Scenario Seedance Music Video
Overview
Five steps: song, lyrics, story, frames, video. The supplied master is the only score, and no shot
writes its own. scripts/build.py lays the master over the cut once, at the end,
and proves the file untouched by hash. scripts/song.py reads the master so cuts
land on its structure. The scripts need ffmpeg and ffprobe on PATH, and numpy for song.py.
Connection and the core generation loop: see the scenario skill in this repo. The Seedance
parameter contract and conditioning traps: see the scenario-seedance skill. If a sibling skill
named here is missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
The two soundtracks
Music written inside a shot restarts in a new key at every cut, so the score comes from outside the
video model: the supplied master. What Seedance makes is the sound bolted to the picture. The choice
sets generateAudio on every shot, so make it before generating:
- Song alone:
generateAudio: false everywhere. build.py stream-copies the master whenever MP4
allows, so the delivered soundtrack is the supplied file, bit for bit.
- Song over the shots' own sound:
generateAudio: true, every prompt naming the sound the scene
itself makes (heels on wet asphalt, room tone) after "diegetic sound only:" and nothing else, plus
"sound": 0.2 in the edit file. Name no instrument or genre, however well it fits the track, and
no exclusion such as "no music": an instrument invites a score, one run failed on an output-audio
content check for an added "distant guitar", and the exclusion has failed that check too. build.py
cuts each clip's audio to its slot, mixes it under the master at that gain, and refuses a mix that
would clip. The delivery is then one AAC encode, trading the bit-for-bit guarantee for the sound;
the master file stays hash-checked.
Quick reference
| Step | Call | Notes |
|---|
| 1. Song | python3 scripts/song.py master.mp3 -o song.json | hash, duration, loudness, tempo, sections, cut candidates |
| 2. Lyrics | recommend for transcription, model_run | supplied lyrics win; sung-vocal transcription is a draft |
| 3. Story | one page, shown to the user first | the cheapest place to be wrong; name what must not drift |
| 4. Frames | image model at the delivery aspect ratio | reference stills, one per look to hold |
| 5. Shots | Seedance model_run, audio per the choice above | dry_run first; wait=false; jobs_wait with pending_job_ids |
| 6. Cut | python3 scripts/build.py edit.json out.mp4 | one ffmpeg pass: conform, concatenate, lay the master, verify |
Ask once before starting: team and project, track clearance, aspect ratio and length, sound under
the song or not, what must and must not appear, spend ceiling. With no one to answer, take the song
alone, and write the story down rather than waiting to show it. Then run without stopping.
Worked example: one verse, three shots
python3 scripts/song.py master.mp3 -o song.json. Sections are shot boundaries, cut candidates
are cut points; listen before trusting them.
- Upload the master: multipart
upload_asset, then upload_asset_complete (see the scenario
skill). recommend a transcription model (the need in the user's own words as prompt),
model_schema_get, model_run, jobs_wait. The transcript is a text asset among the job's
asset ids: asset_get returns it whole in metadata.preview when hasFullPreview is true (at
authoring time the Whisper-based tool wrote SRT-style timed blocks), else asset_download
fetches the file. Instrumental track: say so and move on.
- Write one page: what happens, where, how it turns across the sections; name the closing image.
Show it to the user before spending anything.
- Generate reference stills with an image model (via
recommend) at the delivery aspect ratio, one
per look. Look at them: they set identity and palette downstream. Holding one character across
several: see the scenario-consistency skill.
- Per shot, decide the conditioning: opening state matters, pass a first-frame
image; only
identity and world matter, pass referenceImages (see
references/shots.md). Generate each shot one or two seconds longer than
its slot for a trim handle. To land an action on a beat inside a shot, timecode it from the
clip's start: the beat's master time minus the shot's at, plus any head trim planned as in
(an unplanned trim moves every beat). Hold one camera move and one location across the timecodes;
timecoded verbs survive generation where mood words do not.
- Write
edit.json and run python3 scripts/build.py edit.json out.mp4:
{
"master": "master.mp3",
"fps": 24,
"width": 1280,
"height": 720,
"sound": 0.2,
"shots": [
{ "clip": "clips/01.mp4", "at": 0.0 },
{ "clip": "clips/02.mp4", "at": 12.5, "in": 1.0 }
]
}
Each shot runs until the next starts and the last to the master's end, so gaps are impossible, and
every at snaps to the nearest frame. in is an optional head trim. sound is the gain on the
clips' own audio: 0.1 to 0.3 under a mastered track, up to 1.0 when the clips run quiet (build.py
takes 0 to 4); drop the line for the song alone. The build fails loudly on a clip too short, a mix
that would clip, or delivered audio that is not the master.
Common mistakes
- Letting a shot score itself: its score restarts at every cut.
- Turning
sound on before listening to every clip: generateAudio is one switch over the whole
track, so a clip that leaked music goes back with generateAudio: false rather than an exclusion
in words.
- Trimming, normalizing, fading, or re-encoding the master yourself: build.py copies it or carries
it at unity, and hash-checks the file either way.
- Trusting a requested aspect ratio: stills and clips land near it, not on it, and build.py pads the
difference; crop to the delivery ratio first.
- Prompting an opening state in reference mode: it will not appear; pass a first-frame
image.
- Judging a clip from a sparse contact sheet: a continuous camera move looks like a hard cut;
measure first (see references/shots.md).
- Trusting the beat grid: sections and cut candidates are suggestions; check them against what you
hear.
- Calling it done without watching the delivery with sound, then muted.