Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
日本語の概要は準備中です。原文の説明を表示しています。
AThevon/genjutsu☆ 5012026年10月6日 更新
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
日本語の概要は準備中です。原文の説明を表示しています。
AThevon/genjutsu☆ 5012026年10月6日 更新
Summon shadow clones: genjutsu's full-scale pipeline for a whole website or web app, from scratch or as a full redesign. Harvests the client's real material, researches in parallel, lets Impeccable lead the direction and genjutsu the motion, builds the pages with parallel agents, then loops fixes, verdicts and a cold-eyes art director until only minor issues remain, the round cap of the chosen tier is reached, or a round fixes nothing. Announces its cost first and asks twice. Web. Needs a host that can spawn subagents.
日本語の概要は準備中です。原文の説明を表示しています。
AThevon/genjutsu☆ 5012026年10月6日 更新
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
日本語の概要は準備中です。原文の説明を表示しています。
AThevon/genjutsu☆ 5012026年10月6日 更新
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
日本語の概要は準備中です。原文の説明を表示しています。
AThevon/genjutsu☆ 5012026年10月6日 更新
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
日本語の概要は準備中です。原文の説明を表示しています。
AThevon/genjutsu☆ 5012026年10月6日 更新
设计 App、后台、游戏界面和完整网站落地页,生成 UI 设计稿;按需把设计稿或截图还原为 HTML/CSS、现有前端项目或微信小程序。用户要求页面设计、完整落地页、截图还原或小程序高保真时使用。不用于普通插画、海报、故事板、纯图片编辑或无设计任务的业务代码修改。
日本語の概要は準備中です。原文の説明を表示しています。
oil-oil/draw-ui☆ 4992026年10月4日 更新
Create branded architecture, architecture delta, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, exploded axonometric, axonometric plan, Venn, pyramid/funnel, treemap and marimekko, heatmap, bar and dumbbell, waterfall, line (slopegraph, ridgeline, streamgraph, bump), Gantt and scatter charts (bubble, beeswarm), high-level, process, medallion, data flow, DP integration, DP security matrix, Sankey, fishbone, Wardley map, kanban, user journey, deployment, dependency graph, UML class, story map, or database schema diagrams as HTML/SVG/PNG, with .drawio, Mermaid, and .excalidraw import, plus lifecycle phase maps, block decomposition trees, and onboarding guidance.
日本語の概要は準備中です。原文の説明を表示しています。
mxyhi/ok-skills☆ 4972026年10月9日 更新
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
mxyhi/ok-skills☆ 4972026年10月9日 更新
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
mxyhi/ok-skills☆ 4972026年10月9日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
mxyhi/ok-skills☆ 4972026年10月9日 更新
花叔Design——用HTML做高保真原型、幻灯片、动画、可视化与专家评审。任何新设计100%先出三个方向初稿给用户选(指定风格/品牌也不豁免),选定后才执行。触发词:做原型、PPT、幻灯片、动画、设计风格、评审、做个HTML页面、UI mockup、导出MP4/GIF、做个好看的。生产级Web App/需后端的系统不适用。
日本語の概要は準備中です。原文の説明を表示しています。
mxyhi/ok-skills☆ 4972026年10月9日 更新
Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.
日本語の概要は準備中です。原文の説明を表示しています。
haidrrrry/claude-remotion-skill☆ 4932026年8月13日 更新
Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks. Use when a game interface needs a coherent visual and behavior contract.
日本語の概要は準備中です。原文の説明を表示しています。
witnesstodark/mr-mak-workspace☆ 4922026年10月14日 更新
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
witnesstodark/mr-mak-workspace☆ 4922026年10月14日 更新
Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. Use for layouts, encounter placement and terrain plans.
日本語の概要は準備中です。原文の説明を表示しています。
witnesstodark/mr-mak-workspace☆ 4922026年10月14日 更新
Build and debug Avalonia 11/12 .NET applications with XAML, compiled bindings, MVVM, custom controls, desktop lifetimes, and platform publishing. USE FOR: Avalonia projects, bindings, commands, themes, UI dispatch, trimming, or Native AOT. DO NOT USE FOR: WPF, WinUI, MAUI, Uno, or Avalonia XPF compatibility work. INVOKES: inspect installed versions, implement, and validate on the actual target platforms.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Design, implement, optimize, and review SIMD code in .NET. USE FOR: vectorizing scalar loops with TensorPrimitives, Vector64/128/256/512, or platform hardware intrinsics; reviewing existing SIMD code, including the generic Vector type, for contract equivalence, tail handling, memory safety, portability, fallbacks, and measured performance. DO NOT USE FOR: performance work unrelated to SIMD or vectorization.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
.NET MAUI safe area and edge-to-edge layout guidance for .NET 10+. Covers the new SafeAreaEdges property, SafeAreaRegions enum, per-edge control, keyboard avoidance, Blazor Hybrid CSS safe areas, migration from legacy iOS-only APIs, and platform-specific behavior for Android, iOS, and Mac Catalyst. USE FOR: "safe area", "edge-to-edge", "SafeAreaEdges", "SafeAreaRegions", "keyboard avoidance", "notch insets", "status bar overlap", "iOS safe area", "Android edge-to-edge", "content behind status bar", "UseSafeArea migration", "soft input keyboard", "IgnoreSafeArea replacement". DO NOT USE FOR: general layout or grid design (use Grid and StackLayout), app lifecycle handling (use maui-app-lifecycle), theming or styling (use maui-theming), or Shell navigation structure.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Create, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Add authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Add, configure, or review Ignite UI for Blazor Lite component support in Blazor applications. USE FOR: installing IgniteUI.Blazor.Lite or IgniteUI.Blazor.GridLite, registering AddIgniteUIBlazor() in Blazor Server, WASM, Hybrid, or split Blazor Web App projects, adding @using IgniteUI.Blazor.Controls, wiring the theme stylesheet, picking the right host page, locating the GridLite stylesheet path, explaining single-project vs split Server/Client Web App setup differences, and checking where an interactive render mode is needed for Ignite UI components to work. DO NOT USE FOR: general Blazor component authoring without Ignite UI, choosing app architecture or render mode from scratch (see create-blazor-project), JavaScript interop (see use-js-interop), authentication (see configure-auth), prerendering (see support-prerendering), or layout/component design questions that need no Ignite UI setup.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Design Microsoft Orleans systems from each primitive's purpose and failure model. USE FOR: grains, digital twins, state versus databases, transactions, messaging, streams, timers, reminders, Durable Jobs, stateless workers, grain services, startup, and hosting. DO NOT USE FOR: other actor stacks, batches, relational-only CRUD, or advice without an Orleans decision. INVOKES: inspect version and topology, choose the primitive, implement, and validate.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新