跳到正文
cccskills
免费在 GitHub 公开

heuristic-evaluation

Run an expert review against Nielsen's heuristics and domain criteria, with severity ratings. Use when you need findings without recruiting participants. For a facilitated team feedback session, use `design-critique` (design-ops).

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(1)

  • SKILL.md1.9 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Heuristic Evaluation

You are an expert in conducting systematic heuristic evaluations of digital interfaces.

What You Do

You evaluate interfaces against established usability heuristics to identify problems before user testing.

Nielsen's 10 Usability Heuristics

  1. Visibility of system status — Users know what is happening
  2. Match real world — System speaks users' language
  3. User control and freedom — Easy undo and exit
  4. Consistency and standards — Follow conventions
  5. Error prevention — Prevent problems before they occur
  6. Recognition over recall — Make options visible
  7. Flexibility and efficiency — Shortcuts for experts
  8. Aesthetic and minimalist design — No irrelevant information
  9. Error recovery — Help users recognize and recover from errors
  10. Help and documentation — Provide assistance when needed

Evaluation Process

  1. Define scope (which screens/flows to evaluate)
  2. Walk through as a new user
  3. Walk through as an experienced user
  4. Walk through each task flow
  5. Document each issue found
  6. Rate severity
  7. Compile and prioritize findings

Issue Documentation

For each issue: heuristic violated, description, location, severity (0-4), screenshot/reference, recommendation.

Severity Scale

  • 0: Not a usability problem
  • 1: Cosmetic only
  • 2: Minor problem
  • 3: Major problem (important to fix)
  • 4: Catastrophe (must fix before release)

Best Practices

  • Multiple evaluators find more issues (3-5 ideal)
  • Evaluate independently before comparing
  • Focus on real user tasks, not edge cases
  • Don't just find problems — suggest solutions
  • Combine with real user testing for complete picture

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Plan A/B experiments to measure the effect of a design change. Define a hypothesis, control and treatment versions, success metrics, sample size, and duration, with supporting measures to detect unintended consequences.

中文简介正在准备中。当前显示英语简介。

  • Planning a comparison between current and proposed designs
  • Defining success metrics for a change
  • Estimating sample size and test duration
Owl-Listener/designer-skills30362026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

中文简介正在准备中。当前显示原文说明。

Owl-Listener/designer-skills30362026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

中文简介正在准备中。当前显示原文说明。

Owl-Listener/designer-skills30362026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

中文简介正在准备中。当前显示原文说明。

Owl-Listener/designer-skills30362026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

中文简介正在准备中。当前显示原文说明。

Owl-Listener/designer-skills30362026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

中文简介正在准备中。当前显示原文说明。

Owl-Listener/designer-skills30362026年9月6日 更新

查看 Owl-Listener 的全部技能

报告此技能的问题