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higgsfield-canvas

Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven models that run inside Canvas, the named canvas patterns (Simple Seedance, Extend Video, Image Edit, StoryBoard With Elements, Long Video fan-out), the build-free / generate-paid cost model, reusable templates, assets-as-nodes, and Shared Canvas live collaboration. Also trigger on 'Higgsfield ComfyUI alternative', 'node workflow', or 'connect nodes to build a scene/campaign'.

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SKILL.md(原文)

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Higgsfield Canvas — Node-Based Production Workspace

Canvas is a node-based editor where prompts, references, and generations from any Higgsfield model live on a single infinite board. Instead of running each generation in isolation, you connect nodes — a prompt feeds an image, an image feeds a video, a style branches into variations — so a whole scene or campaign becomes one continuous, re-runnable pipeline.

Canvas is its own top-level surface in the Higgsfield nav bar (alongside Image, Video, Cinema Studio, Marketing Studio). It is model-agnostic: it hosts the other models rather than being a mode inside any one of them, so this sub-skill routes model-specific craft back to the relevant sibling sub-skill.

Why Canvas matters for this skill. Canvas is another place to deploy the prompts this skill builds inside the Higgsfield workflow — instead of taking a finished prompt straight to the Image/Video generator or Cinema Studio, you drop it into a Prompt node on the board and wire it into a generator. The prompt-craft is identical (MCSLA scene prompts, Seedance prompt modes, GPT Image 2.0 formats — all still apply); Canvas just changes where the prompt is executed and lets one prompt feed a multi-step pipeline. Think of the Prompt node as the on-canvas home for everything the rest of this skill teaches.

Translated from Higgsfield's official Canvas guide (higgsfield.ai/canvas-intro) plus the in-product Canvas screenshots and a canvas-workflow walkthrough.


1. When to use Canvas

Reach for Canvas when the work is a pipeline, not a single shot:

  • A multi-shot scene or episode where one reference set drives several shot prompts.
  • An ad campaign that fans one product/brand reference into many variants.
  • A storyboard that flows assets → story beats → prompts → image/video generation in columns.
  • Any repeatable pipeline you want to save as a template and re-run with swapped inputs.

For a single prompt-and-generate, the standard Image/Video tabs are simpler. Canvas earns its keep when steps connect.

2. Node categories

A node is one step in the pipeline with typed input sockets (left) and a typed output socket (right); curved edges carry data from one node's output into the next node's input. The board exposes these node categories:

  • Prompt — text starting points.
  • Image generator — produces or edits images.
  • Video generator — produces video.
  • Voice / audio generator — produces voice or audio.
  • LLM assistant — a wired-in language model you can task with prompt drafting or shaping (e.g. a "cinematographer-prompter" role inside a storyboard). It is a general LLM node you author, not a fixed named assistant. (Separate from Higgsie, the in-Canvas chatbot — that's a conversational helper, not part of the prompt-to-generator pipeline this sub-skill covers.)
  • Style / motion — style-transfer and motion-control steps that branch a look or movement across downstream nodes.
  • Render output — final deliverables.
  • References — Upload (drop in your own files) and Assets (pull from your library).

Connections are type-aware: an image output feeds an image input, a prompt feeds a generator, and so on. Fan-out (one node feeding many) is free-form; fan-in is more structured.

3. Models that run inside Canvas

All seven Higgsfield models run as nodes on the same board:

ModelWhat it's forDetail
Soul 2.0photoreal images, fashion/editorial, consistent characters../higgsfield-soul/SKILL.md
Seedance 2.0flagship video, 1080p../higgsfield-seedance/SKILL.md
Kling 3.0cinematic video, multi-shot continuity, native audio../higgsfield-motion/SKILL.md
Wan 2.7high-action / dynamic motion../../model-guide.md
Veo 3.1Google flagship video, native audio../../model-guide.md
GPT Image 2.04K image gen, near-perfect text rendering../higgsfield-gpt-image-2/SKILL.md
Nano Banana Proprecision image editing and placement../../image-models.md

Mixing models on one board is the point — generate a character in Soul, edit a product in Nano Banana Pro, animate the result in Seedance, all in one graph.

