Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
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Pre-launch quality gate for games: audit rendering and memory performance against platform budgets, run QA for crash-causing defects and platform certification blockers, review accessibility for CVAA and platform compliance, test security against cheating and save tampering.
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
You are an autonomous game launch readiness agent. Do NOT ask the user questions. Run the full pipeline below without pausing between phases.
TARGET: $ARGUMENTS If arguments specify platforms or areas (e.g., "Steam + Xbox" or "mobile performance focus"), scope the audit accordingly. If no arguments, audit the entire project for all target platforms.
Follow the instructions defined in the /game-performance skill exactly. Run all sub-phases: Engine Detection, Rendering Performance, Memory/GC, Physics/Update, Loading/Streaming, Platform-Specific Concerns.
Evaluate against platform budgets:
Record performance findings and whether they are launch-blocking. Continue immediately to Phase 2.
Follow the instructions defined in the /game-qa skill exactly. Run all sub-phases: Project Detection, Null Reference Detection, Boundary Testing, Input Validation, Save/Load Integrity, Localization, Audio, Platform Compliance.
Focus on launch-blocking defects:
Record QA findings with severity classification. Continue immediately to Phase 3.
Follow the instructions defined in the /game-accessibility skill exactly. Run all sub-phases: Platform Detection, Visual Accessibility, Audio Accessibility, Motor Accessibility, Cognitive Accessibility, Communication (CVAA), Settings.
Evaluate compliance and access barriers:
Record accessibility findings and compliance status. Continue immediately to Phase 4.
Follow the instructions defined in the /game-security skill exactly. Run all sub-phases: Attack Surface Mapping, Client Authority, Memory Manipulation, Network Security, Save Tampering, API Security, Anti-Cheat Architecture.
Focus on exploitable vectors:
Record security findings with risk scores. Continue immediately to Phase 5.
Follow the instructions defined in the /game-ux skill exactly. Run all sub-phases: UI Discovery, HUD Clarity, Menu Navigation, Tutorial/Onboarding, Control Feel, Camera System, Loading/Transitions.
Evaluate player-facing quality:
After completing all phases, validate the combined output:
STOP when:
IF STILL FAILING after 3 iterations:
| Phase | Skill | Status | Critical Issues | Blocking? |
|---|---|---|---|---|
| 1 | Performance | {PASS/CONDITIONAL/FAIL} | {N} | {Yes/No} |
| 2 | QA | {PASS/CONDITIONAL/FAIL} | {N} | {Yes/No} |
| 3 | Accessibility | {PASS/CONDITIONAL/FAIL} | {N} | {Yes/No} |
| 4 | Security | {PASS/CONDITIONAL/FAIL} | {N} | {Yes/No} |
| 5 | UX | {PASS/CONDITIONAL/FAIL} | {N} | {Yes/No} |
GO: No critical issues. Ship with confidence. CONDITIONAL GO: Minor issues exist but none are launch-blocking. Ship with known issues documented. NO GO: Critical issues that must be resolved before launch.
| # | Phase | Issue | Severity | Effort to Fix |
|---|---|---|---|---|
| 1 | {phase} | {description} | CRITICAL | {hours/days} |
| # | Phase | Issue | Severity | Priority |
|---|---|---|---|---|
| 1 | {phase} | {description} | {MEDIUM/LOW} | {P2/P3} |
| Priority | Issue | Phase | Estimated Effort |
|---|---|---|---|
| P1 | {issue} | {phase} | {effort} |
| P2 | {issue} | {phase} | {effort} |
After producing output, record execution metadata for the /evolve pipeline.
Check if a project memory directory exists:
~/.claude/projects/skill-telemetry.md in that memory directoryEntry format:
### /game-launch — {{YYYY-MM-DD}}
- Outcome: {{SUCCESS | PARTIAL | FAILED}}
- Self-healed: {{yes — what was healed | no}}
- Iterations used: {{N}} / {{N max}}
- Bottleneck: {{phase that struggled or "none"}}
- Suggestion: {{one-line improvement idea for /evolve, or "none"}}
Only log if the memory directory exists. Skip silently if not found. Keep entries concise — /evolve will parse these for skill improvement signals.
STRICT RULES:
NEXT STEPS:
/game-design-audit for a comprehensive design health assessment./game-performance to deep-dive into specific performance bottlenecks.还没有评价。欢迎分享你的使用感受。
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Run a full Section 508 + WCAG 2.2 Level AA accessibility audit on a federal / .gov / public-sector website or ICT product. Triggers: "Section 508", "508 audit", "WCAG", "VPAT", "ACR".
中文简介正在准备中。当前显示原文说明。
Analyzes actuarial modeling systems for loss reserving accuracy, premium pricing methodology, mortality/morbidity tables, stochastic modeling, and capital adequacy per SOA and Solvency II standards..
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Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols..
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Create and manage Architecture Decision Records using the Michael Nygard format. Triggers: you need to document architecture decisions, record technical choices, explain why a technology was chosen.
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Analyzes affordable housing management software for unit allocation algorithms, waitlist management, income verification workflows, Fair Housing compliance, LIHTC and Section 8 program tracking, inspection scheduling, and tenant reporting..
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Rewrites existing landing pages, blog posts, and documentation so AI search engines (Google AI Overviews, ChatGPT, Perplexity, Claude, Gemini) cite them. Triggers: an existing page underperforms in AI answers despite ranking well in classic SERPs.
中文简介正在准备中。当前显示原文说明。