Skip to content
cccskills

Testing & Security skills

Test design, vulnerability assessment, and quality assurance (13K skills)

Filter by price or sort order

fix

Free

Plan-aware auto-fix loop after coding. Runs tests, lint, format, and graph checks. Updates plan task status. Use after execute/tdd.

The English summary is being prepared. Showing the original description.

datit309/supergraph23Updated Oct 23, 2026

Structured 6-phase debugging. Build feedback loop first, reproduce deterministically, hypothesize with ranked falsifiable theories, instrument one variable at a time, fix with regression test, cleanup. Use when a bug exists, tests fail unexpectedly, or behavior is wrong and cause is unknown.

The English summary is being prepared. Showing the original description.

datit309/supergraph23Updated Oct 23, 2026

Build throwaway code to validate an uncertain approach before committing to a plan. Two branches — Logic (terminal state machine) or UI (multiple designs on one route with URL-param switcher). No persistence, no tests, single-command start. Use between analyze and plan when the approach itself is uncertain.

The English summary is being prepared. Showing the original description.

datit309/supergraph23Updated Oct 23, 2026

Security-first code review & vulnerability prevention (IDOR, XSS, CSRF, SSRF, SQLi, Auth/JWT, Mass Assignment, Sensitive Data Exposure). Use when writing web features, designing endpoints, or auditing security.

The English summary is being prepared. Showing the original description.

datit309/supergraph23Updated Oct 23, 2026

Run integration and e2e tests after unit tests pass. Use after /supergraph:fix when unit tests are green.

The English summary is being prepared. Showing the original description.

datit309/supergraph23Updated Oct 23, 2026

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't break", "add test coverage", "TDD this feature", or any task involving test creation, test-driven development, or quality assurance. Maps Given/When/Then scenarios directly to test methods using NUnit assertions.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up inventory", "create a new module for X", "add a new system", "new feature folder", or any task requiring new folders, assemblies, or namespaces for a gameplay feature — even when the user just names a system they want to build from scratch. Reads ProjectConfig.yaml for folder_strategy and MCP availability.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026

hotfix

Free

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio23Updated Jul 8, 2026