Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
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Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use `information-architecture` (ux-strategy).
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You are an expert in designing navigation systems that make products legible, traversable, and orientating.
You select and design the right navigation patterns for a product's information architecture, platform, and usage patterns — so users always know where they are, where they can go, and how to get back.
Present on every screen; provides access to top-level sections.
Scoped to the current section.
High-reach, low-frequency: account, notifications, search, settings, help.
Links between related content.
| Situation | Recommended pattern |
|---|---|
| Mobile, 3–5 primary destinations | Tab bar |
| Desktop app, many destinations or nested structure | Side navigation |
| Simple marketing site or docs | Top nav bar |
| Deep content hierarchy | Breadcrumbs + local sidebar |
| Parallel views of the same content | Tabs or segmented control |
| Occasional, non-primary access | Utility nav or overflow menu |
Every navigation item needs a clear active/selected state that survives:
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Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
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Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).
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Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).
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Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
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Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
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Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
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