Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
中文简介正在准备中。当前显示原文说明。
Create or maintain Workspace cards, report tabs and Markdown deliverables with consistent styling, working media previews and clear project organization.
中文简介正在准备中。当前显示原文说明。
查看安装方法安装前可以查看交给 AI 代理的指令内容。
Read AGENTS.md and the workflow.
Keep authored content in English unless the user explicitly requests another
language. Put related iterations in an existing card rather than creating
several cards for one task. Do not reorganize unrelated projects.
For a gallery or research page that the owner wants to edit directly, use the
versioned .card.json format in editable cards.
Register its step with viewer: "card". Keep stable entry IDs, relative local
images and Markdown notes; validate with desktop/service/card-schema.mjs before
saving. Reread the source before each edit and update the registry date. The app
provides the view, so do not create a second editable HTML copy of the same data.
Preserve existing custom HTML unless conversion was requested. Browser and phone
previews can read these cards; the desktop Workspace provides editing controls.
Use workspace/_shared/report.css and report.js in every HTML report, with
data-mak-report="document" on the root element. Use the shared tokens and
layout instead of inventing another visual theme. Basic cards and media grids
can use the sample CSS in workspace/_shared/examples.css.
Standard reports follow the reader's Dark, Light or System preference. Check
both dark and light when adding custom styles. An intentionally independent
design, such as a game demo, can keep its palette with data-mak-theme="custom"
on the root element. Do not invert or recolor media to implement a theme.
Every image must be clickable, preview at full size and offer a download. Use local output paths, meaningful alt text and lazy loading. Keep motion studies playable with native video controls. Wide tables must scroll within the report. Never cover the document close button with the Files rail.
Update workspace/workspace.json with a stable ID, category, folder, readable
title, creation date, last updated date and steps. sample: true is reserved for
starter examples; ordinary work uses normal archiving behavior.
Open every changed tab at wide and narrow sizes. Check media and links, Markdown rendering and image close/download controls. Preserve the selected surface during loading. Report actual verification and any remaining limitations. Prepare desktop changes without restarting active sessions until the user permits it.
Mobile reports use the same HTML or Markdown as desktop. Include the viewport
meta tag and shared styles; keep the reading order useful in a single column.
Test at 390 px and 768 px as well as desktop width. Verify readable text without
zooming, wrapping tab labels, reachable close/download buttons, and working
image previews with touch. Confine horizontal scrolling to tables and code.
Use relative assets inside the report folder or workspace/_shared/.
Reports opened through Mobile Access run in an isolated, read-only preview:
do not depend on the desktop control API, parent-window DOM, local storage or
absolute localhost URLs. Keep a short result summary before lengthy details.
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Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
中文简介正在准备中。当前显示原文说明。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
中文简介正在准备中。当前显示原文说明。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
中文简介正在准备中。当前显示原文说明。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
中文简介正在准备中。当前显示原文说明。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
中文简介正在准备中。当前显示原文说明。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
中文简介正在准备中。当前显示原文说明。