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cccskills

開発のスキル

コーディング規約、フレームワーク、リファクタリング、コードレビュー(1.8万 件)

価格や並び順で絞り込む

Run a standalone read-only rules compliance gate against changed files or a git ref. Use when you need a dedicated project-rules check without a full review or verify pass.

日本語の概要は準備中です。原文の説明を表示しています。

TheDragonCode/laravel-feeds362026年10月24日 更新

Write idiomatic application code with the ClickHouse Node.js client (`@clickhouse/client`). Use this skill whenever a user is *building* against the Node.js client - configuring the client, pinging, inserting rows in JSON or raw formats, selecting and parsing results, binding query parameters, managing sessions and temporary tables, working with data types or customizing JSON parsing. Do NOT use for browser/Web client code.

日本語の概要は準備中です。原文の説明を表示しています。

cline/plugins362026年10月16日 更新

Perform actions in Linear (read, create, update, search issues, projects, comments, teams, cycles, labels, etc.) by writing and running small Node scripts against the official @linear/sdk TypeScript SDK with a personal API key. Use this when the user wants to do Linear work from the terminal without the Linear MCP server, or asks to list/open/create/update/close Linear issues, leave comments, or query teams, projects, users, or workflow states.

日本語の概要は準備中です。原文の説明を表示しています。

cline/plugins362026年10月16日 更新

Use this skill when writing custom shaders, uniforms, filters, batchers, or low-level draw code in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, TextureView for depth sampling, WGSL override constants, custom bind group layouts (gpuLayout), partial buffer updates (Buffer.update), Geometry.vertexCount/indexCount, TexturePool scratch textures, State winding and culling (clockwiseFrontFace, cullMode), WebGPU render bundles, custom Filter via Filter.from, GLSL ES 3.0 conventions (finalColor), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher and InstructionPipe.destroyInstructionSet via extensions. Triggers on: Shader, GLSL, WGSL, uniform, custom shader, blendRequired, ShaderOverrides, bind group layout, depth texture, getSize, indexCount, TexturePool, getOptimalTexture, destroyInstructionSet, beginBundle, executeBundle, RenderBundle.

日本語の概要は準備中です。原文の説明を表示しています。

ltruchot/seed-pixi-typescript352026年9月24日 更新

Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, rendering into RenderTextures and RenderTargets (flipY, mipLevel, layer, bind/push/pop, copyDepthTexture), WebGL context loss and WebGPU device loss recovery, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer, RenderTexture, RenderTarget, render to texture, flipY, mipLevel, renderTarget.bind, copyToTexture, copyDepthTexture, depth-only, WebGLLoader, WebGPULoader, CanvasLoader, RendererLoader, lazy-load renderer systems, code splitting, context lost, webglcontextlost, device lost, GPUDevice.lost.

日本語の概要は準備中です。原文の説明を表示しています。

ltruchot/seed-pixi-typescript352026年9月24日 更新

Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers AccessibilitySystem options (enabledByDefault, debug, activateOnTab, deactivateOnMouseMove), per-container accessibility properties, shadow DOM overlay, mobile touch-hook activation. Triggers on: accessibility, a11y, screen reader, ARIA, keyboard navigation, tab order, AccessibilitySystem, accessibleTitle, accessibleHint, tabIndex, accessibleChildren.

日本語の概要は準備中です。原文の説明を表示しています。

ltruchot/seed-pixi-typescript352026年9月24日 更新

Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture, deprecated.

日本語の概要は準備中です。原文の説明を表示しています。

ltruchot/seed-pixi-typescript352026年9月24日 更新

Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node version requirements, `npm install pixi.js` for existing projects, TypeScript 5/6/7 tsconfig setup (moduleResolution, @webgpu/types, @types/web), post-scaffold dev flow, and the Vite top-level-await production-build gotcha. Triggers on: create pixi.js, npm create, npm install pixi.js, scaffold, template, bundler-vite, bundler-webpack, creation-web, framework-react, new project, existing project, getting started, quick start, TypeScript, tsconfig, moduleResolution, @webgpu/types, @types/web, Cannot find name GPUTextureUsage.

