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36 件(OSideMedia のリポジトリ) ・ 人気順

概要と使いどころ

Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Guides users through professional filmmaking workflows in Higgsfield Cinema Studio, including creating multi-shot sequences, configuring optical stacks, applying color grading, managing Soul Cast AI actors, and structuring per-scene prompts with Director Panel camera movements. Use when the user mentions Cinema Studio, Cinema Studio 2.5, Cinema Studio 3.0, Cinema Studio 3.5, Cinema Studio 4.0 (`cinematic_studio_video_4_0` — its four modes, camera/lens/aperture/era/genre/pacing ids, light presets, color palette), Soul Cast, color grading, multi-shot video, shot sequences, storyboard workflow, Hero Frame, optical stack, keyframe interpolation, Elements system (@Characters/@Locations/@Props), Speed Ramp, Director Panel, Higgsfield Popcorn, Single Shot / Multi-Shot Auto / Multi-Shot Manual modes, Reference Anchor, Smart shot control, or any professional filmmaking workflow inside Higgsfield.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user asks which model to use, wants to compare models, or needs guidance on selecting between Kling, Wan (incl. Wan 3.0), Seedance (incl. 2.5), Veo 3, Minimax Hailuo / MiniMax H3, FLUX 3 Video, Gemini Omni Flash, Soul, Nano Banana, GPT Image 2.5, or other Higgsfield engines — including which lane edits existing footage (video_edit, Kling 3.0 Omni Edit, FLUX 3 Video Edit, Genjutsu, Ad Multiplier) and which models make one clip longer than 15s.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user asks about Moodboard, building a moodboard from reference images, curated moodboard presets, Soul Hex color transfer, applying a visual style direction to generations, or named moodboard styles like Y2K studio, Warm ambient, Theatrical light, Swag era, Flash editorial, Street photography, Asian nostalgia, Retro BW, Surreal solarization, etc.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when building, writing, refining, or structuring a Higgsfield AI prompt. Covers the MCSLA formula, prompt structure, narrative vs. timestamped formats, and how to write for both text-to-video and image-to-video workflows.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use this skill AUTOMATICALLY before writing any Higgsfield prompt. Query the memory databases for relevant past failures and pre-apply known fixes before the user even hits generate. Triggers include: any request to write a Higgsfield prompt, any use of the higgsfield-prompt skill, any mention of generating a video or image on Higgsfield, any MCSLA prompt construction. This skill should run SILENTLY in the background — don't announce it, just apply what's known. If the databases are empty, skip silently and proceed with normal prompt generation.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Tests whether a scene is structurally worth generating before any shot is prompted — a five-element engine of Goal, Obstacle, Tactic, Reversal, and Value Shift. Use when the user has a scene, sequence, beat outline, or script and wants it audited or strengthened; when a sequence generates cleanly but lands flat and nobody can say why; when shots look good individually but the run of them does not build; or when the user asks 'is this scene working', 'what's weak here', or 'why doesn't this land'. Upstream of prompting — it decides WHICH shots deserve the credits, not how to write them. Pairs with higgsfield-character-design (who the characters are) and higgsfield-shotlist-director (turning the settled scene into shots).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Turns a brief, script, scene breakdown, treatment, or story idea into ONE connected director's shotlist for Seedance 2.0 — a single editable HTML artifact with a global Style Prefix, an @-asset glossary, and named per-scene prompts (1a, 1b, 2a…) each in Style → Characters → Scene → CUT 1..N form. Use whenever the user says 'make a shotlist', 'break this script into prompts', 'generate Seedance prompts for this ad/film', 'turn this brief into a shot list', 'director's shotlist', or wants many connected scene prompts rather than one. Also use to revise an existing shotlist (edit-once-propagates: 'change the style prefix everywhere', 'rewrite scene 4', 'split prompt 6'). Each prompt targets 15s; longer scenes split across 1a/1b/1c under one scene number.