Use for Unity project automation via the unity-agentic-tools CLI and live Editor bridge: discover and run Unity commands (list/run/stream), install or troubleshoot the bridge, create/update/delete GameObjects, components, scenes, prefabs, and assets, query hierarchies and UI, run Play Mode tests, capture screenshots, and read console logs. Triggers: Unity Editor automation, scene or prefab edits, 'run Unity tests', 'check the Unity console', 'screenshot the game view'. Not for writing C# gameplay scripts or shaders; not for raw edits to .unity/.prefab/.asset YAML unless the user explicitly asks for raw file work.
日本語の概要は準備中です。原文の説明を表示しています。