2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Web application testing principles. E2E, Playwright, deep audit strategies.
中文简介正在准备中。当前显示原文说明。
安装前可以查看交给 AI 代理的指令内容。
Discover and test everything. Leave no route untested.
Execute these for automated browser testing:
| Script | Purpose | Usage |
|---|---|---|
scripts/playwright_runner.py | Basic browser test | python scripts/playwright_runner.py https://example.com |
| With screenshot | python scripts/playwright_runner.py <url> --screenshot | |
| Accessibility check | python scripts/playwright_runner.py <url> --a11y |
Requires: pip install playwright && playwright install chromium
| Target | How to Find |
|---|---|
| Routes | Scan app/, pages/, router files |
| API endpoints | Grep for HTTP methods |
| Components | Find component directories |
| Features | Read documentation |
/\ E2E (Few)
/ \ Critical user flows
/----\
/ \ Integration (Some)
/--------\ API, data flow
/ \
/------------\ Component (Many)
Individual UI pieces
| Priority | Tests |
|---|---|
| 1 | Happy path user flows |
| 2 | Authentication flows |
| 3 | Critical business actions |
| 4 | Error handling |
| Practice | Why |
|---|---|
| Use data-testid | Stable selectors |
| Wait for elements | Avoid flaky tests |
| Clean state | Independent tests |
| Avoid implementation details | Test user behavior |
| Concept | Use |
|---|---|
| Page Object Model | Encapsulate page logic |
| Fixtures | Reusable test setup |
| Assertions | Built-in auto-wait |
| Trace Viewer | Debug failures |
| Setting | Recommendation |
|---|---|
| Retries | 2 on CI |
| Trace | on-first-retry |
| Screenshots | on-failure |
| Video | retain-on-failure |
| Scenario | Value |
|---|---|
| Design system | High |
| Marketing pages | High |
| Component library | Medium |
| Dynamic content | Lower |
| Area | Tests |
|---|---|
| Status codes | 200, 400, 404, 500 |
| Response shape | Matches schema |
| Error messages | User-friendly |
| Edge cases | Empty, large, special chars |
tests/
├── e2e/ # Full user flows
├── integration/ # API, data
├── component/ # UI units
└── fixtures/ # Shared data
| Pattern | Example |
|---|---|
| Feature-based | login.spec.ts |
| Descriptive | user-can-checkout.spec.ts |
| Strategy | Use |
|---|---|
| Per file | Playwright default |
| Sharding | Large suites |
| Workers | Multiple browsers |
| ❌ Don't | ✅ Do |
|---|---|
| Test implementation | Test behavior |
| Hardcode waits | Use auto-wait |
| Skip cleanup | Isolate tests |
| Ignore flaky tests | Fix root cause |
Remember: E2E tests are expensive. Use them for critical paths only.
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
中文简介正在准备中。当前显示原文说明。
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
中文简介正在准备中。当前显示原文说明。
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
中文简介正在准备中。当前显示原文说明。
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
中文简介正在准备中。当前显示原文说明。