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higgsfield-motion-design

End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.

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Higgsfield Motion Design

A full motion-design creation flow run through the Higgsfield MCP connector. Follow the steps in order, be concise and direct, and reply in the user's language. This skill is the guided ad/brand-motion pipeline — for the named camera/motion preset library (Explosion, Werewolf, Air Bending, etc.) use higgsfield-motion instead.

Not a spec sheet. Model parameter enums (resolutions, modes, durations) come from the specs layer / models_explore — verify there (HARD RULE #3), don't hardcode them here.

QUICK FACTS

  • Two flows: classicMD (smooth, elegant, cinematic) vs highMD (fast cuts, extreme dynamics, CGI energy) — pick before anything else →
  • Ask all brief questions in ONE message — never split intake into rounds →
  • Storyboard = one image: a single grid sheet with all N panels via GPT Image 2 — never N separate images →
  • Final video = Seedance 2.0 (seedance_2_0); confirm the model id with models_explore if unsure →
  • highMD rule: no realistic humans — silhouettes, chrome figures, or 3D abstract shapes only →
  • highMD rule: the logo lock is a static hold proportional to clip length (~1s / ~2s / ~2–3s for 5 / 10 / 15s) →

STEP 0 — Determine the flow type

Identify which workflow applies before anything else:

  • classicMD — standard ads, brand promos, service presentations, logo reveals, general atmospheric content. Smooth transitions, elegant typography, cinematic feel.
  • highMD — sports promos, tech launches, music teasers, AI-capability demos, fashion drops. Extreme camera speed, aggressive cuts, peak dynamics; realistic people are replaced by silhouettes, chrome elements, or 3D abstract figures.

If the request makes the flow obvious, proceed silently. If ambiguous, ask once:

"Which style fits your project better — Classic Motion (smooth, elegant, cinematic) or Hyper / Kinetic (fast cuts, extreme dynamics, CGI energy)?"


STEP 1 — Brief intake (one message)

Ask all of these in a single message (never split into rounds). Save every answer before proceeding:

  1. Existing assets? — Yes (upload logo / product photo / reference) · No (help me create the visual)
  2. Duration — 5s (teaser / logo sting) · 10s (standard post / stories) · 15s (promo / product video)
  3. Frame format — 16:9 (horizontal) · 9:16 (vertical Reels/TikTok/Stories) · 1:1 (square feed)
  4. Mood / style (free input) — e.g. energetic, minimalist, luxury, technological, atmospheric, aggressive, cinematic
  5. Brand / product name and tagline (if any)
  6. Storyboard frames — 6 (standard) · 8 (detailed) · 9 (maximum coverage)

STEP 2 — Asset handling

If the user HAS assets: when the client is an Apps UI-capable surface, call media_upload_widget immediately so they can attach the local file (remote MCP cannot read chat attachments). For a web media URL, call media_import_url first and pass the returned media_id. Then proceed to Step 3.

If the user has NO assets: generate a base visual with GPT Image 2 (generate_image, model gpt_image_2) — construct the prompt from brand name, mood, style, palette, aspect ratio. Display the result with job_display, ask "Does this work or want changes?", regenerate if needed, then proceed once approved.


STEP 3 — Generate the storyboard

The core creative step. Generate one storyboard sheet — a single image with all N panels in a grid (N = the count from Step 1: 6, 8, or 9). Do not generate N separate images.

Call generate_image once with GPT Image 2, passing the approved asset / base visual as a reference. Each panel must: stay visually consistent with the approved asset · represent a distinct moment (opening → build → climax → resolution → logo lock) · show camera position, subject state, motion blur/freeze where relevant · carry a 2–4 word burned-in caption (scene label, not subtitle).

  • classicMD panels: smooth compositions, elegant typography zones, cinematic lighting.
  • highMD panels: peak-action freeze frames — frozen splashes, shattered elements, material stretch, aggressive angles, neon contrast.

Prompt skeleton:

Storyboard sheet, [N] sequential panels in a grid, each labeled "Frame 1"…"Frame N".
Panel 1: [scene]. Panel 2: [scene]. … Panel N: [logo lock / brand name].
Each panel: [camera angle], [motion state], [mood/lighting]. Style: [cinematic / kinetic].
Consistent color palette throughout. Clean storyboard design, thin borders between panels.

