2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
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Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Guide completion of development work by presenting clear options and handling chosen workflow.
Core principle: Verify tests → Present options → Execute choice → Clean up.
Announce at start: "I'm using the finishing-a-development-branch skill to complete this work."
Before presenting options, verify tests pass:
# Run project's test suite
npm test / cargo test / pytest / go test ./...
If tests fail:
Tests failing (<N> failures). Must fix before completing:
[Show failures]
Cannot proceed with merge/PR until tests pass.
Stop. Don't proceed to Step 2.
If tests pass: Continue to Step 2.
# Try common base branches
git merge-base HEAD main 2>/dev/null || git merge-base HEAD master 2>/dev/null
Or ask: "This branch split from main - is that correct?"
Present exactly these 4 options:
Implementation complete. What would you like to do?
1. Merge back to <base-branch> locally
2. Push and create a Pull Request
3. Keep the branch as-is (I'll handle it later)
4. Discard this work
Which option?
Don't add explanation - keep options concise.
# Switch to base branch
git checkout <base-branch>
# Pull latest
git pull
# Merge feature branch
git merge <feature-branch>
# Verify tests on merged result
<test command>
# If tests pass
git branch -d <feature-branch>
Then: Cleanup worktree (Step 5)
# Push branch
git push -u origin <feature-branch>
# Create PR
gh pr create --title "<title>" --body "$(cat <<'EOF'
## Summary
<2-3 bullets of what changed>
## Test Plan
- [ ] <verification steps>
EOF
)"
Then: Cleanup worktree (Step 5)
Report: "Keeping branch <name>. Worktree preserved at <path>."
Don't cleanup worktree.
Confirm first:
This will permanently delete:
- Branch <name>
- All commits: <commit-list>
- Worktree at <path>
Type 'discard' to confirm.
Wait for exact confirmation.
If confirmed:
git checkout <base-branch>
git branch -D <feature-branch>
Then: Cleanup worktree (Step 5)
For Options 1, 2, 4:
Check if in worktree:
git worktree list | grep $(git branch --show-current)
If yes:
git worktree remove <worktree-path>
For Option 3: Keep worktree.
| Option | Merge | Push | Keep Worktree | Cleanup Branch |
|---|---|---|---|---|
| 1. Merge locally | ✓ | - | - | ✓ |
| 2. Create PR | - | ✓ | ✓ | - |
| 3. Keep as-is | - | - | ✓ | - |
| 4. Discard | - | - | - | ✓ (force) |
Skipping test verification
Open-ended questions
Automatic worktree cleanup
No confirmation for discard
Never:
Always:
Called by:
Pairs with:
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
中文简介正在准备中。当前显示原文说明。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
中文简介正在准备中。当前显示原文说明。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
中文简介正在准备中。当前显示原文说明。