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scenario-veo

Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a first frame, first and last frame transitions, reference-to-video (R2V) with asset or style reference images, native audio with dialogue, sound effects, and ambience, negative prompts, seeded reruns, extending a 16:9 clip, or choosing a quality, fast, or lite tier. Keywords: Veo 3.1, Veo 3.1 Fast, Veo 3.1 Lite, Extend Video, Google, T2V, I2V, V2V, 720p, 1080p.

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包含的文件(1)

  • SKILL.md5.6 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Scenario Veo Video

Overview

Veo, Google's video family on Scenario, ships four members at authoring time: Veo 3.1 (full quality, reference images with a style switch), Veo 3.1 Fast (same modes, quicker, no switch), Veo 3.1 Lite (frame anchors only, cheapest), and Veo 3.1 Extend Video (continues a clip). Discover them with search and treat model_schema_get as the contract: members agree on parameter names and disagree on which inputs exist at all.

Connection and the core loop: see the scenario skill in this repo; model-agnostic video work: the scenario-video skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

Mode follows from the inputs (names from the live schema):

ModeInputsBehavior
TextpromptaspectRatio 16:9 or 9:16
First frameimage (+ prompt)opens on that frame; a mismatched image may be cropped
Transitionimage + lastFrameImagebridges the stills; prompt one continuous move
ReferencereferenceImages (1 to 3)subject or style consistency; duration locked to 8
Extendvideo (Extend member)continues the clip; 16:9 source, short side 720p or 1080p

image and referenceImages are mutually exclusive. referenceImagesType exists on full Veo 3.1 alone and reads the whole array one way: ASSET (default) carries subjects, objects, and scenes; STYLE carries palette, lighting, and texture. Fast takes references without the switch; Lite takes none. Shared across the three generators at authoring time: negativePrompt, resolution (720p, 1080p), duration (4, 6, or 8 seconds), and seed. generateAudio is required on every member and moves the price. The Extend member takes only prompt, video, generateAudio, and seed: no duration, resolution, or ratio controls. At authoring time price spanned roughly five times between Lite and full 3.1 for one image-to-video job, and one extension cost more than a fresh full generation, so aim for the shot in one 8 second pass and dry_run the same payload on two members before a batch.

The soundstage is in the prompt

With generateAudio: true, Veo renders synchronized dialogue, effects, and ambience, and it takes audio direction literally. Put spoken lines in quotation marks, prefix effects with SFX: and room tone with Ambient noise:. A prompt with no audio direction still gets a soundtrack, just not the one you meant. When a clip needs silence for later scoring, set generateAudio: false rather than prompting for quiet.

Prompt one continuous shot

Write present-tense prose ordered as cinematography, subject, action, context, style: camera and shot scale first, one primary arc, roughly 90 to 250 words. For several beats in one clip, timestamp lines work ([00:00-00:02] Medium shot...), spans fitting inside the chosen duration.

Worked example: a dialogue shot from character references

  1. search with target="models", query="veo", public=true. Prefer the newest non-deprecated hits, e.g. model_veo3-1 and model_veo3-1-fast (live hits at authoring time: re-discover each session).
  2. model_schema_get on the chosen id: confirm which reference inputs exist before writing the payload.
  3. upload_asset two character stills (see the scenario skill) to get asset ids.
  4. model_run with that model_id, dry_run=true, and parameters={"prompt": "Medium shot, the knight lowers her visor and says, \"Hold the line.\" Torchlight flickers on wet stone. Ambient noise: distant thunder. SFX: metal visor clank.", "referenceImages": ["asset_a", "asset_b"], "referenceImagesType": "ASSET", "duration": 8, "resolution": "1080p", "aspectRatio": "16:9", "generateAudio": true}. Estimate the same job on the Fast id (drop referenceImagesType, absent there) and compare.
  5. Repeat model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.
  6. asset_display the output and review with sound. To iterate on wording alone, hold an explicit seed fixed across reruns.

Common mistakes

  • Combining image with referenceImages: mutually exclusive; pick the opening state or consistency.
  • Any duration but 8 with referenceImages: reference mode supports only 8 seconds.
  • Sending referenceImages to Lite or referenceImagesType to Fast: the schema decides which inputs exist.
  • Omitting generateAudio: it is required on every member; pass it explicitly.
  • Extending a 9:16 clip: Extend takes 16:9 sources with a 720p or 1080p short side only.
  • Writing the prompt as a list of negatives: describe the wanted scene, reserve negativePrompt for what to discourage.

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scenario-labs/skills11012026年10月24日 更新

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scenario-labs/skills11012026年10月24日 更新

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scenario-labs/skills11012026年10月24日 更新

scenario

免费

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

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scenario-labs/skills11012026年10月24日 更新

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

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scenario-labs/skills11012026年10月24日 更新

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scenario-labs/skills11012026年10月24日 更新

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