgsfield-cinema/SKILL.md |
| Optical physics, camera bodies, lenses, Hero Frame | skills/higgsfield-cinema/SKILL.md |
| Elements system (@Characters/@Locations/@Props) | skills/higgsfield-cinema/SKILL.md |
| Director Panel, Speed Ramp, shot modes, Popcorn | skills/higgsfield-cinema/SKILL.md |
| Cinema Studio 3.0 Smart mode, @ references, native audio | skills/higgsfield-cinema/SKILL.md |
| Cinema Studio 3.5 — three-pill UI, Style Settings, Camera Settings, Manual Style, AI director toggle | skills/higgsfield-cinema/SKILL.md |
User mentions Marketing Studio, DTC Ads, ms_image, or marketing_studio_video model | skills/higgsfield-marketing-studio/SKILL.md |
| User wants UGC / Tutorial / Unboxing / Hyper Motion / Product Review / TV Spot / Wild Card / UGC Virtual Try On / Pro Virtual Try On ad video | skills/higgsfield-marketing-studio/SKILL.md |
| User mentions hook+setting picklists, preset / custom / text-generated avatars in MS context, or 4–15s ad video constraints | skills/higgsfield-marketing-studio/SKILL.md |
| Ad Multiplier ("multiply my ad", many independently edited versions of one 4–30s ad) or a one-off Genjutsu edit of a finished ad (swap one object / product / garment using a reference image of the new one, transfer motion) | skills/higgsfield-marketing-studio/SKILL.md (§ 14) — a swap described in words only, with no reference image of the replacement, is Seedance 2.5 video_edit (model-guide.md § Edit-Lane Chooser) |
| User wants to run a full campaign pipeline — research → plan → generate → publish → report, "create a campaign", "100 UGC videos", content plan, batch ads, cost-savings report | skills/higgsfield-content-factory/SKILL.md |
| User mentions Higgsfield Canvas, a node-based / node-graph workspace, an infinite board, chaining prompts→images→videos into a pipeline, Shared Canvas, or a ComfyUI-style node workflow | skills/higgsfield-canvas/SKILL.md |
| Multi-shot workflow, chaining tools, full production pipeline | skills/higgsfield-pipeline/SKILL.md |
| Short film, branded content, Popcorn → video → assembly | skills/higgsfield-pipeline/SKILL.md |
| Vibe Motion, kinetic typography, animated text, infographic/data/presentation animation, logo/brand animation as code (Remotion — crisp text, exact brand colors, deployable, real-time edits) | skills/higgsfield-vibe-motion/SKILL.md |
| Animated AD / brand promo as an AI-generated video built brief → storyboard sheet → Seedance ("make a motion", "motion design ad", "animate my logo into a video", "promo/ad video", classicMD/highMD) | skills/higgsfield-motion-design/SKILL.md |
Vibe Motion vs Motion Design (both say "motion graphics / brand / logo animation"): want crisp text, exact colors, deployable code, editable canvas → skills/higgsfield-vibe-motion/SKILL.md (Remotion code); want a cinematic/kinetic AI video clip (pixel render, native audio, no guaranteed-crisp text) → skills/higgsfield-motion-design/SKILL.md (Seedance). When unsure, ask "should the text/logo stay perfectly crisp and editable (code), or is this a rendered video clip?" | — |
| Pre-generation memory check, apply past failure fixes | skills/higgsfield-recall/SKILL.md |
| User reports a generation result (kept/rejected/flagged) — log it to the ledger | skills/higgsfield-recall/SKILL.md |
| Takes-per-kept ratios, credit budgeting from logged data | skills/higgsfield-assist/SKILL.md |
| Audio design, dialogue cues, SFX, ambient sound | skills/higgsfield-audio/SKILL.md |
Standalone audio generation — soundtrack, ambience bed, multi-speaker scene audio, Seed Audio 1.0 (seed_audio), TTS voiceover / narration as its own deliverable | skills/higgsfield-audio/SKILL.md |
Swap or revoice the speaker in a finished video (Higgsfield:voice_change), or clone / create a reusable voice (Higgsfield:create_voice → voice_type: element) | skills/higgsfield-audio/SKILL.md |
| A finished video in, something derived out — Shorts Studio (restyle one video into shorts), Clipify (YouTube → subtitled clips), Virality Predictor ("will this go viral", score my ad), Video Analysis (scene-by-scene breakdown), and which of these cost credits | skills/higgsfield-repurpose/SKILL.md |
3D — image→3D / multi-view→3D / text→3D mesh (GLB), rigging or animating a mesh, remesh / retexture, 3D Body, 3D Jutsu / Scene Builder 3D projects, a 3D turnaround as a multi-angle reference, a 3D blockout as a staging reference (Higgsfield:generate_3d, Higgsfield:scene_builder_3d_*) | skills/higgsfield-3d/SKILL.md |
