基于 TrailSnap(行影集)现有设计系统设计、实现和审查前端 UI。适用于 package/website 的新页面、组件、布局、主题、移动端适配与界面改版;纯后端任务和其他项目不适用。
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX、ロゴ、スライド、画像生成(7,288 件)
基于 TrailSnap(行影集)现有设计系统设计、实现和审查前端 UI。适用于 package/website 的新页面、组件、布局、主题、移动端适配与界面改版;纯后端任务和其他项目不适用。
日本語の概要は準備中です。原文の説明を表示しています。
Web 视觉设计 SKILL。输入 PRD / 参考 URL / 截图 / 关键词(任意组合),先产出一份标准化 DESIGN.md 设计规范,用户确认后据此生成 UI/UX、视觉、动效、响应式全部达标的 web 代码。专攻 web 端:Landing Page、Portfolio、产品页、博客、个人站、SaaS 介绍页等。当用户说"帮我做个网站""设计一个页面""参考 XX 做一个""把这个截图/PRD 做成网页""做一个 landing page""出一份 design 规范"时触发。不用于后端、数据库、纯逻辑 bug 修复。
日本語の概要は準備中です。原文の説明を表示しています。
Amazon Store builder — page layouts, brand story, shoppable images, traffic driving, conversion optimization
日本語の概要は準備中です。原文の説明を表示しています。
We present a statistical simulator, scDesign3, to generate realistic single-cell and spatial omics data, including various cell states, experimental designs, and feature modalities, by learning interpretable parameters from real data. Using a unified probabilistic model for single-cell and spatial omics data, scDesign3 infers biologically meaningful parameters; assesses the goodness-of-fit of inferred cell clusters, trajectories, and spatial locations; and generates in silico negative and positi
日本語の概要は準備中です。原文の説明を表示しています。
Spatially-aware quality control (QC) software for both spot-level and artifact-level QC in spot-based spatial transcripomics, such as 10x Visium. These methods calculate local (nearest-neighbors) mean and variance of standard QC metrics (library size, unique genes, and mitochondrial percentage) to identify outliers spot and large technical artifacts. Scales linearly with the number of spots and is designed to be used with 'SpatialExperiment' objects.
日本語の概要は準備中です。原文の説明を表示しています。
This package provides a collection of functions designed for analyzing deconvolution of the bulk sample(s) using an atlas of reference omic signature profiles and a user-selected model. Users are given the option to create or extend a reference atlas and,also simulate the desired size of the bulk signature profile of the reference cell types.The package includes the cell-type-specific methylation atlas and, Illumina Epic B5 probe ids that can be used in deconvolution. Additionally,we included BS
日本語の概要は準備中です。原文の説明を表示しています。
Provides functionalities to visualize and contextualize CRISPR guide RNAs (gRNAs) on genomic tracks across nucleases and applications. Works in conjunction with the crisprBase and crisprDesign Bioconductor packages. Plots are produced using the Gviz framework.
日本語の概要は準備中です。原文の説明を表示しています。
Provides a comprehensive suite of functions to design and annotate CRISPR guide RNA (gRNAs) sequences. This includes on- and off-target search, on-target efficiency scoring, off-target scoring, full gene and TSS contextual annotations, and SNP annotation (human only). It currently support five types of CRISPR modalities (modes of perturbations): CRISPR knockout, CRISPR activation, CRISPR inhibition, CRISPR base editing, and CRISPR knockdown. All types of CRISPR nucleases are supported, including
日本語の概要は準備中です。原文の説明を表示しています。
mastR is an R package designed for automated screening of signatures of interest for specific research questions. The package is developed for generating refined lists of signature genes from multiple group comparisons based on the results from edgeR and limma differential expression (DE) analysis workflow. It also takes into account the background noise of tissue-specificity, which is often ignored by other marker generation tools. This package is particularly useful for the identification of g
日本語の概要は準備中です。原文の説明を表示しています。
The 'enrichplot' package implements several visualization methods for interpreting functional enrichment results obtained from ORA or GSEA analysis. It is mainly designed to work with the 'clusterProfiler' package suite. All the visualizati
日本語の概要は準備中です。原文の説明を表示しています。
seqLogo takes the position weight matrix of a DNA sequence motif and plots the corresponding sequence logo as introduced by Schneider and Stephens (1990).
日本語の概要は準備中です。原文の説明を表示しています。
Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
日本語の概要は準備中です。原文の説明を表示しています。
Use for blue-team threat hunting, detection engineering with Sigma/YARA, SIEM query design, and incident detection validation.
日本語の概要は準備中です。原文の説明を表示しています。
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
日本語の概要は準備中です。原文の説明を表示しています。
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
Use before planning a frontend phase, or when a UI contract must be locked before implementation. Orchestrates gsd-ui-researcher and gsd-ui-checker to validate, research, and verify UI-SPEC.md for the phase.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks for a visual or UI quality review of frontend code that already shipped, or passes a phase number. Produces {phase_num}-UI-REVIEW.md with a graded 1-4 assessment across six pillars.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a short, design-led, unnarrated motion graphic: kinetic type, stat count-up, chart hit, logo sting, lower-third, animated map, or UI animation. Longer or narrated: /general-video. Unclear: /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Your product + design brain trust and decision partner. Named personas across 8 cells spanning product strategy, discovery/research, growth/metrics, design foundations/usability, design leadership/craft, UX/content, design systems, and a…
日本語の概要は準備中です。原文の説明を表示しています。
Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture. Use when building with Tailwind v4 or migrating from v3.
日本語の概要は準備中です。原文の説明を表示しています。