跳到正文
cccskills
免费在 GitHub 公开

redis-patterns

Data structure selection, pub/sub patterns, Lua scripting, pipelining, and cluster topology strategies.

中文简介正在准备中。当前显示原文说明。

集成工具Redis
查看安装方法

包含的文件(1)

  • SKILL.md6.5 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Redis Patterns

Advanced Redis usage beyond simple key-value caching.

Data Structure Selection

Use Case                → Structure      → Why
Session store           → Hash           → Partial field updates without full deserialize
Rate limiter            → Sorted Set     → ZRANGEBYSCORE for sliding window
Job queue               → List + Stream  → BRPOPLPUSH for reliable queue
Leaderboard             → Sorted Set     → ZREVRANGE with scores
Unique visitors         → HyperLogLog    → O(1) cardinality, 0.81% error
Feature flags           → Hash           → HGET per flag, HGETALL for bulk
Presence (who's online) → Set            → SADD/SREM, SMEMBERS
Geolocation             → Geo            → GEOSEARCH within radius

Distributed Lock (Redlock-lite)

import Redis from 'ioredis'

const redis = new Redis(process.env.REDIS_URL!)

async function acquireLock(
  key: string,
  ttlMs: number = 10_000
): Promise<string | null> {
  const token = crypto.randomUUID()
  const acquired = await redis.set(
    `lock:${key}`, token,
    'PX', ttlMs,
    'NX'  // Only set if not exists
  )
  return acquired === 'OK' ? token : null
}

async function releaseLock(key: string, token: string): Promise<boolean> {
  // Lua script: only delete if token matches (atomic check-and-delete)
  const script = `
    if redis.call("get", KEYS[1]) == ARGV[1] then
      return redis.call("del", KEYS[1])
    else
      return 0
    end
  `
  const result = await redis.eval(script, 1, `lock:${key}`, token)
  return result === 1
}

// Usage
async function processExclusively(resourceId: string): Promise<void> {
  const token = await acquireLock(resourceId, 5000)
  if (!token) throw new Error('Could not acquire lock')

  try {
    await doWork(resourceId)
  } finally {
    await releaseLock(resourceId, token)
  }
}

Sliding Window Rate Limiter

async function isRateLimited(
  userId: string,
  maxRequests: number,
  windowMs: number
): Promise<boolean> {
  const key = `ratelimit:${userId}`
  const now = Date.now()
  const windowStart = now - windowMs

  const pipeline = redis.pipeline()
  pipeline.zremrangebyscore(key, 0, windowStart)  // Remove expired entries
  pipeline.zadd(key, now.toString(), `${now}:${crypto.randomUUID()}`)
  pipeline.zcard(key)                              // Count entries in window
  pipeline.pexpire(key, windowMs)                  // Auto-cleanup

  const results = await pipeline.exec()
  const count = results![2][1] as number
  return count > maxRequests
}

Lua Scripting for Atomicity

// Problem: check-then-act is not atomic with separate commands
// Solution: Lua script executes atomically on Redis server

// Atomic counter with ceiling
const incrementWithCeiling = `
  local current = tonumber(redis.call("GET", KEYS[1]) or "0")
  local ceiling = tonumber(ARGV[1])
  if current >= ceiling then
    return -1
  end
  return redis.call("INCR", KEYS[1])
`

async function tryIncrement(key: string, max: number): Promise<number> {
  const result = await redis.eval(incrementWithCeiling, 1, key, max.toString())
  return result as number  // -1 means ceiling reached
}

// Atomic dequeue with conditional processing
const dequeueIfReady = `
  local item = redis.call("LPOP", KEYS[1])
  if item == nil then return nil end

  local data = cjson.decode(item)
  if data.scheduledAt and tonumber(data.scheduledAt) > tonumber(ARGV[1]) then
    redis.call("LPUSH", KEYS[1], item)  -- Put back, not ready yet
    return nil
  end
  redis.call("SADD", KEYS[2], item)  -- Move to processing set
  return item
`

