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publish-mod

Prepare a finished game mod for release by checking packaged files, arranging the required folder structure, writing installation instructions and credits, and drafting a video-led announcement. Includes versioning and platform-specific packaging guidance for user-controlled publishing.

中文简介正在准备中。当前显示英语简介。

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Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

集成工具GitHub
查看安装方法

适用场景

  • Checking a mod package before release
  • Packaging a mod for its distribution platform
  • Writing installation instructions and credits
  • Drafting a release announcement with a video

包含的文件(1)

  • SKILL.md3.2 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Publish a mod

1. Lint

um publish check ./MyMod --game "<game install folder>"
  • FAIL: files byte-identical to game files, leaked keys (fal/Anthropic/OpenAI/GitHub/AWS), .env files.
  • WARN: decompiler fingerprints in source (FUN_/DAT_/sub_ names, "Decompiled with" headers), large engine archives, absolute user paths, a missing README, fal assets without credit.

Fix every FAIL. Resolve each WARN deliberately. For example, AoE2 data mods do ship a modified .dat, which is the platform's norm.

2. Package the way the platform expects

Platform / loaderPackage
tModLoaderBuild → .tmod; publish from the in-game Mod Sources menu (Steam Workshop)
BepInEx / Thunderstorezip with manifest.json, icon.png (256×256), README.md, plugins/<Mod>.dll; dependency strings like BepInEx-BepInExPack-5.4.2100
Nexus Modszip laid out as it installs (Data/... for Bethesda, BepInEx/plugins/..., ue4ss/Mods/..., ~mods/*.pak)
AoE2 DEthe official mod site (ageofempires.com/mods) or the in-game uploader; data mods include resources/_common/dat/...
Steam Workshopthe game's own uploader or SDK tool
MinecraftModrinth / CurseForge jar with fabric.mod.json / neoforge.mods.toml
ROM hacks / GameMakerpatches only (BPS/IPS/xdelta), never the modified game file

A Nexus mod with options gets a FOMOD installer: see the FOMOD tutorial and STEP's FOMOD guide. Nexus Mods' own modding wiki covers the rest of their site's conventions.

3. README (in the zip and on the page)

  • What it adds: bullets, a GIF or the showcase video.
  • Requirements: game version, the loader and its version, dependencies.
  • Install, uninstall and troubleshooting (where the log is).
  • Compatibility: multiplayer? Known conflicts?
  • Credits:
    • the loader and libraries;
    • references you learned from;
    • "Art/audio generated with fal (fal.ai) using <models>" (fal_manifest.jsonl lists them);
    • honest AI disclosure (which agent and model built it).
  • License for your code (MIT/Apache is common). Your assets' terms follow the models' licenses.

4. Version and changelog

Use semver in the manifest/build file, name the supported game version, and keep a changelog. When the game updates, re-run the in-game test scene before bumping.

5. The post

  • Lead with the video: the showcase-video skill; 20-45 s, gameplay within 2-3 s.
  • Post text: the hook, what it is, the "how" credit (which agent + fal built it), a link.
  • If the video uses anyone else's footage, credit them by handle and ask first.
  • Publishing is always the user's call. Draft it, show them, and let them press the button.

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中文简介正在准备中。当前显示英语简介。

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中文简介正在准备中。当前显示英语简介。

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中文简介正在准备中。当前显示英语简介。

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中文简介正在准备中。当前显示英语简介。

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Research game modding methods and tools across public websites and archived pages. Recover information from dead forum links, compare reports, and produce findings with source URLs, version details, credibility notes, and clearly identified gaps.

中文简介正在准备中。当前显示英语简介。

  • Find earlier modding work for a game
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中文简介正在准备中。当前显示英语简介。

  • Bring an enemy or weapon from one game into another
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rehan-remade/universal-modder85382026年10月20日 更新

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