2d-games
免费2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
Web application testing principles. E2E, Playwright, deep audit strategies.
中文简介正在准备中。当前显示原文说明。
安装前可以查看交给 AI 代理的指令内容。
Discover and test everything. Leave no route untested.
Execute these for automated browser testing:
| Script | Purpose | Usage |
|---|---|---|
scripts/playwright_runner.py | Basic browser test | python scripts/playwright_runner.py https://example.com |
| With screenshot | python scripts/playwright_runner.py <url> --screenshot | |
| Accessibility check | python scripts/playwright_runner.py <url> --a11y |
Requires: pip install playwright && playwright install chromium
| Target | How to Find |
|---|---|
| Routes | Scan app/, pages/, router files |
| API endpoints | Grep for HTTP methods |
| Components | Find component directories |
| Features | Read documentation |
/\ E2E (Few)
/ \ Critical user flows
/----\
/ \ Integration (Some)
/--------\ API, data flow
/ \
/------------\ Component (Many)
Individual UI pieces
| Priority | Tests |
|---|---|
| 1 | Happy path user flows |
| 2 | Authentication flows |
| 3 | Critical business actions |
| 4 | Error handling |
| Practice | Why |
|---|---|
| Use data-testid | Stable selectors |
| Wait for elements | Avoid flaky tests |
| Clean state | Independent tests |
| Avoid implementation details | Test user behavior |
| Concept | Use |
|---|---|
| Page Object Model | Encapsulate page logic |
| Fixtures | Reusable test setup |
| Assertions | Built-in auto-wait |
| Trace Viewer | Debug failures |
| Setting | Recommendation |
|---|---|
| Retries | 2 on CI |
| Trace | on-first-retry |
| Screenshots | on-failure |
| Video | retain-on-failure |
| Scenario | Value |
|---|---|
| Design system | High |
| Marketing pages | High |
| Component library | Medium |
| Dynamic content | Lower |
| Area | Tests |
|---|---|
| Status codes | 200, 400, 404, 500 |
| Response shape | Matches schema |
| Error messages | User-friendly |
| Edge cases | Empty, large, special chars |
tests/
├── e2e/ # Full user flows
├── integration/ # API, data
├── component/ # UI units
└── fixtures/ # Shared data
| Pattern | Example |
|---|---|
| Feature-based | login.spec.ts |
| Descriptive | user-can-checkout.spec.ts |
| Strategy | Use |
|---|---|
| Per file | Playwright default |
| Sharding | Large suites |
| Workers | Multiple browsers |
| ❌ Don't | ✅ Do |
|---|---|
| Test implementation | Test behavior |
| Hardcode waits | Use auto-wait |
| Skip cleanup | Isolate tests |
| Ignore flaky tests | Fix root cause |
Remember: E2E tests are expensive. Use them for critical paths only.
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
2D game development principles. Sprites, tilemaps, physics, camera.
中文简介正在准备中。当前显示原文说明。
3D game development principles. Rendering, shaders, physics, cameras.
中文简介正在准备中。当前显示原文说明。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
中文简介正在准备中。当前显示原文说明。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
中文简介正在准备中。当前显示原文说明。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
中文简介正在准备中。当前显示原文说明。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
中文简介正在准备中。当前显示原文说明。