4. Named canvas patterns

The in-product canvases ship as recognizable layouts. Use them as starting shapes:

  • Simple Seedance 2.0 — one image + one prompt → one video. The minimal pipeline.
  • Extend Video — a sequential chain where the last frame of one generation feeds the next, for longer continuous sequences.
  • Image Edit — multi-reference compositing into one image generator node.
  • StoryBoard With Elements — a three-column flow (Assets → Story → Prompts) feeding image/video generators, often with an LLM node shaping the shot prompts.
  • Long Video (fan-out) — one reference set fanned into several shot prompts that each generate independently, for multi-shot assembly.

Any board can be saved and reused (see § 6).

5. Cost model

Building the graph is free. You pay only for the models you actually run:

  • Connecting nodes, editing prompts, staging a board, and arranging a 50-node storyboard cost no credits.
  • Credits are deducted only when a node generates an image or video, at the same rate that model charges elsewhere on Higgsfield.

So you can stage an entire campaign pipeline and pay only for the renders you choose to execute. (Per-node credit badges shown in the UI reflect the underlying model's rate; this sub-skill does not restate specific credit numbers — confirm live in-product.)

6. Templates and assets-as-nodes

  • Save any canvas as a reusable template — for ad variants, character sheets, storyboards, or any pipeline you run repeatedly. Duplicate it and swap the inputs.
  • Your assets drop in as nodes — Soul ID characters, uploaded products, brand references, and any of your previous generations can be added directly to a board as reference nodes.

7. Shared Canvas — live collaboration

Canvas supports real-time team collaboration over a shared link, the way a team works in Figma:

  • Multiple people on one board at once — teammates can drop nodes, chain pipelines, and generate simultaneously on the same canvas.
  • Automatic versioning — versions save as you work.
  • Node-attached comments — comments stay attached to the specific node they reference, so feedback lands on the exact step it's about.

For project-level collaboration beyond a single board — shared projects, real-time chat, voice/video calls, and pushing a generation into a team feed — see ../higgsfield-workspaces/SKILL.md § Higgsfield Collab.

8. Cross-surface context

  • Model-specific prompt craft lives in the sibling sub-skills (§ 3 table).
  • For programmatic ad-campaign orchestration (research → plan → generate → publish → report) outside the visual board, see ../higgsfield-content-factory/SKILL.md.
  • For the static-image asset prep that often seeds a Canvas pipeline (product reference sheets), see ../higgsfield-gpt-image-2/reference-sheet-workflow.md.

9. Source acknowledgment

Translated from Higgsfield's official Canvas guide (higgsfield.ai/canvas-intro) plus in-product Canvas screenshots and a canvas-workflow walkthrough. Node categories, the seven supported models, the named patterns, the cost model, and Shared Canvas collaboration are stated per those sources. This sub-skill deliberately does not assert hard node or fan-in limits, fixed per-node credit numbers, or plan-gating — none of those are documented in the source material. The in-Canvas chatbot Higgsie is a conversational helper, out of scope for a prompting tool and not documented here.

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概要と使いどころ

Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema Studio 2.5/3.0, Vibe Motion, troubleshooting failed generations, credit optimization, Photodump, or any mention of higgsfield.ai. Also trigger on generic "write me a video prompt" or "make me an AI video prompt" requests when Higgsfield is the user's configured platform.

日本語の概要は準備中です。原文の説明を表示しています。

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Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Use when the user asks about Higgsfield's one-click Apps, wants to know which app to use for a specific output, or needs guidance on the Apps workflow.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Use when the user asks about Higgsfield Assist (the built-in GPT-5 copilot), how to use the platform's native AI assistant, credit optimization strategies, plan selection, how to get more from fewer credits, or platform efficiency tips.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Video / Grok Imagine). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. Also use to swap or revoice the speaker in an existing video (voice_change), or to clone / create a reusable voice (create_voice → a voice_type 'element' voice usable in TTS and voice change).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7322026年9月27日 更新

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