2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Database design principles and decision-making. Schema design, indexing strategy, ORM selection, serverless databases.
中文简介正在准备中。当前显示原文说明。
安装前可以查看交给 AI 代理的指令内容。
Learn to THINK, not copy SQL patterns.
Read ONLY files relevant to the request! Check the content map, find what you need.
| File | Description | When to Read |
|---|---|---|
database-selection.md | PostgreSQL vs Neon vs Turso vs SQLite | Choosing database |
orm-selection.md | Drizzle vs Prisma vs Kysely | Choosing ORM |
schema-design.md | Normalization, PKs, relationships | Designing schema |
indexing.md | Index types, composite indexes | Performance tuning |
optimization.md | N+1, EXPLAIN ANALYZE | Query optimization |
migrations.md | Safe migrations, serverless DBs | Schema changes |
Before designing schema:
❌ Default to PostgreSQL for simple apps (SQLite may suffice) ❌ Skip indexing ❌ Use SELECT * in production ❌ Store JSON when structured data is better ❌ Ignore N+1 queries
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
中文简介正在准备中。当前显示原文说明。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
中文简介正在准备中。当前显示原文说明。
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
中文简介正在准备中。当前显示原文说明。
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
中文简介正在准备中。当前显示原文说明。