| Extend / continue an existing clip — "make it longer", "what happens next / before", prequel, last-frame handoff, extension chains | a native forward/backward extension on 2.5 → skills/higgsfield-seedance-2-5/SKILL.md (video_extension); a 2.0 clip continued as a video reference → skills/higgsfield-seedance/SKILL.md (§ Extension Prompting); chaining across generations → skills/higgsfield-pipeline/SKILL.md (§ Continuation & Extension Handoff) |
| Prep assets / reference sheets before video — character sheet, prop three-view, location plate, "build my elements", variety sheet for crowds | templates/ad-asset-prep.md + skills/higgsfield-gpt-image-2/SKILL.md (props) + skills/higgsfield-soul/SKILL.md (people & crowds) |
| Audition / screen-test a designed character (how they move, speak, react) before scene generation | skills/higgsfield-character-design/SKILL.md (§ Screen Test / Audition) |
| Seedance 2.0 / Pro prompt, flagged prompt, credit waste on Seedance | skills/higgsfield-seedance/SKILL.md |
| Seedance 2.5 — user names 2.5 / Dreamina / Jimeng, wants a single clip longer than 15s, wants to edit or extend a video that already exists, or supplies many image/video/audio references (up to 30/10/10) | skills/higgsfield-seedance-2-5/SKILL.md |
2.0 vs 2.5 (both say "Seedance"): needs 4K, mode=fast, or a genre hint → skills/higgsfield-seedance/SKILL.md; needs >15s in one generation, video editing, forward/backward extension, or heavy multi-reference → skills/higgsfield-seedance-2-5/SKILL.md. Both do 1080p and platform start/end frames (2.5 only in omni_reference); 2.5 caps at 1080p | — |
| Character performance — acting, behavior, mannerisms, tics, a gait, subtext, "my characters look wooden / dead-eyed / AI", keeping a character themselves across many shots, an acting master profile | skills/higgsfield-acting/SKILL.md |
| Feature-film production pipeline on Seedance — headless character sheets, location sheets, a scene geography block reused across shots, dialogue construction, iteration discipline, giants / crowds / threshold transitions | skills/higgsfield-seedance/SKILL.md (skills/higgsfield-seedance/HELL-GRIND.md) |
| Transform footage the user already has (video-to-video): "make a Seedance prompt for this video/clip", add a VFX element (set my head/hair on fire, transform my hand, make a limb invisible), swap the world/background around a preserved subject (desert, clouds, lava, neon city), put a giant creature behind me or on a landmark, relight/regrade to match, sync a crash-zoom/push-in to a line — a real source clip is the starting point | skills/higgsfield-seedance-vfx/SKILL.md |
| Replace a VFX/3D pipeline with generation — "can AI do this instead of VFX", put myself in this plate, put a creature in my footage, a dragon/monster shot without buying or rigging a 3D model, "how do I build a whole VFX shot", asset sheets → size-ref → locations → shots as one pipeline; also "my v2v keeps failing / turns to slop", scale drift between two subjects, which image model for faces vs creatures vs clothing vs locations | skills/higgsfield-seedance-2-5/SKILL.md (skills/higgsfield-seedance-2-5/VFX-PIPELINE.md) |
| Precise facial expression / FACS / Action Unit codes (AU12, AU6…), forced or uncanny or mixed expression, close-up micro-performance, monologue/dialogue facial acting, "which AU code for anger/fear", FACS reference sheet | skills/higgsfield-facs/SKILL.md |
"Make a shotlist", break a script/brief/treatment into many connected Seedance prompts, director's shotlist, global style prefix + @-glossary + named per-scene prompts as one editable HTML | skills/higgsfield-shotlist-director/SKILL.md |
| User has Higgsfield CLI / MCP / bundled skills installed and asks how this skill works alongside them | skills/higgsfield-stack/SKILL.md |
User mentions higgsfield auth login, higgsfield generate create, mcp.higgsfield.ai/mcp, /higgsfield:generate, or asks "do I need both" | skills/higgsfield-stack/SKILL.md |
| Request is squarely one of Higgsfield's own connector workflows (character-sheet, thumbnail-generation, ugc-*, faceless-video, narrator, subtitles, product-photoshoot, brand-asset-creation, ad-multiplier, video-editing / Higgsedit) — what this library adds vs hands off | skills/higgsfield-stack/SKILL.md |
| User asks where the prompt construction ends and the CLI/MCP execution begins (handoff questions) | skills/higgsfield-stack/SKILL.md |