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calibrate-model

Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.

中文简介正在准备中。当前显示原文说明。

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包含的文件(4)

  • SKILL.md1.5 KB
  • references/direct-engine.md798 B
  • references/react.md1.0 KB
  • references/web-components.md776 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Model calibration

Measure each unique GLB once with inspect-glb, only trusting bounds when boundsSource is vertices, and keep one tuning record per asset:

const ASSET_TUNING = {
    model: {
        boundsSource: 'vertices', dims: [8, 7, 18], center: [0, 2.5, 0], groundOffset: 1,
        intended: { dimension: 'length', size: 18 }, scale: 1, y: 1, yaw: 180
    }
} as const;
  1. Pick the dimension that defines the model's real size, in metres or relative to an already calibrated model.
  2. Set scale = intendedSize / measuredDimension and, for floor-resting models, y = groundOffset * scale. Record a deliberate offset for models that should not rest on the floor.
  3. Confirm facing once in the running app and record yaw.

Nest three levels so a root position means the same for every asset: the semantic root, a yaw wrapper, then the visual child with the scale and local position (-center.x * scale, y, -center.z * scale). Apply calibration once, never per instance.

Place the root on a measured support point, such as a mount point or raycast, not a global AABB maximum. Skinned bounds are bind-pose estimates; confirm contact in animated poses.

Read only the reference matching the code: direct Engine, React, or Web Components.

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