日本語の概要は準備中です。原文の説明を表示しています。

ltruchot/seed-pixi-typescript352026年9月24日 更新

使用本地 agent-database-cli 安全操作已配置的数据库。适用于列出数据库连接、测试连接、执行 SQL/Redis/MongoDB 命令、查询表/列/集合/keys 元信息、管理本地连接 daemon、启动配置编辑页面,以及验证只读模式和命令黑名单的场景。

日本語の概要は準備中です。原文の説明を表示しています。

sleepinginsummer/agent-database-cli352026年10月26日 更新

Assembly programming and low-level debugging skill for reading, writing, explaining, optimizing, and reviewing assembly across x86, x86-64, ARM, AArch64, RISC-V, calling conventions, ABI boundaries, inline assembly, disassembly, stack frames, registers, and binary-level behavior. Use for .s/.asm files, compiler output, reverse-engineering snippets, low-level performance, and crash analysis.

日本語の概要は準備中です。原文の説明を表示しています。

Garyson26/Trident-SecOps-Skills352026年9月30日 更新

Python engineering skill for implementing, debugging, testing, packaging, typing, reviewing, and refactoring Python applications, scripts, APIs, automation, data processing, CLIs, and libraries. Use for .py files, pyproject.toml, requirements files, pytest, async Python, type hints, packaging, dependency management, and Python performance or reliability work.

日本語の概要は準備中です。原文の説明を表示しています。

Garyson26/Trident-SecOps-Skills352026年9月30日 更新

Go software engineering skill for designing, implementing, debugging, testing, reviewing, and refactoring Go applications, CLIs, APIs, services, concurrency code, modules, and tooling. Use for .go files, go.mod/go.sum, goroutines/channels, interfaces, error handling, performance profiling, race fixes, and idiomatic Go architecture.

日本語の概要は準備中です。原文の説明を表示しています。

Garyson26/Trident-SecOps-Skills352026年9月30日 更新

Threat intelligence fusion skill for collecting, normalizing, deduplicating, enriching, and operationalizing IOCs and TTPs from OTX, MISP, abuse.ch, VirusTotal, Shodan, GreyNoise, Censys, CISA KEV, NVD, vendor blogs, and internal telemetry. Use to build STIX/TAXII feeds, ATT&CK-mapped actor profiles, prioritized blocklists, and detection-ready intel packages.

日本語の概要は準備中です。原文の説明を表示しています。

Garyson26/Trident-SecOps-Skills352026年9月30日 更新

Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.

日本語の概要は準備中です。原文の説明を表示しています。

nextjs/next-books352026年10月14日 更新

SurrealDB MCP for AI agents: built-in server (SurrealDB 3.1+ `surreal mcp`) and standalone surrealmcp (surrealdb/surrealmcp v0.4.0). Part of the surreal-skills collection.

日本語の概要は準備中です。原文の説明を表示しています。

24601/surreal-skills352026年6月18日 更新

surrealfs

無料

SurrealFS virtual filesystem for AI agents. Rust core + Python agent (Pydantic AI). Persistent file operations backed by SurrealDB. Part of the surreal-skills collection.

日本語の概要は準備中です。原文の説明を表示しています。

24601/surreal-skills352026年6月18日 更新

spec

無料

Maintain governance artifacts without implementation work. Use when: (1) Accepting or refining ADRs, (2) Clarifying or amending RFCs without code changes, (3) Governance-only docs/check/render updates

日本語の概要は準備中です。原文の説明を表示しています。

lucifer1004/typub352026年7月11日 更新

migrate

無料

Adopt govctl in an existing project. Discovers undocumented decisions, backfills ADRs/RFCs, annotates source code. Use when: (1) Project has no governance yet, (2) User mentions migrate, adopt, onboard, or brownfield

