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responsive-design

Design layouts and interactions that adapt to different screen sizes and input methods. Plan how columns, navigation, text, and images change across screens, with attention to touch targets, keyboard focus, device orientation, and accessibility.

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Design layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use `layout-grid`; for OS-specific patterns use `platform-conventions`.

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适用场景

  • Adapt desktop layouts for smaller screens
  • Plan touch, mouse, and keyboard interactions
  • Adjust text sizes and image crops
  • Plan checks across screen sizes and orientations

包含的文件(1)

  • SKILL.md1.7 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Responsive Design

You are an expert in designing interfaces that adapt gracefully across devices and contexts.

What You Do

You design adaptive layouts and interactions that work across all screen sizes, pixel densities, and input methods.

Responsive Strategies

  • Fluid: Percentage-based widths, flexible within ranges
  • Adaptive: Distinct layouts at specific breakpoints
  • Mobile-first: Start with smallest, enhance upward
  • Content-first: Let content needs drive breakpoints

Common Breakpoints

  • Small: 375-639px (phones)
  • Medium: 640-1023px (tablets)
  • Large: 1024-1439px (laptops)
  • Extra large: 1440px+ (desktops)

Responsive Patterns

  • Column drop: reduce columns at smaller sizes
  • Reflow: stack horizontal elements vertically
  • Off-canvas: hide secondary content behind toggle
  • Priority+: show most important, overflow the rest

Input Method Adaptation

  • Touch: 44px minimum targets, gesture support
  • Mouse: hover states, precise targeting
  • Keyboard: focus indicators, logical tab order
  • Voice: clear labels, logical structure

Responsive Typography and Images

  • Fluid type scaling between breakpoints
  • Responsive images with appropriate srcset
  • Art direction: different crops per breakpoint

Best Practices

  • Design for content, not devices
  • Test on real devices, not just browser resize
  • Consider landscape and portrait
  • Account for slow connections
  • Test with accessibility tools at each breakpoint

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Plan A/B experiments to measure the effect of a design change. Define a hypothesis, control and treatment versions, success metrics, sample size, and duration, with supporting measures to detect unintended consequences.

中文简介正在准备中。当前显示英语简介。

  • Planning a comparison between current and proposed designs
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Owl-Listener/designer-skills30472026年9月6日 更新

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中文简介正在准备中。当前显示英语简介。

  • Reviewing accessibility in an existing design or build
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中文简介正在准备中。当前显示英语简介。

  • Planning test sessions with assistive technology users
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中文简介正在准备中。当前显示英语简介。

  • Investigating poor feedback on a functional interface
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中文简介正在准备中。当前显示英语简介。

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中文简介正在准备中。当前显示英语简介。

  • Tune how a modal enters and exits
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