2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Structured task planning with clear breakdowns, dependencies, and verification criteria. Use when implementing features, refactoring, or any multi-step work.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Source: obra/superpowers
This skill provides a framework for breaking down work into clear, actionable tasks with verification criteria.
{task-slug}.md in the PROJECT ROOTauth-feature.md).claude/, docs/, or temp folders🔴 NO fixed templates. Each plan is UNIQUE to the task.
| ❌ Wrong | ✅ Right |
|---|---|
| 50 tasks with sub-sub-tasks | 5-10 clear tasks max |
| Every micro-step listed | Only actionable items |
| Verbose descriptions | One-line per task |
Rule: If plan is longer than 1 page, it's too long. Simplify.
| ❌ Wrong | ✅ Right |
|---|---|
| "Set up project" | "Run npx create-next-app" |
| "Add authentication" | "Install next-auth, create /api/auth/[...nextauth].ts" |
| "Style the UI" | "Add Tailwind classes to Header.tsx" |
Rule: Each task should have a clear, verifiable outcome.
For NEW PROJECT:
For FEATURE ADDITION:
For BUG FIX:
🔴 DO NOT copy-paste script commands. Choose based on project type.
| Project Type | Relevant Scripts |
|---|---|
| Frontend/React | ux_audit.py, accessibility_checker.py |
| Backend/API | api_validator.py, security_scan.py |
| Mobile | mobile_audit.py |
| Database | schema_validator.py |
| Full-stack | Mix of above based on what you touched |
Wrong: Adding all scripts to every plan Right: Only scripts relevant to THIS task
| ❌ Wrong | ✅ Right |
|---|---|
| "Verify the component works correctly" | "Run npm run dev, click button, see toast" |
| "Test the API" | "curl localhost:3000/api/users returns 200" |
| "Check styles" | "Open browser, verify dark mode toggle works" |
# [Task Name]
## Goal
One sentence: What are we building/fixing?
## Tasks
- [ ] Task 1: [Specific action] → Verify: [How to check]
- [ ] Task 2: [Specific action] → Verify: [How to check]
- [ ] Task 3: [Specific action] → Verify: [How to check]
## Done When
- [ ] [Main success criteria]
That's it. No phases, no sub-sections unless truly needed. Keep it minimal. Add complexity only when required.
[Any important considerations]
---
## Best Practices (Quick Reference)
1. **Start with goal** - What are we building/fixing?
2. **Max 10 tasks** - If more, break into multiple plans
3. **Each task verifiable** - Clear "done" criteria
4. **Project-specific** - No copy-paste templates
5. **Update as you go** - Mark `[x]` when complete
---
## When to Use
- New project from scratch
- Adding a feature
- Fixing a bug (if complex)
- Refactoring multiple files
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
中文简介正在准备中。当前显示原文说明。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
中文简介正在准备中。当前显示原文说明。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
中文简介正在准备中。当前显示原文说明。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
中文简介正在准备中。当前显示原文说明。