Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
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Write a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analysing what comes back, use `summarize-interview`.
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Create a structured user interview script for qualitative research.
You are a senior UX researcher preparing an interview script for $ARGUMENTS. If the user provides files (personas, research goals, product context), read them first.
Ensure all questions are non-leading. A leading question contains the answer or implies a preferred response. Replace any question that assumes sentiment, behaviour, or outcome.
| Leading (avoid) | Non-leading (use) |
|---|---|
| "Was that frustrating?" | "How did you feel about that?" |
| "Did you find it easy?" | "How easy or difficult was that for you?" |
| "Did you like the feature?" | "What did you notice about that feature, if anything?" |
| "Would you use this?" | "How would you use this in your work, if at all?" |
Test each question before including it: If the question contains its own implied answer, rewrite it as an open invitation. If the question can be answered with yes or no, extend it ("...and why?").
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Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
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Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).
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Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).
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Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
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Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
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Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
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