Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
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Test design, vulnerability assessment, and quality assurance (13K skills)
Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
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Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
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Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
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Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
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Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
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Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
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Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
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Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
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Unity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Edit Mode and Play Mode tests, NUnit attributes ([Test], [UnityTest], [SetUp], [TearDown]), testing MonoBehaviours and coroutines, and CI/CD integration. Based on Unity 6.3 LTS documentation.
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Persistent Codex-style goal tracking for pi. Use when the user explicitly asks to set, continue, audit, pause, resume, complete, or inspect a long-running goal.
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Audit a prompt the user is about to send to Claude (or another coding AI) for completeness and effectiveness. Use this skill whenever the user shares a prompt and asks for feedback — phrases like "is this prompt good", "audit my prompt", "review this prompt", "will Claude understand this", "improve this prompt", "is this enough context". Also trigger proactively when you notice the user is about to dispatch a vague, under-specified, or over-constrained prompt for non-trivial work. Checks the 6 essential elements (goal, scope, existing patterns, constraints, verification, done definition), flags what's missing, explains why each gap matters, and produces an improved rewrite. Treat this skill as the litmus test for "Be Claude's PM" — if the prompt fails the audit, the work that follows will probably fail too.
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Use when the user wants their way of working with Claude assessed — "review my session", "how am I using Claude Code", "audit my setup / workflow", "am I following best practices", "coach me", "what should I improve" — or pastes a Claude.ai/Cowork/Tag transcript and asks how they could have worked better. Do NOT use for reviewing code changes (that is code review) or for teaching a product from scratch (use academy-learn); this skill only reviews how the human works with Claude.
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Universal prose writing and audit skill. Apply for writing, editing, or reviewing prose, and for explicit requests to score text or flag formulaic AI-writing patterns. Do not activate for ordinary factual, code, or configuration tasks.
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Guidance for Tauri v2 security model, baseline hardening, and runtime authority controls.
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Guidance for Tauri v2 capabilities, scope configuration, and ACL-based permission control.
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Guidance for Tauri v2 daily development workflow, debugging, resources, sidecar usage, and testing strategies.
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QA 工作技能 — 测试分层架构、UT/API/SIT/E2E/UAT 测试、交叉验证策略、测试数据管理、测试报告管理。当用户提到测试、QA、质量保证、回归测试、单元测试、集成测试、验收测试、测试覆盖率、pytest、go test、E2E、Playwright、monkey test、fuzz test、RPC 测试、测试用例设计、TDD、测试框架、测试策略审查、问题排查、测试环境、测试数据、SIT 交叉验证、或需要设计/执行/增强测试策略时,必须使用此技能。确保所有测试活动遵循分层架构和业务正确性验证原则。
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Design, review, and improve Claude/Codex skills based on Anthropic's "The Complete Guide to Building Skills for Claude". Use when creating a new skill, rewriting SKILL.md frontmatter and workflows, fixing under-triggering or over-triggering, designing scripts/references/assets, building test cases, or preparing a skill for upload/distribution.
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Multi-agent management workflow — task delegation, progress monitoring, quality verification with regression testing, feedback delivery, and cross-review orchestration. Use this skill when coordinating multiple agents on a shared task, monitoring delegated work, ensuring quality across agent outputs, or implementing a multi-phase plan (3+ phases or 10+ file changes).
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This skill provides guidance for using Playwright MCP for browser automation. Use when navigating web pages, interacting with web elements, taking screenshots, filling forms, running browser tests, or automating any browser-based tasks.
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Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
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This skill provides comprehensive guidance for setting up and configuring test environments for VS Code extension projects. Use when initializing a new test infrastructure, configuring test runners (Vitest), setting up CI/CD test pipelines, integrating coverage tools (v8/c8), or troubleshooting test configuration issues.
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