Author an editorial HTML+SVG diagram with the Diagram Design kit - choose the visual type, read its reference, start from an example, and satisfy the safety and accessibility contract that diagram_write({kind:"html"}) enforces.
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Use when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
This skill gives you the tools and permission to make design that earns the name out-of-distribution craft. Work as an award-winning design director would: production-grade code, a clear POV, a deep grasp of what the client and its users need, and exceptional craft.
Core principles:
The craft corpus below is Impeccable 4.6.0 by
Paul Bakaus, vendored at a pinned commit under the Apache-2.0 licence. The rules it
references are the same release's detector, compiled to WebAssembly and shipped inside
the dsh-frontend-craft plugin. Nothing here installs anything, downloads anything, or
calls a network service: the corpus is on disk, the detector runs from the plugin, and a
capability this harness does not have is named as unavailable rather than emulated.
The references were written for Impeccable's own engine binary. Wherever one says
impeccable <verb>, translate it through this table before acting. A verb marked
UNAVAILABLE is not attempted; follow the reference's design intent only as far as this
table allows, and say which part you could not run.
| The reference says | You call |
|---|---|
impeccable context | fe_context |
impeccable detect <target> | fe_detect (target, optional rules, includeAdvisory) |
impeccable surface-brief read <target> | fe_artifact action read, kind surface, target |
impeccable surface-brief write <target> <body-file> [related...] | fe_artifact action write, kind surface, target, body |
impeccable concept-seed <flags> | fe_direction action deal (local: no catalog, see below) |
impeccable serve-question <flags> | fe_direction action ask (the answer comes from the person) |
impeccable doctor | fe_context - it reports the same drift, read-only |
impeccable <any other verb> | UNAVAILABLE - say so in one line and continue with the reference's intent |
Two tools are this build's own and no reference names them:
fe_render - render the page (an HTML file in the workspace, or a loopback
dev-server URL) in a throwaway headless browser and measure it. Use it wherever a
reference says to verify the rendered result, look at the sizes it ships at, or
check contrast/tap targets/overflow; its findings are the render-* MEASURED
rules, separate from the source rules fe_detect reports. It needs Chrome or
Edge on the machine; with neither, say the render could not run and audit from
the code.fe_direction - the local roll (the table above), and the only way a
direction round happens here.UNAVAILABLE here, and why:
live, live-*, generate-image, generate, comp-*, font-match, visualize's comp
round, build-phase, component-review, critique-storage, embed-prompt,
detect-csp: these run Impeccable's browser-automation and image pipeline. This harness
has no image generation and this plugin drives no dev server, so a comp-led build cannot
happen. Every surface is code-led: the ambition lives in the direction contract and
the finish review, exactly as the references describe the code-led path.hook, hook-before-edit, hooks, ignores, pin, unpin, update, signals: the
harness has no edit hook and no / command menu, and this plugin installs nothing, so
there is nothing to hook, pin or update. Run fe_detect explicitly instead of relying on
a hook.doctor --fix: fe_context is read-only. A CONTEXT_STALE directive is reported, never
repaired as a side effect (the references' own rule).The difference that matters most: the roll has no catalog. Impeccable's
concept-seed deals challenger worlds from a catalog served by its own API. That catalog
is not in the open-source repository and cannot travel with this plugin. fe_direction
therefore keeps the procedure and drops the deck: it deals from the directions you
authored, with a seed, so the assignment is deterministic, is not your favourite, and is
re-rollable - and it adds one challenger from this package's own local deck of eighteen
visual worlds, a world you did not write. Judge that challenger on audience identification
and product clarity before any borrowing; a declined challenger still donates one
discipline to the assigned direction. What you lose is the full catalog. What you keep is
the discipline: seven grounded directions, a dealt lead, an assigned direction you must
build or argue with, an outside view, and a standing exit. Never describe the result as a
catalog roll.
fe_context once per session. Pass target when the request names a file or
route. It returns product truth (PRODUCT.md), the design system (DESIGN.md), the
matching surface brief, config.json, the platform and visitor mode, the rule count,
and the directives a missing or stale artifact earns. Follow those directives; do not
call it twice in one session unless the target changes.When fe_context fails: send a separate message before the next tool call: "Context
loading did not run; I'll read the existing project context directly." Then read existing
PRODUCT.md and DESIGN.md without inventing missing context, follow steps 2-3, and
continue. A failed tool alone does not block planning or editing.
Two things, in this order, and neither replaces the other:
fe_detect finds what 61 deterministic rules can see: the AI-slop tells, contrast
pairs, type hierarchy, spacing, touch targets, and a long tail of layout mistakes. It is
evidence, not proof: a clean run says nothing about whether the page is good, and it
never sees the rendered experience. Run it on the files you touched before you call work
finished.fe_render on the page at the sizes it
ships at (a phone width and a desktop width is the floor). It returns the picture
and the render-* findings: contrast pairs, touch targets under 24px, horizontal
overflow, line length, body text under 12px, skipped headings, images with no alt.
