Design engineering principles for making TUI interfaces feel polished. Use when building Textual widgets, reviewing TUI code, implementing transitions, focus states, alignment, spacing, or any visual detail work. Triggers on TUI polish, design details, "make it feel better", "feels off", layout alignment, color consistency, responsive sizing.
日本語の概要は準備中です。原文の説明を表示しています。
dedalus-labs/wingman☆ 1822026年4月25日 更新
Designs system architecture and selects technology stack based on vision analysis. Use after vision analysis for technical decisions. Triggers on: design architecture, select tech stack, choose framework.
日本語の概要は準備中です。原文の説明を表示しています。
YougLin-dev/Aha-Loop☆ 1812026年2月3日 更新
Make technology decisions for every product capability by discovering existing assets, evaluating vendor-aligned options, and categorizing as Reuse/Extend/Build/Buy/Integrate/Research during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on "tech stack", "build or buy?", "what technologies?", "technical decisions", "what do we reuse?", "existing stack", "vendor constraint", "IBM-first", "what tools do we need?", "evaluate solutions", "select tech stack". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and cross-references. Feeds v0.6 Architecture Design.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Determine technologies needed to build the product, making build/buy/integrate decisions during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on requests to select tech stack, evaluate technologies, make build vs. buy decisions, discover existing assets, or when user asks "what technologies?", "select tech stack", "build or buy?", "what do we reuse?", "existing stack", "technical decisions", "what tools do we need?", "evaluate solutions". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and trade-offs. Feeds v0.6 Architecture Design.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Construct a high-conversion offer using Alex Hormozi's value equation and Grand Slam Offer mechanics during PRD v0.9 Go-to-Market. Triggers on requests to design the offer, set up the pitch, build bonuses or guarantees, or when user asks "how do we package this?", "what's the offer?", "build a grand slam offer", "Hormozi", "$100M offers", "guarantee", "bonus stack". Outputs GTM-* entries with Type=Offer / Type=Guarantee and BR-PRICING-* updates.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Define how system components connect, establishing boundaries, patterns, and integration approaches during PRD v0.6 Architecture. Triggers on requests to design architecture, create system design, define component relationships, or when user asks "design architecture", "system design", "how do components connect?", "architecture decisions", "technical architecture", "system overview". Consumes TECH- (stack selections), RISK- (constraints), FEA- (features). Outputs ARC- entries documenting architecture decisions with rationale. Feeds v0.6 Technical Specification.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Connect user journeys to screens, defining the UI structure and navigation paths during PRD v0.4 User Journeys. Triggers on requests to define screens, design screen flows, map UI structure, plan navigation, or when user asks "what screens do we need?", "define screens", "screen flow", "UI structure", "information architecture", "navigation design", "wireframe planning". Consumes UJ- (User Journey Mapping), FEA- (Feature Value Planning), BR- (constraints). Outputs SCR- entries for screens and DES- entries for design system elements. Feeds v0.5 Red Team Review.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Select and validate pricing model for PRD v0.3 Commercial Model. Triggers on requests to set pricing, choose monetization model, design pricing tiers, validate willingness to pay, or when user asks "how much should we charge?", "what pricing model?", "freemium vs paid?", "how to structure tiers?", "price point?". Consumes Competitive Landscape (CFD-) and Product Type (BR-) from v0.2. Outputs BR- entries for pricing rules, tier boundaries, and competitive positioning.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Symfony UX TwigComponent for reusable UI building blocks -- server-rendered components with PHP classes and Twig templates. Use when creating buttons, cards, alerts, badges, navbars, or any reusable UI element with props, blocks/slots, computed properties, or anonymous (template-only) components. Code triggers: AsTwigComponent, #[AsTwigComponent], ExposeInTemplate, PreMount, PostMount, <twig:Alert />, <twig:Button>, component(), computed properties, anonymous component, HTML syntax. Also trigger when the user asks "how to create a reusable component", "how to make a component library", "how to pass props to a component", "how to use slots/blocks in a component", "how to build a design system in Symfony", "what is the HTML syntax for components", "how to create a component without a PHP class". Do NOT trigger for components that re-render dynamically on user input (use live-component), for JS behavior (use stimulus), or for page navigation (use turbo).
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
Symfony UX Map for interactive maps with Leaflet or Google Maps in Symfony. Covers markers, polygons, polylines, circles, info windows, and LiveComponent integration. Use when displaying maps, placing markers, drawing shapes or routes, handling map events, building store locators, using custom tile layers, or making maps reactive with LiveComponent. Code triggers: <twig:ux:map />, Map(), Point(), Marker(), Polygon(), Polyline(), Circle(), InfoWindow(), MapOptionsInterface, ComponentWithMapTrait, fitBoundsToMarkers, ux:map:marker:before-create, ux:map:connect, SYMFONY_UX_MAP_DSN. Also trigger when the user asks "how to display a map", "how to add markers", "how to draw a polygon on a map", "how to handle map click events", "how to make a reactive map", "how to use Leaflet in Symfony", "how to use Google Maps in Symfony", "map not showing", "map has zero height". Do NOT trigger for SVG icons (use ux-icons) or general frontend interactivity (use stimulus).
