Port games and game engines to the Sony PS Vita (PSVita / PS TV) as VPK homebrew using VitaSDK, vdpm, vitaGL, SDL2 and GXM. Use this whenever the user mentions PS Vita, PSVita, Vita homebrew, VPK, VitaSDK, vitaGL, HENkaku, Vita3K, ux0:data, or asks to "port X to Vita" or get a game or engine running on a Cortex-A9 ARM handheld, even if they do not name the tools. Covers feasibility triage, CMake and toolchain setup, heap/stack/memory budget, OpenGL to vitaGL, input mapping, LiveArea packaging, debugging crashes, and release conventions.
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