跳到正文
cccskills
免费在 GitHub 公开

record-lesson

Record what ScarletNX work taught, where the next session will look for it. Use after a bug took more than one attempt to find, when the same mistake happened twice, when a debugging technique worked, or when the user corrects how work is done.

中文简介正在准备中。当前显示原文说明。

实测评分 未实测

查看安装方法

包含的文件(1)

  • SKILL.md1.8 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Record a lesson

A lesson left in the chat is gone next session. Put it where it will be read.

LessonWhereForm
How a console component behaves, proven on the game (a service answer, an SDK expectation, a GPU rule)A comment at the code that depends on it, saying whyOne or two lines, naming the SDK function or Switchbrew page
A bug pattern a future change could reintroduceCLAUDE.md, "Lessons that cost a session"One bullet: the trap and the rule
A step of a procedure that was missedThe skill that covers it (snx-build, snx-run, snx-crash, snx-service)An imperative line with the reason
Something that must never happen.claude/hooks/guard.pyA rule with the message to show
A debugging script that workedtools/, with a docstring and usage, mentioned in docs/DEVELOPMENT.mdThe scratchpad is wiped between sessions
Reviewer knowledge (a past bug shape in a domain)The matching .claude/agents/review/snx-*-reviewer.md, "Known past-bug shapes"One bullet
Status, plan, the user's choicesdocs/ROADMAP.md, and the session memory for things not in the repoAbsolute dates

Prove it first: a rule from one occurrence is written as what that occurrence needed, not as a general rule, until a second case confirms it. When an existing lesson turns out wrong, correct it rather than adding a contradicting one.

Commit lessons with the work that found them, or alone with a subject like "Document ...".

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Audits uncommitted changes, branches, or PRs for bugs, edge cases, SOLID/DRY/SRP, architecture, security, performance, and CLAUDE.md violations — then automatically fixes ALL issues and re-audits in a loop until clean. Use when: audit, review, code review, review this PR, check code, look over this, inspect code, or any variation.

中文简介正在准备中。当前显示原文说明。

scarletnx/ScarletNX2242026年10月25日 更新

snx-build

免费

Build the ScarletNX runtime and recompile games correctly, avoiding the setups that build "successfully" into something that doesn't work. Covers the CPM.cmake dependencies, the Clang-only presets, the deploy into games/, when a game needs recompiling, and the warnings a plain build doesn't show. Use when building, rebuilding, recompiling a game, after pulling or bumping a dependency, or when a build result looks suspicious.

中文简介正在准备中。当前显示原文说明。

scarletnx/ScarletNX2242026年10月25日 更新

RFC #142's C rules: strict ISO C99, no redundant state, indices not pointer chains, one allocation per owner, atomics apart, no stored pointers, one global struct per file. Use when writing or reviewing C in src/.

中文简介正在准备中。当前显示原文说明。

scarletnx/ScarletNX2242026年10月25日 更新

snx-crash

免费

Take a ScarletNX crash report, svcBreak or hang from the log to the mechanism that causes it, using the symbolizer and disassembler on the game's code. Use when the game crashes (signal 11 or 7), calls svcBreak or fatal, hangs, or when a log shows "*** Crash". Also for corrupted data showing up in game structures.

中文简介正在准备中。当前显示原文说明。

scarletnx/ScarletNX2242026年10月25日 更新

Write and optimize ScarletNX's own compute shaders (astc.comp, vic.comp, future ones) for what the GPU actually executes: constant tables, bit twiddling, uniform branches, fewer fetches, workgroup and subgroup structure, exactness proofs, and the GLSL-as-C++ tests and lavapipe timing that check them. Use when writing, reviewing or speeding up a GLSL shader under src/nx/gpu/, or when deciding whether to split one.

中文简介正在准备中。当前显示原文说明。

scarletnx/ScarletNX2242026年10月25日 更新

snx-run

免费

Run a recompiled game unattended and judge the result: scripted button input, timed exit, screenshots, reading the log, and repeat runs for intermittent crashes. Use when verifying a runtime change, reproducing a bug, checking a scene renders, measuring a crash rate, or when the user asks to run or test the game.

中文简介正在准备中。当前显示原文说明。

scarletnx/ScarletNX2242026年10月25日 更新

查看 scarletnx 的全部技能

报告此技能的问题