Pipeline for Bulk Operations

// Without pipeline: N round trips
// With pipeline: 1 round trip for N commands

async function bulkGetUsers(userIds: string[]): Promise<Map<string, User>> {
  const pipeline = redis.pipeline()
  for (const id of userIds) {
    pipeline.hgetall(`user:${id}`)
  }

  const results = await pipeline.exec()
  const userMap = new Map<string, User>()

  for (let i = 0; i < userIds.length; i++) {
    const [err, data] = results![i]
    if (!err && data && Object.keys(data as object).length > 0) {
      userMap.set(userIds[i], data as User)
    }
  }
  return userMap
}

Pub/Sub with Redis Streams

// Streams > Pub/Sub: persistence, consumer groups, acknowledgment

// Producer
async function publishEvent(stream: string, event: Record<string, string>): Promise<string> {
  // MAXLEN ~ 10000: approximate trimming for performance
  return redis.xadd(stream, 'MAXLEN', '~', '10000', '*', ...Object.entries(event).flat())
}

// Consumer group setup
await redis.xgroup('CREATE', 'events', 'worker-group', '0', 'MKSTREAM')

// Consumer
async function consumeEvents(
  stream: string,
  group: string,
  consumer: string
): Promise<void> {
  while (true) {
    const entries = await redis.xreadgroup(
      'GROUP', group, consumer,
      'COUNT', '10',
      'BLOCK', '5000',  // Block up to 5s for new messages
      'STREAMS', stream, '>'
    )

    if (!entries) continue

    for (const [, messages] of entries) {
      for (const [id, fields] of messages) {
        try {
          await processEvent(Object.fromEntries(
            fields.reduce((acc: [string, string][], v, i, arr) =>
              i % 2 === 0 ? [...acc, [v, arr[i + 1]]] : acc, []
            )
          ))
          await redis.xack(stream, group, id)
        } catch (err) {
          console.error(`Failed to process ${id}:`, err)
          // Message stays pending, will be re-delivered
        }
      }
    }
  }
}

Checklist

  • Use appropriate data structure for each use case (not everything is a string)
  • Pipeline bulk operations (avoid N round trips)
  • Lua scripts for atomic multi-step operations
  • Set TTL on every key (avoid memory leaks)
  • Use SCAN instead of KEYS in production (KEYS blocks)
  • Configure maxmemory-policy (allkeys-lru for cache, noeviction for queue)
  • Monitor slow log: SLOWLOG GET 10
  • Streams over Pub/Sub when message persistence needed

Anti-Patterns

  • Using KEYS * in production (blocks entire Redis, use SCAN)
  • Storing large values (>1MB) in a single key (fragment or compress)
  • No TTL on keys: silent memory leak until OOM
  • Check-then-set without Lua: race condition between GET and SET
  • Using Redis as primary database without persistence config (RDB/AOF)
  • Single Redis instance for both cache and queue (eviction kills queue items)

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization

中文简介正在准备中。当前显示原文说明。

vibeeval/vibecosystem5382026年8月9日 更新

axe-core integration, WCAG 2.2 AA checklist, keyboard navigation testing, screen reader testing, and ARIA pattern validation.

中文简介正在准备中。当前显示原文说明。

vibeeval/vibecosystem5382026年8月9日 更新

Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.

中文简介正在准备中。当前显示原文说明。

vibeeval/vibecosystem5382026年8月9日 更新

Framework for measuring and tracking agent response quality over time. Detects regressions before they reach production. Use when evaluating agent changes, auditing quality, or establishing performance baselines.

中文简介正在准备中。当前显示原文说明。

vibeeval/vibecosystem5382026年8月9日 更新

Agent Context Isolation

中文简介正在准备中。当前显示原文说明。

vibeeval/vibecosystem5382026年8月9日 更新

Agent ve skill dosyalarinin yapisal dogrulamasi. Frontmatter kontrol, naming convention, zorunlu bolum kontrolu, tutarlilik denetimi. Yeni agent/skill eklendiginde veya mevcut dosyalar duzenlediginde otomatik calistirilir.

中文简介正在准备中。当前显示原文说明。

vibeeval/vibecosystem5382026年8月9日 更新

查看 vibeeval 的全部技能

报告此技能的问题