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bevy-ecs-composition

Bevy ECS skill for entity composition. Keywords: Bevy, ECS, Component, Query, systems.

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包含的文件(2)

  • SKILL.md6.5 KB
  • references/ecs-ownership.md534 B

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Bevy ECS composition

When to use

Load this when gameplay data should be split across small components and systems, instead of one type that owns everything. The Quick Start ECS page is the source for the names below.

ECS shape

  • Components are Rust structs that derive Component. The ECS page splits Person and Name so more than one kind of entity can carry a name.
  • Entities are spawned with Commands in a Startup system. The page spawns a tuple of components: commands.spawn((Person, Name(...))).
  • Systems are functions. Query<&Name, With<Person>> reads names on entities that also have Person. Query<&mut Name, With<Person>> writes. Register with add_systems.
  • Schedule: Startup runs once. Update runs afterward. Systems run in parallel unless you call .chain(). The page chains update_people before greet_people and leaves an unrelated system outside the chain.

Use the tuple spawn the ECS page shows. Check the ECS docs for a Bundle trait before writing a bundle macro.

Coming from Godot

Godot ideaBevy idiom
Has-a parts on one objectSeveral Component structs on one entity
Behavior scriptA system function over a Query
Spawn at startCommands in a Startup system
Ordered steps.chain() on the systems that depend on each other
Parent/child scene treeCheck the hierarchy docs before writing a parent/child API.

Scope

  • Check the ECS docs for parent-child hierarchy, required-component derives, and bundle helper traits before writing them.
  • Check the ECS docs for change detection and system sets before writing them. Order that matters uses .chain() only.
  • Editor composition and Control-tree apps stay on the Godot composition-apps skill.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

If you needDo thisDo not
Per-entity dataComponent + QueryA Godot node script
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setCheck the official docs firstA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.

  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.

  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

  • No Godot node, scene, or component-script types. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No Bundle API that this file did not open. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No third-party crates. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.

Official Documentation

Related Skills

Prerequisites

Complements

Downstream / consumers

Master

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