2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
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Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - requires technical rigor and verification, not performative agreement or blind implementation
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
Code review requires technical evaluation, not emotional performance.
Core principle: Verify before implementing. Ask before assuming. Technical correctness over social comfort.
WHEN receiving code review feedback:
1. READ: Complete feedback without reacting
2. UNDERSTAND: Restate requirement in own words (or ask)
3. VERIFY: Check against codebase reality
4. EVALUATE: Technically sound for THIS codebase?
5. RESPOND: Technical acknowledgment or reasoned pushback
6. IMPLEMENT: One item at a time, test each
NEVER:
INSTEAD:
IF any item is unclear:
STOP - do not implement anything yet
ASK for clarification on unclear items
WHY: Items may be related. Partial understanding = wrong implementation.
Example:
your human partner: "Fix 1-6"
You understand 1,2,3,6. Unclear on 4,5.
❌ WRONG: Implement 1,2,3,6 now, ask about 4,5 later
✅ RIGHT: "I understand items 1,2,3,6. Need clarification on 4 and 5 before proceeding."
BEFORE implementing:
1. Check: Technically correct for THIS codebase?
2. Check: Breaks existing functionality?
3. Check: Reason for current implementation?
4. Check: Works on all platforms/versions?
5. Check: Does reviewer understand full context?
IF suggestion seems wrong:
Push back with technical reasoning
IF can't easily verify:
Say so: "I can't verify this without [X]. Should I [investigate/ask/proceed]?"
IF conflicts with your human partner's prior decisions:
Stop and discuss with your human partner first
your human partner's rule: "External feedback - be skeptical, but check carefully"
IF reviewer suggests "implementing properly":
grep codebase for actual usage
IF unused: "This endpoint isn't called. Remove it (YAGNI)?"
IF used: Then implement properly
your human partner's rule: "You and reviewer both report to me. If we don't need this feature, don't add it."
FOR multi-item feedback:
1. Clarify anything unclear FIRST
2. Then implement in this order:
- Blocking issues (breaks, security)
- Simple fixes (typos, imports)
- Complex fixes (refactoring, logic)
3. Test each fix individually
4. Verify no regressions
Push back when:
How to push back:
Signal if uncomfortable pushing back out loud: "Strange things are afoot at the Circle K"
When feedback IS correct:
✅ "Fixed. [Brief description of what changed]"
✅ "Good catch - [specific issue]. Fixed in [location]."
✅ [Just fix it and show in the code]
❌ "You're absolutely right!"
❌ "Great point!"
❌ "Thanks for catching that!"
❌ "Thanks for [anything]"
❌ ANY gratitude expression
Why no thanks: Actions speak. Just fix it. The code itself shows you heard the feedback.
If you catch yourself about to write "Thanks": DELETE IT. State the fix instead.
If you pushed back and were wrong:
✅ "You were right - I checked [X] and it does [Y]. Implementing now."
✅ "Verified this and you're correct. My initial understanding was wrong because [reason]. Fixing."
❌ Long apology
❌ Defending why you pushed back
❌ Over-explaining
State the correction factually and move on.
| Mistake | Fix |
|---|---|
| Performative agreement | State requirement or just act |
| Blind implementation | Verify against codebase first |
| Batch without testing | One at a time, test each |
| Assuming reviewer is right | Check if breaks things |
| Avoiding pushback | Technical correctness > comfort |
| Partial implementation | Clarify all items first |
| Can't verify, proceed anyway | State limitation, ask for direction |
Performative Agreement (Bad):
Reviewer: "Remove legacy code"
❌ "You're absolutely right! Let me remove that..."
Technical Verification (Good):
Reviewer: "Remove legacy code"
✅ "Checking... build target is 10.15+, this API needs 13+. Need legacy for backward compat. Current impl has wrong bundle ID - fix it or drop pre-13 support?"
YAGNI (Good):
Reviewer: "Implement proper metrics tracking with database, date filters, CSV export"
✅ "Grepped codebase - nothing calls this endpoint. Remove it (YAGNI)? Or is there usage I'm missing?"
Unclear Item (Good):
your human partner: "Fix items 1-6"
You understand 1,2,3,6. Unclear on 4,5.
✅ "Understand 1,2,3,6. Need clarification on 4 and 5 before implementing."
When replying to inline review comments on GitHub, reply in the comment thread (gh api repos/{owner}/{repo}/pulls/{pr}/comments/{id}/replies), not as a top-level PR comment.
External feedback = suggestions to evaluate, not orders to follow.
Verify. Question. Then implement.
No performative agreement. Technical rigor always.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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