100+ animated React components (Aceternity UI) for Next.js with Tailwind. Use for hero sections, parallax, 3D effects, or encountering animation, shadcn CLI integration errors.
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This skill should be used when the user asks about "bun:ffi", "foreign function interface", "calling C from Bun", "native libraries", "dlopen", "shared libraries", "calling native code", or integrating C/C++ libraries with Bun.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Bun's FFI allows calling native C/C++ libraries from JavaScript.
import { dlopen, suffix, FFIType } from "bun:ffi";
// Load library
const lib = dlopen(`libc.${suffix}`, {
printf: {
args: [FFIType.cstring],
returns: FFIType.int,
},
});
// Call function
lib.symbols.printf("Hello from C!\n");
import { dlopen, suffix } from "bun:ffi";
// suffix is: "dylib" (macOS), "so" (Linux), "dll" (Windows)
// System library
const libc = dlopen(`libc.${suffix}`, { ... });
// Custom library
const myLib = dlopen(`./libmylib.${suffix}`, { ... });
// Absolute path
const sqlite = dlopen("/usr/lib/libsqlite3.so", { ... });
function getLibPath(name: string): string {
const platform = process.platform;
const paths = {
darwin: `/usr/local/lib/lib${name}.dylib`,
linux: `/usr/lib/lib${name}.so`,
win32: `C:\\Windows\\System32\\${name}.dll`,
};
return paths[platform] || paths.linux;
}
const lib = dlopen(getLibPath("mylib"), { ... });
import { FFIType } from "bun:ffi";
const types = {
// Integers
i8: FFIType.i8, // int8_t
i16: FFIType.i16, // int16_t
i32: FFIType.i32, // int32_t / int
i64: FFIType.i64, // int64_t / long long
// Unsigned integers
u8: FFIType.u8, // uint8_t
u16: FFIType.u16, // uint16_t
u32: FFIType.u32, // uint32_t
u64: FFIType.u64, // uint64_t
// Floats
f32: FFIType.f32, // float
f64: FFIType.f64, // double
// Pointers
ptr: FFIType.ptr, // void*
cstring: FFIType.cstring, // const char*
// Other
bool: FFIType.bool, // bool
void: FFIType.void, // void
};
import { dlopen, FFIType, ptr, CString } from "bun:ffi";
const lib = dlopen("./libmath.so", {
// Simple function
add: {
args: [FFIType.i32, FFIType.i32],
returns: FFIType.i32,
},
// String function
greet: {
args: [FFIType.cstring],
returns: FFIType.cstring,
},
// Pointer function
allocate: {
args: [FFIType.u64],
returns: FFIType.ptr,
},
// Void function
log_message: {
args: [FFIType.cstring],
returns: FFIType.void,
},
// No args
get_version: {
args: [],
returns: FFIType.cstring,
},
});
// Call functions
const sum = lib.symbols.add(1, 2); // 3
const message = lib.symbols.greet(ptr(Buffer.from("World\0")));
import { dlopen, FFIType, ptr, CString } from "bun:ffi";
// Passing strings to C
const str = Buffer.from("Hello\0"); // Must be null-terminated
lib.symbols.print_string(ptr(str));
// Receiving strings from C
const result = lib.symbols.get_string();
const jsString = new CString(result); // Convert to JS string
console.log(jsString.toString());
import { dlopen, FFIType, ptr, toArrayBuffer } from "bun:ffi";
const lib = dlopen("./libdata.so", {
create_buffer: {
args: [FFIType.u64],
returns: FFIType.ptr,
},
fill_buffer: {
args: [FFIType.ptr, FFIType.u8, FFIType.u64],
returns: FFIType.void,
},
free_buffer: {
args: [FFIType.ptr],
returns: FFIType.void,
},
});
// Allocate buffer
const size = 1024;
const bufPtr = lib.symbols.create_buffer(size);
// Fill buffer
lib.symbols.fill_buffer(bufPtr, 0xff, size);
// Read buffer as ArrayBuffer
const arrayBuffer = toArrayBuffer(bufPtr, 0, size);
const view = new Uint8Array(arrayBuffer);
console.log(view); // [255, 255, 255, ...]
