Expert guide for automated and manual Web Accessibility (a11y) testing — axe-core, Pa11y, Playwright a11y, screen reader testing, and WCAG 2.2 Level AA/AAA compliance / Panduan ahli pengujian aksesibilitas web.
中文简介正在准备中。当前显示原文说明。
Expert guide for WebXR spatial computing, Web-based Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) using Babylon.js and Three.js. Covers Apple Vision Pro, Meta Quest 3, hand tracking, and hit-testing / Panduan ahli WebXR spatial computing (VR/AR/MR).
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
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Connects and orchestrates with relevant domain skills:
web-3d-graphics-expert — WebGPU/WebGL 3D scene rendering, lighting, and model optimization.web-game-engine-expert — Spatial physics, grabbing interactions, and fixed-timestep motion.apple-ecosystem-expert — Apple Vision Pro visionOS Safari WebXR features and spatial guidelines.glsl-shader-expert — Passthrough blending and spatial holographic shaders.ui-ux-pro-max — Spatial UI design patterns, world-space HUDs, and gesture-driven navigation.anti-slop — Anti-slop spatial ergonomics, zero nauseating jitter, and crisp readable 3D typography.performance-web-vitals — Maintaining rock-solid 72/90/120 FPS to prevent simulator sickness.Production-grade guidance for architecting immersive Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) in the browser via the WebXR Device API. Covers modern head-mounted displays (Meta Quest 3/3S, Apple Vision Pro) and mobile AR, focusing on Babylon.js and Three.js with @react-three/xr.
Activate this skill when the user is:
immersive-vr, immersive-ar).| Target Platform | Session Mode | Key Features |
|---|---|---|
| Meta Quest 3 / 3S | immersive-vr, immersive-ar | Full-color stereo passthrough, high-precision hand tracking, fixed foveation levels 0-3. |
| Apple Vision Pro (visionOS) | immersive-vr, immersive-ar | Eye-gaze + pinch interaction, 90/120Hz display refresh, strict privacy hand tracking. |
| Mobile AR (Android / iOS WebKit) | immersive-ar | Surface hit-testing, ambient light estimation, instant plane detection. |
Babylon.js provides the most comprehensive out-of-the-box WebXR implementation with integrated teleportation, controller profiles, hand tracking, and hit-testing:
import {
Scene,
Vector3,
MeshBuilder,
WebXRFeatureName,
WebXRDefaultExperience,
IWebXRHitResult
} from '@babylonjs/core';
export async function initBabylonWebXR(scene: Scene) {
// 1. Initialize Default WebXR Experience with AR + VR fallbacks
const xr: WebXRDefaultExperience = await scene.createDefaultXRExperienceAsync({
uiOptions: {
sessionMode: 'immersive-ar',
referenceSpaceType: 'local-floor'
},
optionalFeatures: ['hit-test', 'hand-tracking', 'anchors', 'plane-detection', 'mesh-detection']
});
const fm = xr.baseExperience.featuresManager;
// 2. Fixed Foveated Rendering: 20-30% GPU saving on Quest 3 / Vision Pro
fm.enableFeature(WebXRFeatureName.FOVEATION, 'latest', {
foveationLevel: 2
});
// 3. Hand Tracking with Joint & Pinch Detection
const handTracking = fm.enableFeature(WebXRFeatureName.HAND_TRACKING, 'latest', {
xrInput: xr.input,
jointMeshes: {
invisible: false,
scaleFactor: 1
}
});
// 4. Real-World Surface Hit-Testing & Reticle Placement
const marker = MeshBuilder.CreateTorus('reticle', { diameter: 0.15, thickness: 0.02 }, scene);
marker.isVisible = false;
marker.rotation.x = Math.PI / 2;
const hitTest = fm.enableFeature(WebXRFeatureName.HIT_TESTING, 'latest', {
testOnPointerDownOnly: false
});
hitTest.onHitTestResultObservable.add((results: IWebXRHitResult[]) => {
if (results.length > 0) {
marker.isVisible = true;
results[0].transformationMatrix.decompose(
marker.scaling,
marker.rotationQuaternion!,
marker.position
);
} else {
marker.isVisible = false;
}
});
// 5. Spawn object on user tap/pinch
scene.onPointerDown = () => {
if (marker.isVisible) {
const box = MeshBuilder.CreateBox('placedBox', { size: 0.2 }, scene);
box.position.copyFrom(marker.position);
}
};
return { xr, handTracking, hitTest };
}
@react-three/xr)import { Canvas } from '@react-three/fiber';
import { XR, createXRStore, Hands, Controllers } from '@react-three/xr';
const store = createXRStore({
foveation: 1,
handTracking: true
});
export function SpatialApp() {
return (
<>
<button className="xr-btn" onClick={() => store.enterAR()}>
Enter Mixed Reality
</button>
<Canvas>
<XR store={store}>
<ambientLight intensity={0.8} />
<directionalLight position={[5, 10, 5]} />
<Controllers />
<Hands />
{/* Spatial 3D Objects */}
<mesh position={[0, 1.2, -1]}>
<boxGeometry args={[0.3, 0.3, 0.3]} />
<meshStandardMaterial color="royalblue" />
</mesh>
</XR>
</Canvas>
</>
);
}
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Terhubung dan mengorkestrasi skill domain yang relevan:
web-3d-graphics-expert — Rendering scene 3D WebGPU/WebGL, pencahayaan, dan optimasi model.web-game-engine-expert — Fisika spasial, interaksi menggenggam objek, dan pergerakan fixed-timestep.apple-ecosystem-expert — Fitur WebXR Safari di Apple Vision Pro visionOS dan pedoman spasial.glsl-shader-expert — Shader hologram dan blending passthrough AR.ui-ux-pro-max — Pola desain UI spasial, HUD world-space, dan navigasi berbasis gestur.anti-slop — Ergonomi spasial anti-slop, nol getaran pemicu mual, dan tipografi 3D yang tajam.performance-web-vitals — Menjaga kestabilan 72/90/120 FPS demi mencegah motion sickness.Panduan produksi untuk membangun aplikasi spasial imersif Virtual Reality (VR), Mixed Reality (MR), dan Augmented Reality (AR) di browser melalui WebXR Device API. Mencakup headset modern (Meta Quest 3/3S, Apple Vision Pro) serta perangkat mobile AR.
