Use when writing, reviewing or debugging Luau in a Roblox experience: task.spawn vs task.defer vs task.wait, replacing wait() or spawn(), Deferred events and SignalBehavior, handlers running in the wrong order or not at all, 'attempt to yield across metamethod/C-call boundary', --!strict and the new type solver, typed classes and metatables, Destroy and cleanup, 'server memory keeps growing' or memory leaks, Parallel Luau with Actors and SharedTable, 'not safe to write in parallel', --!native or 'make this script faster', buffers, coroutines.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse .framework.js.br', build too big or slow to load, itch.io, CrazyGames or Poki limits, Addressables or AssetBundles on the Web, 'Could not produce class with ID', Task.Run freezing the browser, WebGL 2 vs WebGPU, .jslib and SendMessage interop, a page text field that gets no keystrokes, mobile browsers crashing, HTTPS for sensors, hosting and rollout.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates, loops), authoring editor_info, publishing, unpublishing or renaming, importing an exported workflow JSON, migrating a graph built in Weavy, ComfyUI, or another node tool, copying a workflow, or turning a prompt chain into an app. Running or pricing a workflow is scenario-workflows. Keywords: node graph, editor_info, CEL.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a maya.cmds script that fails after the 2025 to 2027 changes (PySide6, OpenPBR, renamed math nodes, removed flags). Also when a Maya model, rig, shot or render must be judged like a professional before it is called done, or a brief must be routed to the right Maya specialist.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when a task involves running a Scenario workflow through MCP, including anything the user calls a Scenario app, a saved pipeline, or a multi-step generation graph. Triggers include listing workflows, building workflow_run's inputs object, pricing a run with a dry run, approving or rejecting a stuck approval node, a run rejected for input length, or a workflows_list reply flooding the context. Creating or editing graphs is scenario-workflow-authoring. Keywords: workflow, app, approval gate.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.
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scenario-labs/skills☆ 1.1KUpdated Oct 23, 2026
Go back through the previous year of work and create a Notion doc that groups relevant links into projects that can then be documented as SRED projects.
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getsentry/skills☆ 1.1KUpdated Oct 23, 2026
Post project updates to team chat, gather feedback, triage responses, and plan next steps. Adapts to available tools (chat, git, issues, tasks). First run discovers tools and saves a playbook; subsequent runs execute from the playbook. Trigger with 'team update', 'post update', 'sync with team', 'standup', 'check team chat', 'feedback loop', 'project update', 'what did the team say'.
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jezweb/claude-skills☆ 1.1KUpdated Oct 9, 2026
Track parcels and check delivery status for Australian and international couriers. Searches Gmail for dispatch/shipping emails and provides tracking links for all major Australian couriers including AusPost, StarTrack, Aramex, CouriersPlease, Sendle, Toll, Team Global Express, DHL, FedEx, TNT, Hunter Express, Border Express, Direct Freight Express, and UPS. Triggers: 'where is my parcel', 'track my order', 'has my package arrived', 'tracking status', 'check tracking', 'where is my delivery'.
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jezweb/claude-skills☆ 1.1KUpdated Oct 9, 2026
Guided git workflows: prepare PRs, clean up branches, resolve merge conflicts, handle monorepo tags, squash-and-merge patterns. Use when asked to prepare a PR, clean branches, resolve conflicts, or tag a release.
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jezweb/claude-skills☆ 1.1KUpdated Oct 9, 2026
任务状态沉淀与恢复工作流,适用于补记进展、记录未开始需求、标记被打断或阻塞、整理恢复入口与下一步场景;通过项目内 .codex/tasks/ 持久化任务状态。
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doccker/cc-use-exp☆ 1.1KUpdated Aug 26, 2026
当 API/任务可能执行超过 10 秒(批量数据处理、远程 API 批量调用、全表扫描、跨租户聚合)时触发。防止同步接口被网关 30s 超时切断、用户重复点击触发并发、状态缓存内存泄漏等问题。提供异步任务状态机标准模板。
The English summary is being prepared. Showing the original description.
doccker/cc-use-exp☆ 1.1KUpdated Aug 26, 2026
当 API/任务可能执行超过 10 秒(批量数据处理、远程 API 批量调用、全表扫描、跨租户聚合)时触发。防止同步接口被网关 30s 超时切断、用户重复点击触发并发、状态缓存内存泄漏等问题。提供异步任务状态机标准模板。
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doccker/cc-use-exp☆ 1.1KUpdated Aug 26, 2026
结构化新功能交付工作流,适用于显式 new feature、从需求到实现的一站式功能开发或恢复未完成任务场景;通过项目内 .codex/tasks/ 持久化状态。
The English summary is being prepared. Showing the original description.
doccker/cc-use-exp☆ 1.1KUpdated Aug 26, 2026
TOM and ADOMD.NET guidance via PowerShell for connecting to Power BI Desktop's local Analysis Services instance. Covers model enumeration, DAX queries, metadata modification, annotations, calendar definitions, field parameters, query tracing, DAX library package management (daxlib.org), and the Desktop Bridge for reloading and screenshotting the report canvas. Automatically invoke when the user mentions "Power BI Desktop", "Analysis Services port", "TOM", "ADOMD", "daxlib", "DAX library", "DAX UDF package", or asks to "connect to PBI Desktop", "query PBI Desktop with DAX", "modify PBI Desktop model", "add a measure to PBI", "capture visual queries", "create a field parameter", "validate DAX", "intercept DAX queries", "install daxlib", "add DAX SVG", "add IBCS", "reload the report canvas", "screenshot a report page", "Desktop Bridge", or to work with the model and report in Power BI Desktop together.
The English summary is being prepared. Showing the original description.
data-goblin/power-bi-agentic-development☆ 1.1KUpdated Oct 18, 2026
Step-by-step workflow for creating complete Power BI reports from scratch using pbir CLI. Covers model discovery, report creation, page layout, theme setup, visual placement, field binding, filtering, formatting, validation, and publishing. Automatically invoke when the user asks to "create a new report", "build a report from scratch", "make a dashboard", "set up a report with KPIs", "create an executive dashboard", "add pages and visuals to a new report".
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data-goblin/power-bi-agentic-development☆ 1.1KUpdated Oct 18, 2026
Classify each parsed mathematical-modeling subquestion by required output and structure, surface ambiguous framing trade-offs for human choice, and record primary/secondary task types without selecting algorithms.
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zhnnky329/MathModeling-skills☆ 1.1KUpdated Sep 24, 2026