2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Master context engineering for AI agent systems. Use when designing agent architectures, debugging context failures, optimizing token usage, implementing memory systems, building multi-agent coordination, evaluating agent performance, or developing LLM-powered pipelines. Covers context fundamentals, degradation patterns, optimization techniques (compaction, masking, caching), compression strategies, memory architectures, multi-agent patterns, LLM-as-Judge evaluation, tool design, and project development.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Context engineering curates the smallest high-signal token set for LLM tasks. The goal: maximize reasoning quality while minimizing token usage.
| Topic | When to Use | Reference |
|---|---|---|
| Fundamentals | Understanding context anatomy, attention mechanics | context-fundamentals.md |
| Degradation | Debugging failures, lost-in-middle, poisoning | context-degradation.md |
| Optimization | Compaction, masking, caching, partitioning | context-optimization.md |
| Compression | Long sessions, summarization strategies | context-compression.md |
| Memory | Cross-session persistence, knowledge graphs | memory-systems.md |
| Multi-Agent | Coordination patterns, context isolation | multi-agent-patterns.md |
| Evaluation | Testing agents, LLM-as-Judge, metrics | evaluation.md |
| Tool Design | Tool consolidation, description engineering | tool-design.md |
| Pipelines | Project development, batch processing | project-development.md |
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
中文简介正在准备中。当前显示原文说明。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
中文简介正在准备中。当前显示原文说明。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
中文简介正在准备中。当前显示原文说明。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
中文简介正在准备中。当前显示原文说明。