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
Symfony UX Icons for rendering SVG icons in Twig templates. Supports 200,000+ Iconify icons (Lucide, Heroicons, Tabler, Material Design, etc.), local SVG files, and custom icon sets with aliases. Use when displaying icons, configuring icon defaults, importing or locking on-demand icons, creating icon aliases, or styling SVG icons with CSS. Code triggers: <twig:ux:icon />, ux_icon(), UX_ICONS_DEFAULT_ICON_ATTRIBUTES, icon.yaml, icons/, iconify:, lucide:, heroicons:, tabler:, mdi:, bin/console ux:icons:lock, bin/console ux:icons:import. Also trigger when the user asks "how to add an icon", "how to use Lucide/Heroicons/Tabler icons", "how to render an SVG icon in Twig", "how to lock icons for production", "how to create icon aliases", "how to style an icon", "icon not found", "icon not rendering". Do NOT trigger for interactive maps (use ux-map) or general Twig components (use twig-component).
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
Symfony UX frontend stack -- decision tree and orchestrator for choosing between Stimulus, Turbo, TwigComponent, LiveComponent, UX Icons, and UX Map. Use when the user is unsure which tool fits, wants to combine multiple UX packages, or asks a general frontend architecture question in Symfony. Also trigger when the user asks "which UX package should I use", "how to make this interactive", "should I use Stimulus or LiveComponent", "how to structure my Symfony frontend", "what is the difference between Turbo and LiveComponent", "should this be a Frame or a LiveComponent", "how do these UX packages work together", "what is the Symfony way to do frontend". Do NOT trigger when the user clearly names a specific tool (stimulus, turbo, twig-component, live-component, ux-icons, ux-map) -- defer to the specialized skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
smnandre/symfony-ux-skills☆ 1802026年6月15日 更新
把任意主题做成讲解/科普视频并渲染成 MP4(HTML/CSS/GSAP 画面 + 确定性逐帧渲染 + 配音 + 词级硬字幕)。触发场景:要做科普/讲解/教学/知识/产品类视频、「讲一下 X 做成视频」、要挑某种视觉风格(极简/数据/赛博/电影感/品牌)出片、要出抖音封面/竖版封面/9:16 封面、要用 html-video 那种模板化画面但更稳的音画同步、anything2explainer 换 HTML 渲染,或提到 html-explainer / HTML 讲解视频 / explainer video / MG 视频。内置 23 个模板风格(8 类)与 40+ 动作词汇的动效库,主题驱动模板编排;支持 4K60、快门运动模糊、多进程提速、断点续渲;流程含六个用户确认点(渲染通道是硬闸门)。独立可移植,不依赖 html-video / anything2explainer。
日本語の概要は準備中です。原文の説明を表示しています。
OneMoh/html-explainer☆ 1792026年10月14日 更新
Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1762026年10月19日 更新
Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1762026年10月19日 更新
Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1762026年10月19日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1762026年10月19日 更新
Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1762026年10月19日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1762026年10月19日 更新
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1762026年10月19日 更新
Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.
日本語の概要は準備中です。原文の説明を表示しています。
EGSECDA/vocaloid-style-mv-pipeline☆ 1752026年10月4日 更新
Короткие русскоязычные посты для Telegram, LinkedIn, Instagram и других соцсетей: пост с нуля, пост из статьи, анонс в канал, переписывание первой строки, усиление хука и финала. Use this skill whenever the user asks to write, rewrite, draft, shorten, or improve a Russian social media post, Telegram channel post, LinkedIn post, Instagram caption, channel announcement, post from an article, or first-line hook. Триггеры: «пост в телеграм», «пост для канала», «пост в LinkedIn», «пост в Instagram», «короткий пост», «напиши пост», «анонс в канал», «пост из статьи», «первая строка не цепляет», «перепиши пост». Для статей и лонгридов см. skill statya; для лендингов и продающих страниц — promo; для интерфейса — ux-copy.
日本語の概要は準備中です。原文の説明を表示しています。
N1arko/redaktura-skills☆ 1752026年8月11日 更新
UX-тексты на русском языке: кнопки, формы, ошибки, пустые состояния, онбординг, подтверждения, уведомления, пуши и микрокопия. Use this skill whenever the user asks to write, rewrite, review, choose, or improve interface copy, product messages, UI strings, transactional emails, push notifications, toasts, snackbars, forms, empty states, onboarding, errors, confirmations, labels, tooltips, or button text. Триггеры: «текст для кнопки», «сообщение об ошибке», «текст в форму», «пустое состояние», «подпись к полю», «текст тоста», «снекбар», «онбординг», «пуш-уведомление», «микрокопия», «UX-текст», «что написать на экране…», «лейбл поля», «тултип», «подтверждение удаления», «письмо-уведомление». Для статей и постов см. skills statya и redaktura; для проектного словаря — redpolitika.
日本語の概要は準備中です。原文の説明を表示しています。
N1arko/redaktura-skills☆ 1752026年8月11日 更新
Редполитика проекта на русском языке: короткое интервью, извлечение голоса из примеров и файл `.agents/redpolitika.md` для редакторских скиллов. Use this skill whenever the user asks to create, update, remember, formalize, or apply a project editorial policy, tone of voice, style guide, vocabulary, forbidden words, or reusable writing context. Триггеры: «настрой редполитику», «редполитика», «запомни мой стиль», «создай гайд по стилю», «tone of voice», «ToV», «настрой скилл под наш проект», «как нам писать», «зафиксируй голос», «добавь в редполитику», «обнови правила тона», «словарь проекта», «запрещённые слова», «пиши в нашем стиле», «сохрани правила редакции». Also suggest this skill when redaktura, statya, or ux-copy lacks project context and the user will keep working with the same product. Для редактуры готового текста см. skill redaktura; для статей с нуля — statya; для интерфейса — ux-copy.
日本語の概要は準備中です。原文の説明を表示しています。
N1arko/redaktura-skills☆ 1752026年8月11日 更新