**導入済みの sparkle-design プロジェクト**で、ユーザーが目指したい「雰囲気」を 自然言語で伝えたら、`sparkle.config.json` の primary / font-pro / font-mono / radius を 書き換えて `sparkle-design-cli generate` まで実行するスキル。選択肢は Theme Settings Figma プラグインが扱える範囲(primary 7 色 / radius 8 段階 / fonts 11 種)に揃えて おり、Figma と CLI の見た目がずれません。**未導入プロジェクトの初期セットアップは `setup-sparkle-design`(internal 環境では `install-sparkle-design`)を使うこと。** 「雰囲気を変えたい」「もっとポップに」「ビジネスライクに」「高級感を出したい」 「primary を変えたい」「角丸をもっと丸く」「フォントを変えたい」「テーマを提案して」 「テナントごとに配色を変えたい」「役割ごとに色を出し分けたい」(後者2つは複数 バリアント要望として範囲外に誘導するために発動) で発動。English: "change the vibe", "make it more playful", "make it more business-like", "adjust the theme", "change primary color".
デザインのスキル
UI/UX、ロゴ、スライド、画像生成(7,371 件)
概要と使いどころ
Own goal-first engineering outcomes: investigate, find root cause, design, plan, then delegate implementation unit-by-unit to cursor-implementation-loop, this plugin's kernel skill, with verification and honest reporting. Use to fix, build, or own an outcome end to end; investigate-and-fix; "make X work"; or plan-then-execute in one request. A request with an approved plan or equivalently precise spec that needs nothing beyond implementation belongs directly to cursor-implementation-loop. Requires this plugin's cursor-implementation-loop skill; they ship together.
日本語の概要は準備中です。原文の説明を表示しています。
Own goal-first engineering outcomes: investigate, find root cause, design, plan, then delegate implementation unit-by-unit to implementation-loop with verification and honest reporting. Use to fix, build, or own an outcome end to end; investigate-and-fix; "make X work"; or plan-then-execute in one request. A request with an approved plan or equivalently precise spec that needs nothing beyond implementation belongs directly to implementation-loop. Requires implementation-loop and an authenticated backend CLI to execute.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
Master dark mode UI design with atmospheric theming, WCAG accessibility, and cross-platform best practices. Specializes in weather/sky/ocean-inspired color systems that adapt to time of day and environmental conditions. Use when the user explicitly needs dark mode design expert help. NOT for unrelated tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use this skill when designing clean architecture for a new microservice, when refactoring a monolith to use bounded contexts, when implementing hexagonal or onion architecture patterns, or when debugging dependency cycles between application layers.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
Provides comprehensive Tailwind CSS utility-first styling patterns including responsive design, layout utilities, flexbox, grid, spacing, typography, colors, and modern CSS best practices. Use when styling React/Vue/Svelte components, building responsive layouts, implementing design systems, or optimizing CSS workflow.
日本語の概要は準備中です。原文の説明を表示しています。
kaia
無料Dr. Kaia Chen - AI Architect, mentor, and strategic advisor for Marcus. Use when the user says "Kaia", "Dr. Chen", "ask Kaia", "/kaia", or wants architectural advice, trade-off analysis, production readiness guidance, mentorship, a voice of reason, or a second opinion on design decisions. Kaia grounds her advice in the actual codebase (via Chen MCP tools) and research literature, and logs important decisions and insights via Simon.
日本語の概要は準備中です。原文の説明を表示しています。
release
無料Create a new zen-ui release with proper version bump, build, tag, and GitHub release with HACS-compatible asset. Use when the user says "make a release", "cut a release", "bump version", "publish a new version", "release X.Y.Z", or anything about releasing/publishing zen-ui.
日本語の概要は準備中です。原文の説明を表示しています。
Implement or review dygo Studio behavior in Vue, TypeScript, Pinia, TanStack Query, Vue Router, the dygo design system, and framework renderers. Use for Studio application logic, navigation, state, API integration, and shared components.
日本語の概要は準備中です。原文の説明を表示しています。
Design, implement, or review dygo roles, Entity access metadata, Permissions, and permission-aware Business App behavior. Use when access to Records or business actions is central to the task.
日本語の概要は準備中です。原文の説明を表示しています。
Design or implement reusable capability in the dygo framework, Core App, Studio App, runtime, or public SDK. Use when changing dygo itself rather than building a Business App.
日本語の概要は準備中です。原文の説明を表示しています。
Create, extend, or review dygo Studio design tokens, Tailwind v4 styles, primitives, components, and interaction patterns. Use when visual consistency or a reusable Studio UI pattern is the main task.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing prose humans will read—documentation, commit messages, error messages, explanations, reports, or UI text. Applies Strunk's timeless rules for clearer, stronger, more professional writing.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a product idea into a repeatable manual process you can start delivering today. Use to design manual-first products before writing any code.
日本語の概要は準備中です。原文の説明を表示しています。
shadcn
無料Complete shadcn/ui component management for adding, searching, fixing, styling, and composing UI in any React project. Use this skill whenever the user mentions shadcn, shadcn/ui, adding UI components, building forms or dashboards with Radix, working with component registries (@shadcn, @magicui, @tailark), or any task involving npx shadcn CLI commands. Also trigger when the user asks to fix styling issues, build a settings page, dashboard, or modal flow in a project that uses shadcn/ui — even if they don't say "shadcn" explicitly. This skill manages the full component lifecycle: search, add, view, diff, smart-merge upstream updates, and enforce critical rules for forms, composition, styling, and icons.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-ready frontend interfaces with high visual quality. Use this skill whenever the user asks to build, design, or improve any web UI — including landing pages, dashboards, components, app screens, forms, or interactive widgets. Also trigger when the user says "make this look better", "redesign this", "add polish", "build a UI", "create a page", "style this", or references HTML/CSS/JS, React, Vue, Svelte, or any frontend framework. If the request involves any visible output rendered in a browser, use this skill — even if the user hasn't explicitly said "design." This skill produces intentional, memorable interfaces that avoid generic AI patterns.
日本語の概要は準備中です。原文の説明を表示しています。
mui
無料Material-UI v7 component library patterns including sx prop styling, theme integration, responsive design, and MUI-specific hooks. Use when working with MUI components, styling with sx prop, theme customization, or MUI utilities.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for creating software diagrams using Mermaid syntax. Use when users need to create, visualize, or document software through diagrams including class diagrams (domain modeling, object-oriented design), sequence diagrams (application flows, API interactions, code execution), flowcharts (processes, algorithms, user journeys), entity relationship diagrams (database schemas), C4 architecture diagrams (system context, containers, components), state diagrams, git graphs, pie charts, gantt charts, or any other diagram type. Triggers include requests to "diagram", "visualize", "model", "map out", "show the flow", or when explaining system architecture, database design, code structure, or user/application flows.
日本語の概要は準備中です。原文の説明を表示しています。
Design and configure Microsoft Entra app registrations for secure authentication and authorization. Use this skill when users need OAuth, OpenID Connect, API permissions, app roles, or multi-tenant identity. Covers auth flows, credentials, API permissions, consent models, and zero-trust patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Builds production-quality UIs. Use when building or modifying user-facing interfaces. Use when creating components, implementing layouts, managing state, or when the output needs to look and feel production-quality rather than AI-generated.
日本語の概要は準備中です。原文の説明を表示しています。