Cross-functional organizational health check scoring 8 dimensions on a traffic-light scale. Use when assessing company health, preparing for board reviews, identifying at-risk functions, or diagnosing cross-functional problems.
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borghei/Claude-Skills☆ 954Updated Oct 7, 2026
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.
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freestylefly/wesight☆ 951Updated Oct 2, 2026
Import cookies from your real browser (Comet, Chrome, Arc, Brave, Edge) into the headless browse session for testing authenticated pages. Interactive picker UI or direct domain import. macOS Keychain integration.
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paperclipai/companies☆ 928Updated Mar 24, 2026
Builds game systems with Unity/Unreal Engine, implements ECS architecture, configures physics and multiplayer networking, optimizes frame rates, and develops shaders.
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paperclipai/companies☆ 928Updated Mar 24, 2026
Audit skill configurations for correctness and freshness
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paperclipai/companies☆ 928Updated Mar 24, 2026
System health check that verifies agent operations are running correctly
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paperclipai/companies☆ 928Updated Mar 24, 2026
Analyze codebase health metrics including complexity and dependencies
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paperclipai/companies☆ 928Updated Mar 24, 2026
Selects a fine-tuning technique (SFT, DPO, RLVR, or RLAIF) for the user's use case and validates it against the selected model's available recipes. Use when the user has decided to finetune and needs to choose a technique, or when the technique needs to be validated against a model. Requires a base model to already be selected (via model-selection skill).
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awslabs/agent-plugins☆ 924Updated Oct 15, 2026
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。
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zenstory-ai/novel-to-game☆ 901Updated Oct 19, 2026
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game. 游戏构建执行。先按最大风险做白盒,或在正式生产时把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,在目标运行环境中实现可运行候选并用可回放证据迭代。用于验证高风险设计问题、构建游戏原型或实现批准方案。
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zenstory-ai/novel-to-game☆ 901Updated Oct 19, 2026
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成 ART_DIRECTION,定义可辨识的视觉身份、服务玩法的视听反馈和关键游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。
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zenstory-ai/novel-to-game☆ 901Updated Oct 19, 2026
Score ad creative fatigue against baseline, predict days left, brief refreshes. "are our ads fatiguing"
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indranilbanerjee/digital-marketing-pro☆ 898Updated Oct 12, 2026
Build the agency dashboard across all client brands: health, pacing, risk. "how are all our clients doing"
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indranilbanerjee/digital-marketing-pro☆ 898Updated Oct 12, 2026
Show status of every tracked campaign: health, spend, executions, pending approvals. "what campaigns are running right now"
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indranilbanerjee/digital-marketing-pro☆ 898Updated Oct 12, 2026
Show autopilot status: health, auto-corrections, guardrails, escalations. "what did the autopilot change"
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indranilbanerjee/digital-marketing-pro☆ 898Updated Oct 12, 2026
Content fades and rises gently as it enters the viewport — the calm default reveal. Reveal a few key blocks, not everything; keep travel small. Instant under prefers-reduced-motion.
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nexu-io/motion-anything☆ 896Updated Jul 7, 2026
Guide for drafting cookie policies compliant with GDPR and the ePrivacy Directive. Includes CNIL 2020 recommendations, a reference template, and best practices. Use when drafting or revising a cookie policy for a website or application.
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lawve-ai/awesome-legal-skills☆ 880Updated Oct 20, 2026
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. Use when implementing collectibles, scavenger hunts, completion% archives, or compass-guided item hunts. Keywords: collectible_id, scavenger_hunt, collection_manager, collection_compass, completion_archive, hidden_item_spawner, find_all, collectible_item.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Bevy card-game router: zones, turn resource, deck order, catalog costs, EndTurn and PlayCard messages. Use for a local hand, board, and seat order. Keywords: Bevy, card game, zone, turn, deck, energy, chain.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Bevy ECS skill for encounter waves. Keywords: Bevy, waves, spawn, encounter, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026