Bevy 0.20 collection loop: pickup markers, a quota resource, one score per entity per pass, and NextState when the quota is met. Use when the run is about collecting objects. Keywords: Bevy, collection, pickup, quota, NextState, ECS.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
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jame581/GodotPrompter☆ 854Updated Oct 15, 2026
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. Use when implementing collectibles, scavenger hunts, completion% archives, or compass-guided item hunts. Keywords: collectible_id, scavenger_hunt, collection_manager, collection_compass, completion_archive, hidden_item_spawner, find_all, collectible_item.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Bevy ECS skill for a Bevy harvest loop. Keywords: Bevy, harvest, grow, timer, ECS.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Bevy ECS skill for a Bevy collection loop. Keywords: Bevy, collection, pickup, score, ECS.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Thin Bevy genre router for Card game. Keywords: Bevy, Card game, genre, ECS, router.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Bevy ECS skill for encounter waves. Keywords: Bevy, waves, spawn, encounter, ECS.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Bevy ECS skill for a Bevy time trial. Keywords: Bevy, time trial, timer, split, ECS.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Use when .planning/ looks inconsistent, files are missing, or state seems wrong. Validates .planning/ integrity, reports missing files, bad config, and orphaned plans, and --repair fixes what it finds.
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coco-research/coco☆ 817Updated Oct 20, 2026
Your healthcare and life sciences brain trust. 25 named personas across 7 cells covering drug discovery, medtech, biotech strategy, health policy, genomics, clinical trials, and healthcare economics.
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coco-research/coco☆ 817Updated Oct 20, 2026
从一句自然语言需求自动发现或整理旅行照片,同时生成正式相册计划、结构化旅行日志和个性化 HTML 页面。
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LC044/TrailSnap☆ 795Updated Oct 20, 2026
Analyze the photograph uploaded by the user, deconstruct its visual evidence, abstract and distill the essential relationships, then reconstruct them as a new nonliteral lower-panel composition guided by 19 bundled references. Use for CLEAN upper-photo/lower-abstraction editorial artworks with a number, date, and short phrase in the lower panel. This is abstraction and reconstruction, never style conversion or a miniature redraw. Preserve the exact user-uploaded photograph unchanged above.
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Evianis/travel-photo-abstraction☆ 787Updated Aug 3, 2026