跳到正文
cccskills
免费在 GitHub 公开

Defense-in-Depth Validation

Validate at every layer data passes through to make bugs impossible

中文简介正在准备中。当前显示原文说明。

查看安装方法

包含的文件(1)

  • SKILL.md3.8 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

Defense-in-Depth Validation

Overview

When you fix a bug caused by invalid data, adding validation at one place feels sufficient. But that single check can be bypassed by different code paths, refactoring, or mocks.

Core principle: Validate at EVERY layer data passes through. Make the bug structurally impossible.

Why Multiple Layers

Single validation: "We fixed the bug" Multiple layers: "We made the bug impossible"

Different layers catch different cases:

  • Entry validation catches most bugs
  • Business logic catches edge cases
  • Environment guards prevent context-specific dangers
  • Debug logging helps when other layers fail

The Four Layers

Layer 1: Entry Point Validation

Purpose: Reject obviously invalid input at API boundary

function createProject(name: string, workingDirectory: string) {
  if (!workingDirectory || workingDirectory.trim() === '') {
    throw new Error('workingDirectory cannot be empty');
  }
  if (!existsSync(workingDirectory)) {
    throw new Error(`workingDirectory does not exist: ${workingDirectory}`);
  }
  if (!statSync(workingDirectory).isDirectory()) {
    throw new Error(`workingDirectory is not a directory: ${workingDirectory}`);
  }
  // ... proceed
}

Layer 2: Business Logic Validation

Purpose: Ensure data makes sense for this operation

function initializeWorkspace(projectDir: string, sessionId: string) {
  if (!projectDir) {
    throw new Error('projectDir required for workspace initialization');
  }
  // ... proceed
}

Layer 3: Environment Guards

Purpose: Prevent dangerous operations in specific contexts

async function gitInit(directory: string) {
  // In tests, refuse git init outside temp directories
  if (process.env.NODE_ENV === 'test') {
    const normalized = normalize(resolve(directory));
    const tmpDir = normalize(resolve(tmpdir()));

    if (!normalized.startsWith(tmpDir)) {
      throw new Error(
        `Refusing git init outside temp dir during tests: ${directory}`
      );
    }
  }
  // ... proceed
}

Layer 4: Debug Instrumentation

Purpose: Capture context for forensics

async function gitInit(directory: string) {
  const stack = new Error().stack;
  logger.debug('About to git init', {
    directory,
    cwd: process.cwd(),
    stack,
  });
  // ... proceed
}

Applying the Pattern

When you find a bug:

  1. Trace the data flow - Where does bad value originate? Where used?
  2. Map all checkpoints - List every point data passes through
  3. Add validation at each layer - Entry, business, environment, debug
  4. Test each layer - Try to bypass layer 1, verify layer 2 catches it

Example from Session

Bug: Empty projectDir caused git init in source code

Data flow:

  1. Test setup → empty string
  2. Project.create(name, '')
  3. WorkspaceManager.createWorkspace('')
  4. git init runs in process.cwd()

Four layers added:

  • Layer 1: Project.create() validates not empty/exists/writable
  • Layer 2: WorkspaceManager validates projectDir not empty
  • Layer 3: WorktreeManager refuses git init outside tmpdir in tests
  • Layer 4: Stack trace logging before git init

Result: All 1847 tests passed, bug impossible to reproduce

Key Insight

All four layers were necessary. During testing, each layer caught bugs the others missed:

  • Different code paths bypassed entry validation
  • Mocks bypassed business logic checks
  • Edge cases on different platforms needed environment guards
  • Debug logging identified structural misuse

Don't stop at one validation point. Add checks at every layer.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

2d-games

免费

2D game development principles. Sprites, tilemaps, physics, camera.

中文简介正在准备中。当前显示原文说明。

VoDaiLocz/kilo-kit-mcp282026年9月13日 更新

3d-games

免费

3D game development principles. Rendering, shaders, physics, cameras.

中文简介正在准备中。当前显示原文说明。

VoDaiLocz/kilo-kit-mcp282026年9月13日 更新

aesthetic

免费

Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.

中文简介正在准备中。当前显示原文说明。

VoDaiLocz/kilo-kit-mcp282026年9月13日 更新

Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.

中文简介正在准备中。当前显示原文说明。

VoDaiLocz/kilo-kit-mcp282026年9月13日 更新

Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.

中文简介正在准备中。当前显示原文说明。

VoDaiLocz/kilo-kit-mcp282026年9月13日 更新

Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.

中文简介正在准备中。当前显示原文说明。

VoDaiLocz/kilo-kit-mcp282026年9月13日 更新

查看 VoDaiLocz 的全部技能

报告此技能的问题