2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
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Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
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查看安装方法安装前可以查看交给 AI 代理的指令内容。
Claiming work is complete without verification is dishonesty, not efficiency.
Core principle: Evidence before claims, always.
Violating the letter of this rule is violating the spirit of this rule.
NO COMPLETION CLAIMS WITHOUT FRESH VERIFICATION EVIDENCE
If you haven't run the verification command in this message, you cannot claim it passes.
BEFORE claiming any status or expressing satisfaction:
1. IDENTIFY: What command proves this claim?
2. RUN: Execute the FULL command (fresh, complete)
3. READ: Full output, check exit code, count failures
4. VERIFY: Does output confirm the claim?
- If NO: State actual status with evidence
- If YES: State claim WITH evidence
5. ONLY THEN: Make the claim
Skip any step = lying, not verifying
| Claim | Requires | Not Sufficient |
|---|---|---|
| Tests pass | Test command output: 0 failures | Previous run, "should pass" |
| Linter clean | Linter output: 0 errors | Partial check, extrapolation |
| Build succeeds | Build command: exit 0 | Linter passing, logs look good |
| Bug fixed | Test original symptom: passes | Code changed, assumed fixed |
| Regression test works | Red-green cycle verified | Test passes once |
| Agent completed | VCS diff shows changes | Agent reports "success" |
| Requirements met | Line-by-line checklist | Tests passing |
| Excuse | Reality |
|---|---|
| "Should work now" | RUN the verification |
| "I'm confident" | Confidence ≠ evidence |
| "Just this once" | No exceptions |
| "Linter passed" | Linter ≠ compiler |
| "Agent said success" | Verify independently |
| "I'm tired" | Exhaustion ≠ excuse |
| "Partial check is enough" | Partial proves nothing |
| "Different words so rule doesn't apply" | Spirit over letter |
Tests:
✅ [Run test command] [See: 34/34 pass] "All tests pass"
❌ "Should pass now" / "Looks correct"
Regression tests (TDD Red-Green):
✅ Write → Run (pass) → Revert fix → Run (MUST FAIL) → Restore → Run (pass)
❌ "I've written a regression test" (without red-green verification)
Build:
✅ [Run build] [See: exit 0] "Build passes"
❌ "Linter passed" (linter doesn't check compilation)
Requirements:
✅ Re-read plan → Create checklist → Verify each → Report gaps or completion
❌ "Tests pass, phase complete"
Agent delegation:
✅ Agent reports success → Check VCS diff → Verify changes → Report actual state
❌ Trust agent report
From 24 failure memories:
ALWAYS before:
Rule applies to:
No shortcuts for verification.
Run the command. Read the output. THEN claim the result.
This is non-negotiable.
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2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
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Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
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Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
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Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
中文简介正在准备中。当前显示原文说明。