Look at the picture as well as the numbers: the numbers catch defects, the picture
catches a page that is technically fine and still wrong. If the host has no
browser, or the page only exists behind a build, say so plainly and audit from the
source instead - never imply you looked at a render you did not make.A finding is not automatically a defect: the brief is the reference. When a rule fires on
something the brief pinned on purpose, waive it inline with the marker the engine itself
reads - <!-- impeccable-disable <rule>: <reason> -->, or the comment syntax of the
language - rather than silently ignoring it. The marker keeps upstream's spelling because
that is the string compiled into the detector; it is not a path or a brand claim.
The mode names what the visitor's success looks like on this surface.
Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.
| Command | Category | Description | Reference |
|---|---|---|---|
craft [feature] | Build | Deprecated alias for an ordinary new-work request | reference/craft.md |
shape [feature] | Build | Plan UX/UI before writing code | reference/shape.md |
init | Build | Capture durable product context in PRODUCT.md | reference/init.md |
document | Build | Generate DESIGN.md from existing project code | reference/document.md |
extract [target] | Build | Pull reusable tokens and components into design system | reference/extract.md |
critique [target] | Evaluate | UX design review with heuristic scoring | reference/critique.md |
audit [target] | Evaluate | Technical quality checks (a11y, perf, responsive) | reference/audit.md · native: reference/audit.native.md |
polish [target] | Refine | Final quality pass before shipping | reference/polish.md |
bolder [target] | Refine | Amplify safe or bland designs | reference/bolder.md |
quieter [target] | Refine | Tone down aggressive or overstimulating designs | reference/quieter.md |
distill [target] | Refine | Strip to essence, remove complexity | reference/distill.md |
harden [target] | Refine | Production-ready: errors, i18n, edge cases | reference/harden.md |
onboard [target] | Refine | Design first-run flows, empty states, activation | reference/onboard.md |
animate [target] | Enhance | Add purposeful animations and motion | reference/animate.md |
colorize [target] | Enhance | Add strategic color to monochromatic UIs | reference/colorize.md |
typeset [target] | Enhance | Improve typography hierarchy and fonts | reference/typeset.md |
layout [target] | Enhance | Fix spacing, rhythm, and visual hierarchy | reference/layout.md |
delight [target] | Enhance | Add personality and memorable touches | reference/delight.md |
overdrive [target] | Enhance | Push past conventional limits | reference/overdrive.md |
clarify [target] | Fix | Improve UX copy, labels, and error messages | reference/clarify.md |
adapt [target] | Fix | Adapt for different devices and screen sizes | reference/adapt.md · native: reference/adapt.native.md |
optimize [target] | Fix | Diagnose and fix UI performance | reference/optimize.md |
live | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | reference/live.md |
generate [n] [action] [element] | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | reference/generate.md |
Routing:
impeccable context directs, offering init afterward rather than blocking on it.teach aliases init. craft is a deprecated alias for ordinary new-work and adds nothing. shape owns task discovery, then enters new-work only for visual-world and surface-concept decisions.After init writes PRODUCT.md, resume without rerunning impeccable context; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.
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Author an editorial HTML+SVG diagram with the Diagram Design kit - choose the visual type, read its reference, start from an example, and satisfy the safety and accessibility contract that diagram_write({kind:"html"}) enforces.
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Control this machine's Docker or Podman engine through the docker_* tools - read the engine's state first, list containers and images, inspect one, tail its logs, pull an image and start it, then stop, restart or remove what you started. Covers the engine that is asleep behind Docker Desktop and the exact call for each verb, the confirm rule removals obey, and the flags the tools deliberately do not have.
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Drive ffmpeg through the media_run tool as an argv array - remux instead of re-encode, map streams explicitly, trim at keyframes, scale and crop, extract audio and frames, and build GIFs, contact sheets and concatenations. Covers the flags this pack injects, reading a failure from its exit code and last log lines, and the version-dependent spellings to hedge.
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Read a media file's real structure with ffprobe through media_run - the JSON invocation and how to read it, what every family of field means, how to count frames, sample without decoding everything, detect HDR and interlacing, and diagnose a missing duration, a stream with no frames or a container that lies. Covers when media_probe's own report is already enough.
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Writing a fragment shader that looks like something - the full-screen triangle, uv space, signed distance fields, noise and fbm, domain warping, raymarching budgets, tone mapping and banding. Every example compiles. Read this when the task is "make it look good", not "make it compile".
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The GLSL itself - which dialect a shader is in, what precision means, the types and functions that exist, and the exact compiler messages a mistake produces. Read this before writing GLSL for any target, and before believing an error message.
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