// Free buffer
lib.symbols.free_buffer(bufPtr);
import { dlopen, FFIType, ptr } from "bun:ffi";
// C struct:
// struct Point { int32_t x; int32_t y; };
const lib = dlopen("./libgeom.so", {
create_point: {
args: [FFIType.i32, FFIType.i32],
returns: FFIType.ptr, // Returns Point*
},
get_distance: {
args: [FFIType.ptr, FFIType.ptr],
returns: FFIType.f64,
},
});
// Create struct manually
const point = new ArrayBuffer(8); // 2 x int32
const view = new DataView(point);
view.setInt32(0, 10, true); // x = 10
view.setInt32(4, 20, true); // y = 20
// Pass to C
lib.symbols.get_distance(ptr(point), ptr(point));
import { dlopen, FFIType, callback } from "bun:ffi";
const lib = dlopen("./libsort.so", {
sort_array: {
args: [FFIType.ptr, FFIType.u64, FFIType.ptr], // callback
returns: FFIType.void,
},
});
// Create callback
const compareCallback = callback(
{
args: [FFIType.ptr, FFIType.ptr],
returns: FFIType.i32,
},
(a, b) => {
const aVal = new DataView(toArrayBuffer(a, 0, 4)).getInt32(0, true);
const bVal = new DataView(toArrayBuffer(b, 0, 4)).getInt32(0, true);
return aVal - bVal;
}
);
// Use callback
lib.symbols.sort_array(arrayPtr, length, compareCallback.ptr);
// Close callback when done
compareCallback.close();
import { dlopen, FFIType, ptr, CString } from "bun:ffi";
const sqlite = dlopen("libsqlite3.dylib", {
sqlite3_open: {
args: [FFIType.cstring, FFIType.ptr],
returns: FFIType.i32,
},
sqlite3_exec: {
args: [FFIType.ptr, FFIType.cstring, FFIType.ptr, FFIType.ptr, FFIType.ptr],
returns: FFIType.i32,
},
sqlite3_close: {
args: [FFIType.ptr],
returns: FFIType.i32,
},
});
// Open database
const dbPtrArray = new BigInt64Array(1);
const dbPath = Buffer.from("test.db\0");
sqlite.symbols.sqlite3_open(ptr(dbPath), ptr(dbPtrArray));
const db = dbPtrArray[0];
// Execute query
const sql = Buffer.from("CREATE TABLE test (id INTEGER);\0");
sqlite.symbols.sqlite3_exec(db, ptr(sql), null, null, null);
// Close
sqlite.symbols.sqlite3_close(db);
// Manual allocation
const buffer = new ArrayBuffer(1024);
const pointer = ptr(buffer);
// Buffer stays valid as long as ArrayBuffer exists
// JavaScript GC will clean up ArrayBuffer
// For C-allocated memory, call C's free function
lib.symbols.free(cPointer);
// FFI calls are synchronous and block the main thread
// For long-running operations, use Web Workers:
// worker.ts
import { dlopen } from "bun:ffi";
const lib = dlopen(...);
self.onmessage = (e) => {
const result = lib.symbols.expensive_operation(e.data);
self.postMessage(result);
};
| Error | Cause | Fix |
|---|---|---|
Library not found | Wrong path | Check library path |
Symbol not found | Wrong function name | Check function export |
Type mismatch | Wrong FFI types | Match C types exactly |
Segmentation fault | Memory error | Check pointer validity |
Load references/type-mappings.md when:
Load references/performance.md when:
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100+ animated React components (Aceternity UI) for Next.js with Tailwind. Use for hero sections, parallax, 3D effects, or encountering animation, shadcn CLI integration errors.
中文简介正在准备中。当前显示原文说明。
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中文简介正在准备中。当前显示原文说明。
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中文简介正在准备中。当前显示原文说明。
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中文简介正在准备中。当前显示原文说明。
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中文简介正在准备中。当前显示原文说明。