Scenario Team Administration
Overview
Enterprise teams govern Scenario from the same agent that generates on it: which models anyone may
run, who is on the team and in which projects, how much each member may spend, and which API keys
exist with which roles. Every tool here is catalog-only: scenario_tools_search returns the schema
and lane, and scenario_tool_execute_read / write / delete runs it with {name, parameters},
scope ids inside parameters (see the scenario skill). Two facts decide most failures before any
argument does: the identity behind the call, since team-level writes need a human team admin over
OAuth and refuse API keys, and the list mode the team runs, since the same model-access edit means
the opposite thing in blocklist and allowlist mode. teams_list already tells you both: each team
row carries modelsManagement, its model lists, plan, and context.userRole. A credential that
reaches one team and one project has its scope; more than one is a stop-and-list, per the scenario
skill. If a sibling skill named here is missing from your available skills, ask the user to install
it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
Quick reference
| Task | Tool | Lane | Notes |
|---|
| Read model access | model_access_get | read | Mode plus the team's active list; project_id adds that project's list alongside it |
| Change model access | model_access_update | write | level team or project; exactly one of add_models, remove_models |
| Team roster | team_members_list | read | Members and pending invitations |
| Invite | team_members_add | write | 1 to 32 emails, role, optional project_ids joined on acceptance |
| Roles and spend caps | team_members_update | write | member_ids 1 to 32; role and/or max_consumption |
| Remove from the team | team_members_remove | delete | Also withdraws invitations; access ends immediately |
| Project roster | project_members_list, _add, _update, _remove | read, write, delete | Roles admin (Owner), editor (Contributor), reader (Viewer) |
| API keys | api_keys_list, api_key_get, api_key_update, api_key_delete | read, write, delete | Project scope; api_key_create returns the portal link and nothing else |
| Projects | project_get, project_create, project_update, project_delete | read, write, write, delete | Create needs a team admin over OAuth and counts against the plan's project limit |
| Who spent what | usage | read (default tools) | Per-user and per-model consumption in the default response |
Model access: read the mode before editing
model_access_get returns models_management and only the mode's active list; the inactive stored
list is never surfaced. In blocklist mode (the default) every catalog model is available except
those on the team or project blocklist, and the two lists block as a union. In allowlist mode a
model is available only when it sits on both the team and the project allowlist; a project with an
empty allowlist denies every model, and a project with no allowlist configured falls back to the
team list.
model_access_update edits whichever list the mode makes active, so add_models blocks in
blocklist mode and allows in allowlist mode: read the mode first, every time. Switching the mode is
not available through MCP; it lives in the web app's team settings, so locking a team down to an
approved set starts with the user flipping to allowlist there. Unattended, that switch is a
stop-and-report: log that the lock waits on it and the exact calls that follow, and take the
blocklist-safe partial (blocking the named unwanted models at project level), saying that other
projects stay open. Narrowing a list the credential can edit is in scope when the task states the
target set: remove_models runs after the adds succeed, so the list never ends empty.
level: "team" needs a team admin over OAuth, and the server refuses API keys on that endpoint.
level: "project" takes the projects to edit in projects (1 to 200) and needs the admin role on
every one of them: one unauthorized project fails the whole request and nothing updates, and a
single-project key can only edit its own project's list. project_id on the call is tenant context
for OAuth sessions, never the target. In allowlist mode a project admin can add only models already
on the team allowlist (a project list narrows the catalog, never widens it), removing a base model
from a team allowlist cascade-removes the trained models built on it, and a team-level add validates
every id, one unknown id failing the whole call. updated: false means the diff was a no-op, not an
error. A blocked model disappears from what members can run, and the error a member sees when
running one anyway is a restriction, not moderation (see scenario-moderation).
Members and spend caps
team_members_update takes member_ids from team_members_list and sets role (admin or
member), max_consumption, or both. The cap is in Creative Units over the current billing period:
a value of zero or more caps, -1 is unlimited, and null clears the per-member override so the
team-wide default applies. Roles can be set by a team admin over OAuth or a team-scoped API key with
the team.members.manage scope; caps need a real team admin, and a key that tries is refused per
member. Demoting the last admin fails server-side. The bulk member tools process one row at a time
and report an outcome per member; a response with status: "partial" is finished by calling again
with its remaining list.
team_members_add invites 1 to 32 emails at role (default member) and joins them to
project_ids on acceptance; outcomes are invited, failed, or skipped with the reason (already
a member, already invited, seat limit reached). project_id on the call grants nothing. Like role
changes, inviting takes a team admin over OAuth or a team-scoped key with team.members.manage; a
project-scoped key gets a permission error. A pending invitation carries no member id, so its cap
waits for acceptance. project_members_add takes people already on the team, as user ids or emails
(emails need team_id to resolve), with a required project role.
Removal is the delete lane and immediate: team_members_remove ends the person's access everywhere
and withdraws pending invitations, project_members_remove leaves team membership and other
projects untouched. List first, confirm the exact names with the user, then remove; unattended,
remove only the members the task instructions name.