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates deterministic code-based motion graphics, not AI-predicted pixel sequences. Use this when the text/logo must stay perfectly crisp and editable (code). For a cinematic/kinetic AI-generated video ad built from a storyboard (pixel render, native audio), use higgsfield-motion-design instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema Studio 2.5/3.0, Vibe Motion, troubleshooting failed generations, credit optimization, Photodump, or any mention of higgsfield.ai. Also trigger on generic "write me a video prompt" or "make me an AI video prompt" requests when Higgsfield is the user's configured platform.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Video / Grok Imagine). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. Also use to swap or revoice the speaker in an existing video (voice_change), or to clone / create a reusable voice (create_voice → a voice_type 'element' voice usable in TTS and voice change).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user mentions GPT Image 2.0 or GPT Image 2.5, gpt-image-2, gpt-image-2.5, gpt_image_2_5, GPT-Image-2 prompts, the Flare / Sunburst variants, a transparent-background image, or wants to generate an image with GPT Image 2.0 or 2.5. Covers when to prefer GPT Image 2.5 over 2.0 (transparent background, xhigh/max quality, extra aspect ratios — from platform and OpenAI facts), the CLI-vs-MCP disagreement on gpt_image_2, the three-format prompt taxonomy (Format A structured JSON for UI mockups and layout-dense images; Format B dense cinematic prose for single-subject scenes; Format C auto-derive meta-prompt for theme-only concepts), per-format craft patterns, output conventions, the 6-item pre-delivery checklist, and cross-surface workflow context (companion static-ads-workflow.md for ad recreation; higgsfield-marketing-studio cross-surface-workflow.md §3 for ms_image / DTC Ads Higgsfield-native alternative).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user wants a genre-specific scene template, starting point for a type of video (action, horror, romance, product ad, documentary, sci-fi, dance, etc.), or asks for prompt examples for a specific style of content.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Controls facial expressions in Seedance 2.0 with FACS (Facial Action Coding System) Action Unit codes — muscle-level direction (AU12 = lip-corner puller, AU6 = cheek raiser) instead of emotion labels. Use whenever the user wants precise facial acting, a forced/uncanny/mixed expression, micro-performance in a close-up, monologue or dialogue facial beats, a 'which AU code for anger/fear/disgust' answer, or to generate a FACS reference sheet for a character. Pairs with higgsfield-soul Micro-Expressions (named expressions), higgsfield-audio (dialogue + lip-sync), and higgsfield-gpt-image-2 (the reference-sheet image).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user wants to create a complete multi-shot video, asks how to chain Higgsfield tools together, wants to build a short film or branded content series, asks "what's the full workflow", needs to connect Popcorn → image → video → Recast → audio → assembly, or wants to understand how the platform works as a production system rather than isolated tools.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user mentions Marketing Studio, DTC Ads, ad video, UGC video, the marketing_studio_video MCP model, or wants to generate one of the 9 Marketing Studio ad presets (UGC, Tutorial, Unboxing, Hyper Motion, Product Review, TV Spot, Wild Card, UGC Virtual Try On, Pro Virtual Try On). Also triggers on hook+setting picklist questions, preset-avatar / custom-avatar / text-generated-avatar handling, 4–15s ad video questions, or any reference to Higgsfield's ad-video product surface. Cross-surface workflow handoffs (GPT Image 2.0 / Soul Cinema / Nano Banana Pro / ms_image image gen → Marketing Studio video) covered in the companion cross-surface-workflow.md. Also use for Ad Multiplier (`ad_multiplier` — 'multiply my ad', many independently edited versions of one supplied 4–30s ad) and for Genjutsu one-off edits of a finished ad (swap one object / product / garment → `hf_mult_replace_object`; transfer motion → `hf_mult_motion_control`).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user asks about Mixed Media, wants to apply artistic preset styles to an image (Noir, Sketch, Paper, Canvas, Particles, Neon, etc.), combine multiple artistic treatments, or create stylized non-photorealistic outputs.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新