日本語の概要は準備中です。原文の説明を表示しています。

lucifer1004/typub352026年7月11日 更新

ship

無料

Build all packages, reinstall VS Code extension, commit and push. Use when: user says "ship", or wants to build+install+commit+push in one go.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema352026年8月24日 更新

Analyze codebases using a graph database instead of reading source files. Use when understanding code architecture, finding functions or call patterns, tracing data flow, checking dependencies, or answering "where is X used?" questions. Grafema builds a queryable code graph from static analysis — prefer querying the graph over reading files manually.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema352026年8月24日 更新

Fix scattered/torn regions in hex-grid simulated annealing layouts that use "competitive flood-fill" (one tile per region per outer iteration). Use when: (1) regions of >20 tiles end up dispersed instead of forming compact blobs, (2) maxDist/sqrt(N) dispersion ratio is 10×+ worse than the ideal compact blob, (3) tiles assigned to one region show up in multiple disconnected fragments across the layout, (4) the visualization has a "trypophobia ring" pattern at the perimeter where some regions spill into a perimeter spiral, (5) an overflow spiral fallback exists in the layout code and frequently kicks in for large regions, (6) bigger regions look worse than smaller ones (small regions stay compact, big ones shred). Root cause: interleaved competitive flood-fill (round-robin one tile at a time across all regions) lets large regions get boxed in by neighbors before they finish growing — the unfilled remainder is dumped into the overflow spiral at the perimeter, far from the seed. Fix: replace with sequential region-by-region BFS — process regions in size-descending order, fully claim each region's N contiguous tiles before moving to the next.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema352026年8月24日 更新

Fix silent failures when parsing Grafema semantic IDs that are in URI format instead of legacy arrow format. Use when: (1) code splits semantic IDs by "->" but gets the whole string back because IDs are grafema:// URIs, (2) file path extraction from semantic IDs returns empty or wrong values, (3) derived edges (DEPENDS_ON, etc.) produce 0 results despite source edges existing, (4) any code that processes semantic IDs after the analysis pipeline's to_uri_format() has run. The grafema:// URI format uses # fragments with percent-encoded characters instead of -> separators.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema352026年8月24日 更新

Speed up Rust development iteration when `cargo build --release` takes 10+ minutes even for one-line edits. Use when: (1) every release rebuild takes minutes despite tiny edits, (2) Cargo.toml has `lto = "fat"` and/or `codegen-units = 1` in `[profile.release]`, (3) you want a production- shaped build for testing without paying the LTO cost on every iteration, (4) you suspect cargo is re-linking the whole binary instead of doing incremental work, (5) developing rfdb/grafema-orchestrator/large Rust binaries where full LTO is enabled for shipped builds. Adds a `fast` profile that inherits release but disables LTO, raises codegen-units, enables incremental compilation — first build still slow because it populates a fresh `target/fast/` dep cache, but every subsequent rebuild drops from ~13 min to ~13 s (≈60×).

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema352026年8月24日 更新

Fix intermittent `{:no_translation, :unicode, :latin1}` crashes in Elixir escript daemons that use length-prefixed framed IPC on stdin/stdout. Use when: (1) daemon worker crashes only on some input files, usually ones with non-ASCII bytes (kanji, cyrillic, emoji); (2) error surfaces as `Protocol error` from daemon's error branch or as garbled frame-length bytes seen by the orchestrator/client side; (3) standalone one-shot mode works fine on the same input but multi-request daemon mode fails; (4) `IO.binread(:stdio, N)` returns `{:error, {:no_translation, :unicode, :latin1}}` despite the "bin" prefix suggesting it should be encoding-agnostic. Root cause is the escript default `:standard_io` encoding — it's `:unicode`, and `IO.binread` still routes through the io_server, which translates bytes to codepoints and errors when raw binary frames contain invalid UTF-8 sequences.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema352026年8月24日 更新