2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
MCP (Model Context Protocol) server building principles. Tool design, resource patterns, best practices.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Principles for building MCP servers.
Model Context Protocol - standard for connecting AI systems with external tools and data sources.
| Concept | Purpose |
|---|---|
| Tools | Functions AI can call |
| Resources | Data AI can read |
| Prompts | Pre-defined prompt templates |
my-mcp-server/
├── src/
│ └── index.ts # Main entry
├── package.json
└── tsconfig.json
| Type | Use |
|---|---|
| Stdio | Local, CLI-based |
| SSE | Web-based, streaming |
| WebSocket | Real-time, bidirectional |
| Principle | Description |
|---|---|
| Clear name | Action-oriented (get_weather, create_user) |
| Single purpose | One thing well |
| Validated input | Schema with types and descriptions |
| Structured output | Predictable response format |
| Field | Required? |
|---|---|
| Type | Yes - object |
| Properties | Define each param |
| Required | List mandatory params |
| Description | Human-readable |
| Type | Use |
|---|---|
| Static | Fixed data (config, docs) |
| Dynamic | Generated on request |
| Template | URI with parameters |
| Pattern | Example |
|---|---|
| Fixed | docs://readme |
| Parameterized | users://{userId} |
| Collection | files://project/* |
| Situation | Response |
|---|---|
| Invalid params | Validation error message |
| Not found | Clear "not found" |
| Server error | Generic error, log details |
| Type | Encoding |
|---|---|
| Text | Plain text |
| Images | Base64 + MIME type |
| Files | Base64 + MIME type |
| Field | Purpose |
|---|---|
| command | Executable to run |
| args | Command arguments |
| env | Environment variables |
| Type | Focus |
|---|---|
| Unit | Tool logic |
| Integration | Full server |
| Contract | Schema validation |
Remember: MCP tools should be simple, focused, and well-documented. The AI relies on descriptions to use them correctly.
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
中文简介正在准备中。当前显示原文说明。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
中文简介正在准备中。当前显示原文说明。
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
中文简介正在准备中。当前显示原文说明。
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
中文简介正在准备中。当前显示原文说明。