Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX、ロゴ、スライド、画像生成(7,513 件)
概要と使いどころ
Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
日本語の概要は準備中です。原文の説明を表示しています。
Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
日本語の概要は準備中です。原文の説明を表示しています。
A GDD changed — scan ADRs and the traceability index for now-stale architectural decisions. Impact report, guides resolution.
日本語の概要は準備中です。原文の説明を表示しています。
Polish a working feature through user-directed live browser feedback. Use when a functional feature needs focused UX refinement before shipping.
日本語の概要は準備中です。原文の説明を表示しています。
花叔Design——用HTML做高保真原型、幻灯片、动画、可视化与专家评审。任何新设计100%先出三个方向初稿给用户选(指定风格/品牌也不豁免),选定后才执行。触发词:做原型、PPT、幻灯片、动画、设计风格、评审、做个HTML页面、UI mockup、导出MP4/GIF、做个好看的。生产级Web App/需后端的系统不适用。
日本語の概要は準備中です。原文の説明を表示しています。
MANUAL TRIGGER ONLY: invoke only when user types /office-hours. YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written.
日本語の概要は準備中です。原文の説明を表示しています。
Reproduce a known chat state in the running desktop on demand (model provider errors and retries, Code Mode and Den script failures, parallel tool steps, app creation, sequential commands) and check how it renders. Use when fixing or designing chat error, retry, tool-step or app-card UI.
日本語の概要は準備中です。原文の説明を表示しています。
Design notes on a PR, "Design review (advisory)" in the evidence check, "worth fixing", layout.split-row, OW-LIST, a reviewer says the UI looks off. Use to read what the design review found on a PR's screenshots, fix it in code, and prove the note is gone.
日本語の概要は準備中です。原文の説明を表示しています。
Warn when user-facing UI changes drift from DESIGN.md. Advisory only; findings never gate Warden clearance.
日本語の概要は準備中です。原文の説明を表示しています。
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".
日本語の概要は準備中です。原文の説明を表示しています。
Enumerate and screenshot every UI state a PR adds or changes. Use when asked to show, capture, or screenshot the UI states of a PR or branch.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with Handsontable themes, CSS custom properties, SCSS files, theme tokens, or visual styling - covers theme architecture, CSS variable API, the strict CSS/JS separation rule, and the four-layer process for adding or renaming theme tokens
日本語の概要は準備中です。原文の説明を表示しています。
Use when working on React code in `apps/lite` that derives values during render, adds or consumes a context, subscribes to the redux store or a query, or renders lists of row components — and whenever the lite UI is reported slow, laggy, or re-rendering too much. React Compiler does not prevent these regressions; load this skill BEFORE writing such code, not only when debugging it.
日本語の概要は準備中です。原文の説明を表示しています。
Use when changing what users see in an app built on `@gitbutler/ui-react` — Lite, the but.dev web app — adding or restyling a component, modal, form, list, empty state or toast, or writing the words on screen. Not for logic, data or backend work, even inside a UI file.
日本語の概要は準備中です。原文の説明を表示しています。
Forces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has seen everything: question whether the task needs to exist at all (YAGNI), reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full (default), ultra. Use on ANY coding task: writing, adding, refactoring, fixing, reviewing, or designing code, and choosing libraries or dependencies. Also use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", or complains about over-engineering, bloat, boilerplate, or unnecessary dependencies. Do NOT use for non-coding requests (general knowledge, prose, translation, summaries, recipes).
日本語の概要は準備中です。原文の説明を表示しています。
Design and acceptance gates for centrally enforcing sandbox outbound network policy.
日本語の概要は準備中です。原文の説明を表示しています。
Load FIRST for anything that carries the Kortix look or voice: product or mobile UI, copy of any kind, decks, social, images, email, CLI output, anything with the logo, and reviews of these. Routes you to the exact files. Triggers: choosing a spacing, color, radius, shadow, duration or word that a user or buyer will read.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building or editing any visual surface in apps/web — a page, screen, list, card, badge, avatar, modal, form, empty state, toast, tooltip, table, or panel — and you need to know WHICH component to compose and which primitives are banned. Load kortix-brand first for the values (color, spacing, type, radius, motion budget); this file assumes those and covers components, layout shells, and reference implementations. Source of truth: src/components/ui, the live /design-system page, and the reference implementations listed inside.
日本語の概要は準備中です。原文の説明を表示しています。
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
日本語の概要は準備中です。原文の説明を表示しています。
Use for fullstack web apps built with the bundled Express, Vite, React, Tailwind, and Drizzle template.
日本語の概要は準備中です。原文の説明を表示しています。
Artifact-agnostic design guidance — works for CSS, PowerPoint, matplotlib, PDF, or any visual output. Also includes a curated catalog of named font/color themes for slides, docs, and reports (non-web assets).
日本語の概要は準備中です。原文の説明を表示しています。
Design-for-manufacturing review of a part for sheet metal, CNC machining, or injection molding - bends, reliefs and flat patterns; machining access, internal corners, deep features and setups; draft, undercuts and projected area. Use when the user asks whether a part can be bent, machined or molded, asks about manufacturability or tooling, or asks for a DFM review or redesign.
日本語の概要は準備中です。原文の説明を表示しています。