Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
中文简介正在准备中。当前显示原文说明。
Help configure optional local Whisper dictation into terminals and other apps, with language, hotkey and CPU or GPU checks.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Read the setup note and the chosen tool's current upstream instructions. Dictation is independent of Mr. Mak's conversational voice assistant. Keep the two workflows distinct.
Check the operating system, microphone, language and available hardware. Choose a local model that fits the machine. Verify the tool's defaults: a configured language or GPU build flag may need changing for this user. Do not promise that a build compiled with CUDA will run without the required runtime.
Choose a hotkey with the user before rebinding an existing shortcut. Test a short sentence in a plain text field, then in a terminal without submitting it. Check mixed technical vocabulary, silence and quick repeated recordings. Confirm that the next recording starts reliably after a failure.
Leave optional cloud formatting disabled unless requested. If enabled, explain which text goes to the selected provider and use the user's own credentials. Store only reusable setup notes in this project, not voice history or account settings. Do not restart Mr. Mak to configure a separate dictation application.
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Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
中文简介正在准备中。当前显示原文说明。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
中文简介正在准备中。当前显示原文说明。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
中文简介正在准备中。当前显示原文说明。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
中文简介正在准备中。当前显示原文说明。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
中文简介正在准备中。当前显示原文说明。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
中文简介正在准备中。当前显示原文说明。