API keys
api_keys_list and api_key_get are project-scoped and return each key's id, api_key_id, name,
status, scope, role, projects, and creation date, plus a manage_keys_url; team-scoped keys are not
attached to projects and never appear here, only in the portal. api_key_update changes a key's
role to admin, editor, reader, or a custom ;-separated scope list (the reference's example
is assets.read;models.run); name, status, and usage limits are portal-only, and a limit takes an
Enterprise plan and a human admin. Creation is deliberately not an MCP operation: api_key_create
returns the portal link, the secret is shown once there, and it never passes through the
conversation (the scenario skill's rule on secrets holds here). api_key_delete takes the key as
key_id (either the id or the api_key_id from the listing), cannot be undone, needs a project
admin, and refuses the key the current session is authenticated with: list, confirm the exact key
with the user, then delete; unattended, delete only a key the task instructions name and exactly one
key matches.
Projects
projects_list (default toolset) finds what exists; create only when nothing matches.
project_create takes team_id, name, and privacy_mode; a description needs a follow-up
project_update. It needs a human team admin over OAuth (API keys are refused) and counts against
the plan's project limit, which refuses the call once reached: report the limit, never delete a
project to make room. Pass the returned project.id as project_id from then on. In a team with no
projects, the API first creates a default project, which stays even when the call is refused: check
projects_list afterwards and offer to rename it with project_update rather than keep two
(unattended: report it, change nothing).
- Privacy.
privacy_mode: true, on project_create or project_update, limits non-admin
members to the assets and models they created; project and team admins still see everything.
Turning it off shows every member everything: confirm with the user first; unattended, only when
the task instructions say so.
- Rename.
project_update changes only the fields passed: name, description (up to 2,000
characters), privacy_mode, avatar_asset_id. Access, model lists, and credit caps live in the
tools above or the web app.
- Delete.
project_delete runs on the delete lane, is irreversible, and takes the project's
models, generation records, API keys, and memory with it. Confirm the name and id from
project_get first. It takes the target as project_id, and is refused while anyone but the
caller holds a role on the project or a key is attached: report who remains and ask, and never
remove a member or delete a key to unblock it without a separate confirmation of each. The creator
joins as Admin by default (auto_join), which blocks a delete by anyone else. Unattended, delete
only a project the task instructions name, when exactly one matches, and report a refusal and
stop.
Who spent what
usage is in the default toolset and returns a summary by default: headline CU totals, per-user
consumption, per-model CU and job counts sorted descending, and per-asset-kind counts, bounded by
start_date and end_date (ISO dates); project_id filters the figures, so a single-project
credential ranks spend inside that project, not across the team. An undated call returns
project-lifetime figures, so always pass the range: totals and the per-user consumption rows
(userId, total) follow start_date and end_date, and a member ranking comes from those rows.
The per-day series (include: ["usages.daily"] per usage type, ["modelUsages.daily"] per model)
carry no user dimension; nsfwUsages adds moderation totals and activity the raw event log. Never
attribute spend by adding up your own calls. Read consumption before setting caps: both are in CU
over the billing period, and a cap below what a member has already spent stops them at once.
Worked example: lock a project to approved models and cap the contractors
scenario_tools_search with query="model access", then query="team members": schemas and
lanes for the calls below.
scenario_tool_execute_read with name: "model_access_get",
parameters: {"team_id", "project_id"}. The team is in blocklist mode, so "only these three
models" is not expressible: tell the user to switch the team to allowlist in the web app's team
settings, then re-read; unattended, log the gap with the calls below and stop, blocking any
models the task names as unwanted at project level in the meantime.
- In allowlist mode, the team list first:
scenario_tool_execute_write with
name: "model_access_update",
parameters: {"team_id", "project_id", "level": "team", "add_models": [<the three ids>]}; this
is the call that needs the caller to be a team admin over OAuth (context.userRole on the
teams_list row says whether they are). Then the project: level: "project",
projects: [<project id>], the same add_models, which succeeds only because the team list now
carries them.
scenario_tool_execute_read with name: "team_members_list": the two contractors' member ids.
scenario_tool_execute_write with name: "team_members_update",
parameters: {"team_id", "project_id", "member_ids": [<two ids>], "max_consumption": 2000}. On
status: "partial", call again with remaining.
scenario_tool_execute_read with name: "api_keys_list" for the project. A render-farm key
running as admin is narrowed with api_key_update, role: "assets.read;models.run", and any
key nobody can account for is deleted only after the user confirms it by name.
- Confirm:
model_access_get with project_id shows the project list configured with the three
ids; later in the period, usage with the date range and include: ["usages.daily"] shows the
contractors' consumption against the cap.
Common mistakes
- Editing model access without reading
models_management: add_models blocks in one mode and
allows in the other.
- Trying to lock a team to a short list while in blocklist mode: that is an allowlist job, and the
mode switch is a web-app setting.
- Team-level writes through an API key: refused by design; the caller is a human team admin over
OAuth.
arguments instead of parameters on the executor: dropped silently and surfaced as a scope
error (see scenario).
- Setting caps with a
team.members.manage key: it can change roles, not caps.
- Reading an undated
usage call as the period's spend: its figures are project-lifetime. Pass
start_date and end_date, rank members from the dated consumption rows, and use the per-day
series only to cross-check a period total, since it carries no user dimension.
- Expecting
api_keys_list to show team-scoped keys: they exist only in the portal.
- Passing
project_id to team_members_add to grant project access: project_ids grants;
project_id is tenant context.
- Deleting a key or removing a member without listing and confirming first: the delete lane is
irreversible, and
api_key_delete refuses the session's own key.