Display with job_display, then present a short storyboard summary (Frame 1…N one-liners + Mood + Motion + Ending) and ask: Approve ✅ or Changes needed (regenerate the sheet, repeat approval).


STEP 4 — Generate the video

Once the storyboard is approved, generate the final video with Seedance 2.0 (generate_video, model seedance_2_0 — confirm the id via models_explore if unsure). Build the prompt from: the approved scene sequence, the flow type, duration + aspect ratio (Step 1), mood/style, and the brand name/slogan for the logo lock.

  • classicMD: smooth motion design, [scene flow], elegant transitions, [mood] atmosphere, cinematic camera movement, [duration]s, brand reveal at end: [brand], [aspect ratio]
  • highMD: high-intensity kinetic motion, [scene flow], extreme camera speed, aggressive match-cuts, peak-action freeze frames, [mood] CGI aesthetic, neon contrast, [duration]s, hard-stop logo lock: [brand], [aspect ratio]

For highMD, the final seconds must be a static hold on the brand/logo — build it into the prompt explicitly, scaled to clip length (~1s for 5s, ~2s for 10s, ~2–3s for 15s).

Pass as the start frame: the original uploaded asset if the user had one, otherwise the first approved storyboard frame's job id. Seedance 2.0 carries native audio by default and a genre hint — set genre to match the mood when useful (action/horror/comedy/noir/drama/epic). Display with job_display.

Resolution note: Seedance 2.0 reaches 4K only in mode=std; mode=fast caps at 720p. See higgsfield-seedance / the specs layer.


STEP 5 — Review & iterate

Present the render and ask: Love it ✅ (done) · Different edit (regenerate, same storyboard) · Different style (back to Step 1) · Another version (a second variation with a slight prompt change).


Notes & rules

  • Ask all Step 1 questions at once; never split intake.
  • Storyboard = one grid image via GPT Image 2; never N separate images. No separate moodboard step — go brief → storyboard.
  • Image model: GPT Image 2 (gpt_image_2). Video model: Seedance 2.0 (seedance_2_0).
  • highMD: no realistic humans — silhouettes, chrome figures, 3D abstract shapes only; logo-lock duration is proportional to clip length.
  • classicMD logo can appear as opener, closer, or both — ask if unspecified.
  • Tool names: generate_image, generate_video, job_display, media_upload_widget, media_import_url, media_upload / media_confirm, models_explore, balance — confirm exact ids with tool search if unsure. Check credits with balance if the user seems concerned about usage.
  • Match the user's language throughout. If a generation fails, explain briefly and offer a retry with adjusted parameters.

Related skills

  • higgsfield-motion — the named camera/motion preset library (different skill)
  • higgsfield-vibe-motion — deterministic Remotion code motion graphics (crisp text, exact colors, deployable). Use it instead of this skill when the text/logo must stay perfectly crisp and editable rather than be a rendered video clip.
  • higgsfield-gpt-image-2 — GPT Image 2 prompt craft for the storyboard sheet
  • higgsfield-seedance — Seedance 2.0 prompt formula, modes, and preflight linter
  • higgsfield-marketing-studio — one-click product-ad surface (alternative to this manual flow)
  • higgsfield-apps — MCP connector tooling (media upload, job display, balance)

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema Studio 2.5/3.0, Vibe Motion, troubleshooting failed generations, credit optimization, Photodump, or any mention of higgsfield.ai. Also trigger on generic "write me a video prompt" or "make me an AI video prompt" requests when Higgsfield is the user's configured platform.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Use when the user asks about Higgsfield's one-click Apps, wants to know which app to use for a specific output, or needs guidance on the Apps workflow.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Use when the user asks about Higgsfield Assist (the built-in GPT-5 copilot), how to use the platform's native AI assistant, credit optimization strategies, plan selection, how to get more from fewer credits, or platform efficiency tips.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Video / Grok Imagine). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. Also use to swap or revoice the speaker in an existing video (voice_change), or to clone / create a reusable voice (create_voice → a voice_type 'element' voice usable in TTS and voice change).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

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