Use when creating or revising finished video thumbnails or cover images with Scenario: game trailers, boss reveals, patch updates, devlogs, or community videos needing readable composition, exact headline text and consistent characters. Not for title ideas or critique alone, in-video title cards, or a generic image without a thumbnail deliverable.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style, light, palette, material, outfit, or layout from others. Also when a reference leaks into the result (its object, colors, or face showing where it should not) or a reference's role is ignored. Keywords: multi-reference, reference roles, combine references, style reference, pose reference, give each picture a job.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when producing a video ad with Scenario from a product shot or brand assets: a mobile 9:16 or landscape 16:9 commercial, a TikTok, Reels, Shorts, YouTube, or CTV spot, or campaign creative needing a creative brief, storyboard, cinematic camera work, brand-faithful product footage, music and voiceover, captions, ad variants, budget planning, or platform delivery specs. Keywords: video ad, commercial, product video, advert, hook, CTA, end card, campaign, ad creative.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or title card, adding a music bed or voiceover, burning in or exporting captions and subtitles, trimming and splitting, or producing vertical and square variants of one master. Keywords: edit, assemble, stitch, concat, compositor, timeline, layers, overlay, captions, SRT, ad, UGC, social cut.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when editing footage that already exists on Scenario through MCP with a tool model instead of a new generation: 3D LUT grading, color correction, film grain, vignette, blur, sharpen, glow, tint, desaturate, posterize, solarize, cubism, crystallize, oilify, chromatic aberration or dodge and burn on a clip; trimming to a time range, splitting at cut points, reversing, resizing, re-encoding, frame extraction, image sequences, background removal, segmentation masks, subjects as layers.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating or editing video on Scenario via MCP: text-to-video, a music video from a song, image-to-video (still animation, frame anchors), motion prompting, lipsync and talking avatars, dubbing a clip, video upscale to 4K, prompt-based editing, trim, split, concat, extend, reframe, resize, background removal, frame or audio extraction, long video jobs, or a clip over a duration limit. Keywords: txt2video, img2video, video2video, audio2video, I2V, T2V, V2V, localization.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when producing UGC-style creator video with Scenario: a talking-head ad or testimonial from a portrait and a script, a founder clip, a product demo or unboxing, a reaction or before-after cut, a faceless voiceover over b-roll, or vertical social video for TikTok, Reels, or Shorts that must feel filmed on a phone rather than produced. Keywords: UGC, creator ad, talking head, testimonial, avatar, lipsync, founder video, social proof, faceless voiceover, organic, vertical video.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over Scenario images and video. Keywords: text overlay, text card, caption card, CTA, legal super, tagline, end card, lower third, price card, HUD text, transparent PNG.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories, YouTube thumbnails, storefront capsules and app store graphics, marketplace product images, link previews, display banners, a website hero, or choosing between crop, resize, expand, and generative reframe. Keywords: aspect ratio, resize, reframe, outpaint, expand, derivative, safe zone, thumbnail, banner.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating or editing images with Google's Gemini image models (Nano Banana) on Scenario via MCP: text-to-image, natural-language instruction editing, identity locking or style transfer from reference images, multi-image fusion, pulling stills from a video clip, Google Search grounding, thinking level tuning, 512 to 4K output, or choosing between Flash, Pro, and Lite. Keywords: Gemini 3.1 Flash, Gemini 3.0 Pro, Gemini 3.1 Lite, Nano Banana 2, Nano Banana Pro, txt2img, img2img.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut. Keywords: music video, beat sync, shot list, lyric transcription, reference frames, ffmpeg assembly, Seedance.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway at a match or concert, a courtside or front-row sighting, or a personalized sports-TV still that then animates into video. Keywords: fan cam, crowd reaction, jumbotron, stadium screen, kiss cam, broadcast cutaway, spectator, crowd shot, sports TV, courtside, arena.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1. Keywords: Luma Labs, Uni-1, Photon, txt2img, img2img, image edit, reference images, webSearch, reasoning image model.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scoring silent AI video, foley, ambience, muxed video-to-video variants returning the clip with the new track mixed in, keeping speech while replacing music, or per-segment sound control. Keywords: Sonilo V1.1, SFX, soundtrack, score, keepSpeechVocal, segments, royalty-free.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新
Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月14日 更新