2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
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Break a plan, spec, or PRD into independently-grabbable issues on the project issue tracker using tracer-bullet vertical slices. Use when user wants to convert a plan into issues, create implementation tickets, or break down work into issues.
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
Break a plan into independently-grabbable issues using vertical slices (tracer bullets).
The issue tracker and triage label vocabulary should have been provided to you — run /setup-matt-pocock-skills if not.
Work from whatever is already in the conversation context. If the user passes an issue reference (issue number, URL, or path) as an argument, fetch it from the issue tracker and read its full body and comments.
If you have not already explored the codebase, do so to understand the current state of the code. Issue titles and descriptions should use the project's domain glossary vocabulary, and respect ADRs in the area you're touching.
Break the plan into tracer bullet issues. Each issue is a thin vertical slice that cuts through ALL integration layers end-to-end, NOT a horizontal slice of one layer.
Slices may be 'HITL' or 'AFK'. HITL slices require human interaction, such as an architectural decision or a design review. AFK slices can be implemented and merged without human interaction. Prefer AFK over HITL where possible.
<vertical-slice-rules> - Each slice delivers a narrow but COMPLETE path through every layer (schema, API, UI, tests) - A completed slice is demoable or verifiable on its own - Prefer many thin slices over few thick ones </vertical-slice-rules>Present the proposed breakdown as a numbered list. For each slice, show:
Ask the user:
Iterate until the user approves the breakdown.
For each approved slice, publish a new issue to the issue tracker. Use the issue body template below. Apply the needs-triage triage label so each issue enters the normal triage flow.
Publish issues in dependency order (blockers first) so you can reference real issue identifiers in the "Blocked by" field.
<issue-template> ## ParentA reference to the parent issue on the issue tracker (if the source was an existing issue, otherwise omit this section).
A concise description of this vertical slice. Describe the end-to-end behavior, not layer-by-layer implementation.
Or "None - can start immediately" if no blockers.
</issue-template>Do NOT close or modify any parent issue.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
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