Aktifkan skill ini ketika pengguna:
immersive-vr, immersive-ar).import { Scene, MeshBuilder, WebXRFeatureName, WebXRDefaultExperience, IWebXRHitResult } from '@babylonjs/core';
export async function inisialisasiBabylonWebXR(scene: Scene) {
const xr: WebXRDefaultExperience = await scene.createDefaultXRExperienceAsync({
uiOptions: { sessionMode: 'immersive-ar', referenceSpaceType: 'local-floor' },
optionalFeatures: ['hit-test', 'hand-tracking', 'plane-detection', 'mesh-detection']
});
const fm = xr.baseExperience.featuresManager;
fm.enableFeature(WebXRFeatureName.FOVEATION, 'latest', { foveationLevel: 2 });
fm.enableFeature(WebXRFeatureName.HAND_TRACKING, 'latest', { xrInput: xr.input });
const reticle = MeshBuilder.CreateTorus('reticle', { diameter: 0.15, thickness: 0.02 }, scene);
reticle.isVisible = false;
reticle.rotation.x = Math.PI / 2;
const hitTest = fm.enableFeature(WebXRFeatureName.HIT_TESTING, 'latest', { testOnPointerDownOnly: false });
hitTest.onHitTestResultObservable.add((results: IWebXRHitResult[]) => {
if (results.length > 0) {
reticle.isVisible = true;
results[0].transformationMatrix.decompose(reticle.scaling, reticle.rotationQuaternion!, reticle.position);
} else {
reticle.isVisible = false;
}
});
return { xr, hitTest };
}
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Expert guide for automated and manual Web Accessibility (a11y) testing — axe-core, Pa11y, Playwright a11y, screen reader testing, and WCAG 2.2 Level AA/AAA compliance / Panduan ahli pengujian aksesibilitas web.
中文简介正在准备中。当前显示原文说明。
Expert guide for intelligent model cascading and routing — complexity-scored task routing from Fast (Composer 2.5, Grok 4.7/4.6) to Medium (Gemini 4 Argon, GPT-5.6 Sol, Claude Opus 5.5) and High (Claude Sonnet 5.5, Claude Fable 5.1, Muse Wonder) / Panduan ahli untuk kaskade dan routing model cerdas.
中文简介正在准备中。当前显示原文说明。
Expert guide for intelligent model cascading and routing — complexity-scored task routing from Flash/Haiku to Sonnet/Opus/Astra, dynamic escalation with quality gates, 40-60% token cost reduction while maintaining output quality / Panduan ahli untuk kaskade dan routing model cerdas — routing tugas berbasis skor kompleksitas dari Flash/Haiku ke Sonnet/Opus/Astra, eskalasi dinamis dengan gerbang kualitas, pengurangan biaya token 40-60% dengan kualitas output terjaga.
中文简介正在准备中。当前显示原文说明。
Master guide for Affective Computing, emotional AI, and real-time sentiment analysis through native multimodal tokens (voice intonation and facial micro-expressions) / Panduan utama komputasi afektif, AI emosional, dan analisis sentimen real-time melalui token multimodal native.
中文简介正在准备中。当前显示原文说明。
Expert guide for Affective Computing, emotional AI, and real-time sentiment analysis through native multimodal tokens (voice intonation and facial micro-expressions) / Panduan ahli komputasi afektif, AI emosional, dan analisis sentimen real-time melalui token multimodal native.
中文简介正在准备中。当前显示原文说明。
Expert guide for AI-assisted coding workflows — agentic code generation, multi-agent code swarms, self-healing CI/CD, automated PR review, spec-to-code pipelines, codebase knowledge graphs, and human-in-the-loop approval gates / Panduan ahli untuk workflow pengkodean berbasis AI — generasi kode agentic, code swarm multi-agen, CI/CD self-healing, review PR otomatis, pipeline spec-to-code, knowledge graph codebase, dan gate persetujuan human-in-the-loop.
中文简介正在准备中。当前显示原文说明。